Player Matchup

Achilles
Achilles
Gold V
BarbaNegra17
Achilles
Gold V
Level 127
God Stats
11W - 8L
1,588 SR
Queue Stats
266W - 310L
1,438 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
The Snahks
Kuzenbo
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,538 MMR
Party 1
Raijin
Raijin
Bronze III
scarples
Raijin
Bronze III
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 23L
1,538 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 104
1,529 SR
1,505 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,437 SR
1,548 MMR
Cupid
Cupid
Silver II
DAAC
Cupid
Silver II
Level 157
God Stats
5W - 4L
1,285 SR
Queue Stats
45W - 52L
1,436 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
FittestG
Baron Samedi
Gold I
Level 125
God Stats
3W - 6L
1,428 SR
Queue Stats
68W - 68L
1,604 MMR
Party 2
Bellona
Bellona
Gold I
MondayMonday
Bellona
Gold I
Level 120
God Stats
12W - 10L
1,597 SR
Queue Stats
68W - 68L
1,604 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BarbaNegra17
Achilles
12
1 / 6 / 0
7,933
610
5,836
16,938
21,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
The Snahks
Kuzenbo
12
0 / 3 / 1
7,556
581
8,562
17,069
24,349
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
scarples
Raijin
13
0 / 4 / 1
7,739
595
11,301
12,594
5,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BacchusRavanaJanusNe ZhaAnhur

VS

Bans
FenrirThothPersephoneSobekVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DAAC
Cupid
15
2 / 0 / 7
9,578
737
8,203
9,660
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Baron Samedi
FittestG
Baron Samedi
14
2 / 1 / 8
9,267
713
11,344
8,286
4,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
MondayMonday
Bellona
15
9 / 0 / 4
10,262
789
19,307
16,612
15,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
13
13
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
BarbaNegra17
Achilles
1
6
0
0.17
W
Cupid
DAAC
Cupid
2
0
7
5.5
W
Baron Samedi
FittestG
Baron Samedi
2
1
8
6
W
Bellona
MondayMonday
Bellona
9
0
4
11
L
Kuzenbo
The Snahks
Kuzenbo
0
3
1
0.17
L
Raijin
scarples
Raijin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,699
Damage
38,854
46,601
Taken
34,558
51,219
Mitigated
22,682
6,207
Healing
17,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BarbaNegra17
Achilles
5,836
674
0
3,703
16,938
21,291
0
3,703
12,795
0
17,798
W
Cupid
DAAC
Cupid
8,203
3,395
315
4,362
9,660
3,441
1,338
5,531
3,800
0
46,550
W
Baron Samedi
FittestG
Baron Samedi
11,344
1,083
2,652
3,315
8,286
4,015
971
4,344
3,659
39,302
0
W
Bellona
MondayMonday
Bellona
19,307
6,462
0
6,695
16,612
15,226
310
8,284
7,545
0
38,334
L
Kuzenbo
The Snahks
Kuzenbo
8,562
3,174
0
1,754
17,069
24,349
86
5,241
11,396
19,114
478
L
Raijin
scarples
Raijin
11,301
355
0
750
12,594
5,579
0
2,442
9,570
43,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,228
Gold Earned
29,107
104
Minions Killed
188
0
Camps Cleared
0
674,392
Distance Traveled
781,674
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,933
610
17
1
0
215,156
5
W
Cupid
9,578
737
81
6
0
251,446
0
W
Baron Samedi
9,267
713
57
4
0
230,357
0
W
Bellona
10,262
789
50
4
0
299,871
0
L
Kuzenbo
7,556
581
23
2
0
239,691
0
L
Raijin
7,739
595
64
5
0
219,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role