Player Matchup

Horus
Horus
ADS00
Horus
Level 127
God Stats
0W - 7L
1,046 SR
Queue Stats
359W - 387L
1,426 Elo+
Solo
Neith
Neith
CitrusJerk
Neith
Level 100
God Stats
16W - 11L
1,671 SR
Queue Stats
601W - 583L
1,559 Elo+
Solo
Hades
Hades
EndGAmE FTW
Hades
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,528 Elo+
Solo
Skadi
Skadi
MrJensen86
Skadi
Level 67
God Stats
1W - 1L
1,708 SR
Queue Stats
94W - 98L
1,403 Elo+
Solo
Thoth
Thoth
jakaseem89
Thoth
Level 163
God Stats
10W - 12L
1,537 SR
Queue Stats
340W - 361L
1,448 Elo+
Solo
Team Averages
Level 116
1,493 SR
1,473 Elo+

VS

Team Averages
Level 107
1,467 SR
1,496 Elo+
Heimdallr
Heimdallr
Brickyard19
Heimdallr
Level 61
God Stats
3W - 5L
1,540 SR
Queue Stats
189W - 155L
1,513 Elo+
Solo
Achilles
Achilles
Chrisbeamz
Achilles
Level 155
God Stats
1W - 0L
1,297 SR
Queue Stats
120W - 121L
1,524 Elo+
Solo
He Bo
He Bo
Chrispeezy
He Bo
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,491 Elo+
Solo
Terra
Terra
TacoLogan
Terra
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 67L
1,529 Elo+
Party 1
Jormungandr
Jormungandr
monsbactria
Jormungandr
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ADS00
Horus
18
4 / 7 / 13
10,425
745
11,052
24,503
25,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
19
9 / 8 / 5
11,004
786
19,406
18,891
9,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

4
0 / 5 / 3
4,102
293
0
4,551
1,380
Skadi
14
1 / 8 / 7
8,861
633
9,609
13,774
5,193
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
12
3 / 2 / 8
8,220
587
8,326
5,224
2,170
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Brickyard19
Heimdallr
16
6 / 3 / 18
11,221
802
11,953
15,921
8,319
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
Chrisbeamz
Achilles
19
11 / 2 / 11
12,280
877
17,215
17,247
19,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
16
2 / 7 / 13
10,496
750
12,522
12,831
5,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
TacoLogan
Terra
19
2 / 3 / 15
11,333
810
8,460
15,584
9,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
monsbactria
Jormungandr
18
9 / 5 / 11
12,091
864
10,437
20,554
19,166
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
98
17
Kills
30
30
Deaths
20
36
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Horus
ADS00
Horus
4
7
13
1.5
W
Heimdallr
Brickyard19
Heimdallr
6
3
18
5
W
Achilles
Chrisbeamz
Achilles
11
2
11
8.25
W
He Bo
2
7
13
1.21
L
Neith
9
8
5
1.44
L
0
5
3
0.3
L
Skadi
1
8
7
0.56
W
Terra
TacoLogan
Terra
2
3
15
3.17
L
Thoth
3
2
8
3.5
W
Jormungandr
monsbactria
Jormungandr
9
5
11
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,393
Damage
60,587
66,943
Taken
82,137
44,411
Mitigated
61,111
12,984
Healing
30,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ADS00
Horus
11,052
3,212
1,796
5,366
24,503
25,914
0
10,778
13,128
7,062
10,737
W
Heimdallr
Brickyard19
Heimdallr
11,953
4,730
1,107
3,269
15,921
8,319
2,886
3,250
12,072
0
30,971
W
Achilles
Chrisbeamz
Achilles
17,215
3,837
1,492
5,075
17,247
19,048
2,206
1,898
14,292
0
30,612
W
He Bo
12,522
894
1,083
341
12,831
5,337
1,699
3,010
9,821
25,104
0
L
Neith
19,406
4,677
334
3,911
18,891
9,754
0
10,689
7,893
0
40,994
L
0
0
0
0
4,551
1,380
0
1,332
3,219
0
0
L
Skadi
9,609
2,591
55
305
13,774
5,193
0
4,077
9,356
0
25,302
W
Terra
TacoLogan
Terra
8,460
449
11,060
5,090
15,584
9,241
1,178
2,797
10,135
24,066
1,790
L
Thoth
8,326
200
406
811
5,224
2,170
0
3,423
1,722
15,230
0
W
Jormungandr
monsbactria
Jormungandr
10,437
3,447
1,112
1,048
20,554
19,166
1,135
2,097
18,457
20,128
1,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,612
Gold Earned
57,421
98
Minions Killed
158
0
Camps Cleared
0
650,797
Distance Traveled
1,319,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,425
745
7
1
0
242,335
0
W
Heimdallr
11,221
802
37
3
0
269,812
0
W
Achilles
12,280
877
18
1
0
297,626
0
W
He Bo
10,496
750
32
2
0
234,855
0
L
Neith
11,004
786
55
4
0
198,799
0
L
Hades
4,102
293
0
0
0
543
0
L
Skadi
8,861
633
21
2
0
99,460
0
W
Terra
11,333
810
44
3
0
276,451
0
L
Thoth
8,220
587
15
1
0
109,660
0
W
Jormungandr
12,091
864
27
2
0
240,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role