Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Reggaejunkie
Janus
Level 179
God Stats
4W - 4L
1,263 SR
Queue Stats
18W - 20L
1,485 Elo+
Solo
Charybdis
Charybdis
Sleepwalker21
Charybdis
Level 255
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 78L
1,449 Elo+
Party 1
Fenrir
Fenrir
zuesxxxxhades
Fenrir
Level 108
God Stats
4W - 7L
1,449 SR
Queue Stats
131W - 122L
1,490 Elo+
Solo
Team Averages
Level 156
1,442 SR
1,485 Elo+

VS

Team Averages
Level 86
1,511 SR
1,461 Elo+
Cerberus
Cerberus
Alccarion
Cerberus
Level 88
God Stats
46W - 42L
1,484 SR
Queue Stats
298W - 278L
1,467 Elo+
Solo
Yu Huang
Yu Huang
BOZORG1996
Yu Huang
Level 108
God Stats
4W - 6L
1,471 SR
Queue Stats
139W - 129L
1,473 Elo+
Solo
Fenrir
Fenrir
DeltaWolf No1
Fenrir
Level 127
God Stats
4W - 7L
1,602 SR
Queue Stats
185W - 175L
1,475 Elo+
Solo
Vulcan
Vulcan
EsquireMadHatter
Vulcan
Level 76
God Stats
3W - 5L
1,500 SR
Queue Stats
131W - 125L
1,461 Elo+
Solo
Cu Chulainn
Cu Chulainn
FaFaLR
Cu Chulainn
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 0 / 3
7,888
563
5,002
8,806
7,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
 
Nu Wa
12
0 / 1 / 5
7,291
521
6,621
5,102
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 0 / 4
8,440
603
5,241
8,749
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Sleepwalker21
Charybdis
15
4 / 1 / 1
8,662
619
6,585
12,653
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
1 / 0 / 0
8,541
610
2,484
7,449
3,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alccarion
Cerberus
6
0 / 0 / 0
4,624
330
2,213
4,957
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
BOZORG1996
Yu Huang
11
0 / 5 / 0
5,525
395
2,653
8,824
2,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 1 / 0
6,593
471
4,071
10,242
4,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 3 / 1
6,506
465
6,001
9,467
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
FaFaLR
Cu Chulainn
1
0 / 0 / 0
4,164
297
0
544
165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
9
Kills
1
2
Deaths
9
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
3
5.5
W
Nu Wa
 
Nu Wa
0
1
5
2.5
L
Cerberus
Alccarion
Cerberus
0
0
0
0
L
Yu Huang
BOZORG1996
Yu Huang
0
5
0
0
L
1
1
0
1
L
0
3
1
0.17
L
Cu Chulainn
FaFaLR
Cu Chulainn
0
0
0
0
W
0
0
4
2
W
Charybdis
Sleepwalker21
Charybdis
4
1
1
4.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,933
Damage
14,938
42,759
Taken
34,034
21,318
Mitigated
12,600
18,601
Healing
6,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,002
960
0
1,973
8,806
7,693
226
1,442
7,231
0
35,588
W
Nu Wa
 
Nu Wa
6,621
1,574
0
212
5,102
1,794
1,018
2,843
1,834
47,596
632
L
Cerberus
Alccarion
Cerberus
2,213
0
0
1,631
4,957
1,704
0
1,080
3,693
10,066
0
L
Yu Huang
BOZORG1996
Yu Huang
2,653
223
0
157
8,824
2,527
0
1,348
7,087
36,610
3,572
L
4,071
732
0
2,373
10,242
4,549
0
2,341
7,711
0
42,071
L
6,001
1,593
0
1,889
9,467
3,655
0
6,549
2,777
44,556
1,025
L
Cu Chulainn
FaFaLR
Cu Chulainn
0
0
0
0
544
165
0
544
0
0
0
W
5,241
399
0
6,597
8,749
3,239
413
1,021
7,571
97,257
0
W
Charybdis
Sleepwalker21
Charybdis
6,585
3,397
0
7,663
12,653
4,660
4,227
3,343
8,971
0
78,922
W
2,484
359
0
2,156
7,449
3,932
359
830
6,499
0
49,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,822
Gold Earned
27,412
513
Minions Killed
233
0
Camps Cleared
0
1,370,626
Distance Traveled
914,609
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,888
563
64
5
0
268,758
0
W
Nu Wa
7,291
521
75
5
0
260,384
0
L
Cerberus
4,624
330
17
1
0
91,553
0
L
Yu Huang
5,525
395
61
4
0
259,171
1
L
Fenrir
6,593
471
73
5
0
288,242
0
L
Vulcan
6,506
465
82
6
0
259,518
0
L
Cu Chulainn
4,164
297
0
0
0
16,125
0
W
Janus
8,440
603
151
11
0
318,973
0
W
Charybdis
8,662
619
123
9
0
229,552
0
W
Fenrir
8,541
610
100
7
0
292,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role