Player Matchup

Anubis
Anubis
 
Anubis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CordedBowl103
Baron Samedi
Level 148
God Stats
3W - 4L
1,405 SR
Queue Stats
414W - 420L
1,509 Elo+
Party 1
Artemis
Artemis
ImVeryBad1
Artemis
Level 132
God Stats
2W - 0L
1,692 SR
Queue Stats
7W - 8L
1,530 Elo+
Solo
Cthulhu
Cthulhu
SNIPER567
Cthulhu
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,394 Elo+
Party 1
Gilgamesh
Gilgamesh
XXXCAPITALSXXX
Gilgamesh
Level 126
God Stats
1W - 2L
1,311 SR
Queue Stats
50W - 53L
1,548 Elo+
Party 1
Team Averages
Level 107
1,482 SR
1,496 Elo+

VS

Team Averages
Level 113
1,582 SR
1,383 Elo+
Ares
Ares
 
Ares
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Efiresky
Eset
Level 123
God Stats
3W - 3L
1,720 SR
Queue Stats
277W - 221L
1,607 Elo+
Solo
Awilix
Awilix
ItsZyvox
Awilix
Level 104
God Stats
1W - 2L
1,691 SR
Queue Stats
14W - 10L
1,201 Elo+
Party 2
Scylla
Scylla
Syncington
Scylla
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,406 Elo+
Party 2
Nemesis
Nemesis
iCanOnlyTank
Nemesis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
1 / 0 / 15
8,325
833
6,273
6,001
3,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
CordedBowl103
Baron Samedi
16
6 / 1 / 10
9,157
916
13,654
12,941
7,144
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
ImVeryBad1
Artemis
15
7 / 3 / 9
9,096
910
15,332
11,085
5,112
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
SNIPER567
Cthulhu
14
1 / 1 / 14
8,635
864
4,414
11,314
9,406
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
XXXCAPITALSXXX
Gilgamesh
14
3 / 3 / 11
8,502
850
9,593
11,958
10,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
1 / 4 / 6
8,329
833
7,890
12,611
14,330
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
14
2 / 4 / 3
8,135
814
12,109
8,523
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
ItsZyvox
Awilix
14
3 / 3 / 4
8,630
863
8,270
9,075
5,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Syncington
Scylla
14
1 / 2 / 6
8,097
810
13,582
10,478
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
iCanOnlyTank
Nemesis
12
1 / 5 / 6
7,531
753
4,788
14,338
12,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
33
18
Kills
8
8
Deaths
18
59
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
15
8.5
L
Ares
 
Ares
1
4
6
1
W
Baron Samedi
CordedBowl103
Baron Samedi
6
1
10
11
L
Eset
2
4
3
0.88
W
Artemis
ImVeryBad1
Artemis
7
3
9
3.83
L
Awilix
ItsZyvox
Awilix
3
3
4
1.67
W
Cthulhu
SNIPER567
Cthulhu
1
1
14
8
L
Scylla
Syncington
Scylla
1
2
6
2
W
Gilgamesh
XXXCAPITALSXXX
Gilgamesh
3
3
11
2.83
L
Nemesis
iCanOnlyTank
Nemesis
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,266
Damage
46,639
53,299
Taken
55,025
35,763
Mitigated
40,839
20,249
Healing
13,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,273
307
1,446
825
6,001
3,695
185
4,718
1,147
21,624
0
L
Ares
 
Ares
7,890
74
284
1,370
12,611
14,330
0
5,873
6,738
11,304
2,074
W
Baron Samedi
CordedBowl103
Baron Samedi
13,654
1,206
4,413
4,624
12,941
7,144
420
7,462
5,095
25,326
710
L
Eset
12,109
309
1,610
1,268
8,523
3,503
0
4,532
3,991
26,592
0
W
Artemis
ImVeryBad1
Artemis
15,332
7,874
742
2,448
11,085
5,112
565
7,513
3,264
0
29,334
L
Awilix
ItsZyvox
Awilix
8,270
2,830
1,149
2,680
9,075
5,034
0
3,707
5,368
0
15,695
W
Cthulhu
SNIPER567
Cthulhu
4,414
495
2,560
2,016
11,314
9,406
0
6,468
4,533
10,987
0
L
Scylla
Syncington
Scylla
13,582
898
516
1,819
10,478
5,656
0
4,260
6,218
22,773
0
W
Gilgamesh
XXXCAPITALSXXX
Gilgamesh
9,593
1,151
560
615
11,958
10,406
0
5,193
6,555
2,067
12,429
L
Nemesis
iCanOnlyTank
Nemesis
4,788
1,513
419
2,543
14,338
12,316
0
7,468
6,870
0
10,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,715
Gold Earned
40,722
121
Minions Killed
97
0
Camps Cleared
0
972,624
Distance Traveled
1,025,297
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,325
833
27
3
0
215,349
0
L
Ares
8,329
833
9
1
0
201,593
0
W
Baron Samedi
9,157
916
37
4
0
187,665
0
L
Eset
8,135
814
32
3
0
203,809
0
W
Artemis
9,096
910
25
3
0
182,322
0
L
Awilix
8,630
863
17
2
0
218,470
0
W
Cthulhu
8,635
864
21
2
0
192,573
0
L
Scylla
8,097
810
22
2
0
205,001
0
W
Gilgamesh
8,502
850
11
1
0
194,715
0
L
Nemesis
7,531
753
17
2
0
196,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role