Player Matchup

Anhur
Anhur
 
Anhur
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Beastlybear43
Erlang Shen
Level 129
God Stats
5W - 5L
1,206 SR
Queue Stats
93W - 104L
1,489 Elo+
Solo
Sylvanus
Sylvanus
SWAiiDY
Sylvanus
Level 157
God Stats
2W - 1L
1,188 SR
Queue Stats
43W - 25L
1,604 Elo+
Party 2
Fenrir
Fenrir
SeñorGatuno
Fenrir
Level 191
God Stats
2W - 2L
1,693 SR
Queue Stats
25W - 29L
1,497 Elo+
Party 2
Scylla
Scylla
chamasgo06
Scylla
Level 158
God Stats
5W - 2L
1,446 SR
Queue Stats
61W - 54L
1,583 Elo+
Party 2
Team Averages
Level 160
1,407 SR
1,535 Elo+

VS

Team Averages
Level 84
1,448 SR
1,501 Elo+
Jing Wei
Jing Wei
A55Ankles
Jing Wei
Level 29
God Stats
0W - 1L
1,241 SR
Queue Stats
1W - 3L
1,430 Elo+
Party 1
Mulan
Mulan
DumperThumper
Mulan
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,430 Elo+
Party 1
Janus
Janus
Jayhank003
Janus
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 170L
1,480 Elo+
Solo
Atlas
Atlas
Spartacrits
Atlas
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 13L
1,734 Elo+
Solo
Izanami
Izanami
WileySquires
Izanami
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
4 / 0 / 0
5,726
573
6,705
6,366
2,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Beastlybear43
Erlang Shen
10
1 / 4 / 1
5,556
556
5,559
13,691
10,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
SWAiiDY
Sylvanus
9
0 / 1 / 4
5,148
515
2,644
5,812
3,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
11
4 / 0 / 1
5,686
569
4,269
6,354
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
chamasgo06
Scylla
10
0 / 1 / 3
5,364
536
3,158
3,789
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
A55Ankles
Jing Wei
9
0 / 2 / 0
4,894
489
1,677
7,809
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 0
6,549
655
10,564
10,806
5,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
9
0 / 2 / 0
5,068
507
2,731
5,098
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 0
5,078
508
2,974
8,210
4,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
WileySquires
Izanami
8
0 / 2 / 1
4,846
485
3,632
5,318
1,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
9
Kills
5
6
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
0
4
L
Jing Wei
A55Ankles
Jing Wei
0
2
0
0
W
Erlang Shen
Beastlybear43
Erlang Shen
1
4
1
0.38
L
4
2
0
2
L
Janus
0
2
0
0
W
Sylvanus
SWAiiDY
Sylvanus
0
1
4
2
W
Fenrir
4
0
1
4.5
L
1
1
0
1
L
Izanami
WileySquires
Izanami
0
2
1
0.25
W
Scylla
chamasgo06
Scylla
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,335
Damage
21,578
36,012
Taken
37,241
20,490
Mitigated
15,387
14,367
Healing
12,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,705
3,206
0
2,826
6,366
2,173
0
1,068
5,298
0
45,354
L
Jing Wei
A55Ankles
Jing Wei
1,677
1,471
0
3,594
7,809
2,403
0
872
6,937
0
26,627
W
Erlang Shen
Beastlybear43
Erlang Shen
5,559
3,509
0
4,682
13,691
10,348
0
0
13,691
0
34,485
L
10,564
2,735
0
4,606
10,806
5,373
0
0
10,806
0
47,941
L
Janus
2,731
187
0
651
5,098
1,581
0
2,876
2,222
34,656
0
W
Sylvanus
SWAiiDY
Sylvanus
2,644
868
1,793
3,086
5,812
3,992
0
1,657
4,033
14,170
0
W
Fenrir
4,269
1,239
0
1,230
6,354
2,870
0
664
5,628
0
39,318
L
2,974
1,016
0
2,033
8,210
4,973
0
1,571
6,639
14,039
2,808
L
Izanami
WileySquires
Izanami
3,632
2,817
0
1,286
5,318
1,057
0
440
4,878
0
35,312
W
Scylla
chamasgo06
Scylla
3,158
457
0
750
3,789
1,107
0
1,232
2,317
40,813
1,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,480
Gold Earned
26,435
272
Minions Killed
286
0
Camps Cleared
0
974,924
Distance Traveled
935,462
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,726
573
61
6
0
182,663
0
L
Jing Wei
4,894
489
60
6
0
178,576
0
W
Erlang Shen
5,556
556
51
5
0
179,049
0
L
Mulan
6,549
655
77
8
0
172,845
0
L
Janus
5,068
507
59
6
0
177,114
3
W
Sylvanus
5,148
515
20
2
0
196,938
3
W
Fenrir
5,686
569
65
7
0
222,134
0
L
Atlas
5,078
508
19
2
0
224,124
0
L
Izanami
4,846
485
71
7
0
182,803
0
W
Scylla
5,364
536
75
8
0
194,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role