Player Matchup

Bellona
Bellona
CallMePalma
Bellona
Level 86
God Stats
7W - 10L
1,340 SR
Queue Stats
186W - 207L
1,081 Elo+
Party 1
Jing Wei
Jing Wei
Deathcoffee260
Jing Wei
Level 49
God Stats
1W - 0L
1,280 SR
Queue Stats
3W - 2L
1,593 Elo+
Party 1
Merlin
Merlin
DrWussbag
Merlin
Level 27
God Stats
4W - 6L
1,500 SR
Queue Stats
57W - 68L
1,381 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OldNgroompy
Tsukuyomi
Level 47
God Stats
6W - 3L
1,393 SR
Queue Stats
33W - 34L
1,332 Elo+
Party 1
Bacchus
Bacchus
RezachexMix
Bacchus
Level 87
God Stats
3W - 5L
1,514 SR
Queue Stats
36W - 53L
1,332 Elo+
Party 1
Team Averages
Level 59
1,405 SR
1,344 Elo+

VS

Team Averages
Level 79
1,441 SR
1,455 Elo+
Cerberus
Cerberus
CresentKitten
Cerberus
Level 28
God Stats
24W - 22L
1,537 SR
Queue Stats
76W - 72L
1,417 Elo+
Party 2
Hel
Hel
NerdyMan_89
Hel
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
Smogreaaper
Achilles
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
86W - 79L
1,553 Elo+
Party 2
Fenrir
Fenrir
StealthOpHawk
Fenrir
Level 17
God Stats
0W - 4L
1,168 SR
Queue Stats
34W - 42L
1,376 Elo+
Party 2
Janus
Janus
vvolf22
Janus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 111L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CallMePalma
Bellona
11
0 / 2 / 0
6,321
527
2,253
9,695
7,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
11
1 / 0 / 1
6,007
501
3,239
3,970
1,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
DrWussbag
Merlin
13
5 / 1 / 2
8,020
668
5,419
4,270
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
OldNgroompy
Tsukuyomi
14
5 / 3 / 4
7,663
639
7,182
11,082
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
RezachexMix
Bacchus
10
1 / 3 / 2
6,317
526
3,207
9,294
5,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CresentKitten
Cerberus
11
4 / 1 / 1
6,579
548
2,943
7,460
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 3 / 0
5,690
474
774
5,903
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Smogreaaper
Achilles
12
1 / 1 / 1
7,074
590
6,606
7,912
6,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 2 / 0
5,884
490
2,414
9,308
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
vvolf22
Janus
11
4 / 5 / 4
6,975
581
5,075
6,824
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
12
Kills
9
9
Deaths
12
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
CallMePalma
Bellona
0
2
0
0
L
Cerberus
CresentKitten
Cerberus
4
1
1
4.5
W
Jing Wei
1
0
1
1.5
W
Merlin
DrWussbag
Merlin
5
1
2
6
L
0
3
0
0
W
Tsukuyomi
OldNgroompy
Tsukuyomi
5
3
4
2.33
W
Bacchus
RezachexMix
Bacchus
1
3
2
0.67
L
Achilles
Smogreaaper
Achilles
1
1
1
1.5
L
0
2
0
0
L
Janus
vvolf22
Janus
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,300
Damage
17,812
38,311
Taken
37,407
20,675
Mitigated
20,911
14,513
Healing
9,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CallMePalma
Bellona
2,253
674
0
4,032
9,695
7,836
0
369
8,529
0
32,520
L
Cerberus
CresentKitten
Cerberus
2,943
111
0
3,265
7,460
5,827
0
1,698
5,762
20,871
657
W
Jing Wei
3,239
2,393
0
1,176
3,970
1,291
672
1,063
2,825
0
35,172
W
Merlin
DrWussbag
Merlin
5,419
193
0
1,375
4,270
1,455
250
1,699
2,517
51,077
1,382
L
774
386
77
436
5,903
1,999
0
4,247
1,656
31,388
0
W
Tsukuyomi
OldNgroompy
Tsukuyomi
7,182
2,705
0
5,531
11,082
4,158
0
1,958
8,924
0
55,702
W
Bacchus
RezachexMix
Bacchus
3,207
0
0
2,399
9,294
5,935
152
2,966
6,173
21,447
0
L
Achilles
Smogreaaper
Achilles
6,606
1,407
0
3,416
7,912
6,572
0
0
7,314
0
43,725
L
2,414
690
0
1,800
9,308
4,392
0
532
8,776
0
47,693
L
Janus
vvolf22
Janus
5,075
386
0
715
6,824
2,121
0
2,118
4,706
29,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,328
Gold Earned
32,202
334
Minions Killed
303
0
Camps Cleared
0
1,218,765
Distance Traveled
1,231,736
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,321
527
64
5
0
235,251
1
L
Cerberus
6,579
548
37
3
0
244,447
3
W
Jing Wei
6,007
501
52
4
0
255,526
0
W
Merlin
8,020
668
97
8
0
216,934
0
L
Hel
5,690
474
62
5
0
230,750
0
W
Tsukuyomi
7,663
639
88
7
0
268,019
0
W
Bacchus
6,317
526
33
3
0
243,035
0
L
Achilles
7,074
590
84
7
0
242,154
0
L
Fenrir
5,884
490
70
6
0
279,009
0
L
Janus
6,975
581
50
4
0
235,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role