Player Matchup

Anubis
Anubis
DGilmore2398
Anubis
Level 60
God Stats
12W - 6L
1,443 SR
Queue Stats
116W - 121L
1,388 Elo+
Party 1
Set
Set
GODLYGIFTED9
Set
Level 88
God Stats
5W - 1L
1,500 SR
Queue Stats
99W - 103L
1,400 Elo+
Party 1
Artio
Artio
RENFR33ZY
Artio
Level 48
God Stats
6W - 10L
1,290 SR
Queue Stats
123W - 103L
1,482 Elo+
Solo
Team Averages
Level 65
1,411 SR
1,424 Elo+

VS

Team Averages
Level 67
1,515 SR
1,495 Elo+
Nu Wa
Nu Wa
Doctor_Bathroom_
Nu Wa
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,507 Elo+
Party 2
Sun Wukong
Sun Wukong
Half_A_Giraffe
Sun Wukong
Level 82
God Stats
19W - 15L
1,545 SR
Queue Stats
32W - 33L
1,444 Elo+
Party 2
Hou Yi
Hou Yi
MJD23
Hou Yi
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 1 / 4
8,047
732
7,906
7,950
4,151
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 1 / 3
8,382
762
5,407
9,844
8,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
RENFR33ZY
Artio
13
2 / 1 / 5
7,867
715
8,089
12,360
10,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
7,262
660
7,369
4,552
1,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Half_A_Giraffe
Sun Wukong
11
0 / 4 / 3
6,863
624
5,433
11,472
6,684
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
MJD23
Hou Yi
12
1 / 4 / 2
7,256
660
9,369
9,533
3,128
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
3
3
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
1
4
5
L
2
0
0
2
W
3
1
3
4.5
L
Sun Wukong
Half_A_Giraffe
Sun Wukong
0
4
3
0.38
L
Hou Yi
MJD23
Hou Yi
1
4
2
0.5
W
Artio
RENFR33ZY
Artio
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,402
Damage
22,171
30,154
Taken
25,557
23,206
Mitigated
11,215
8,814
Healing
895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
7,906
43
340
2,610
7,950
4,151
69
1,753
6,197
33,008
0
L
7,369
1,930
0
500
4,552
1,403
0
2,938
1,483
26,263
298
W
5,407
1,461
0
720
9,844
8,385
324
2,066
7,778
0
31,188
L
Sun Wukong
Half_A_Giraffe
Sun Wukong
5,433
656
0
395
11,472
6,684
104
6,448
4,387
0
16,112
L
Hou Yi
MJD23
Hou Yi
9,369
5,707
0
0
9,533
3,128
192
4,951
4,264
0
21,461
W
Artio
RENFR33ZY
Artio
8,089
926
682
4,462
12,360
10,670
0
3,451
8,909
22,802
716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,296
Gold Earned
21,381
136
Minions Killed
90
0
Camps Cleared
0
618,682
Distance Traveled
580,662
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,047
732
46
4
0
195,664
1
L
Nu Wa
7,262
660
36
3
0
198,613
0
W
Set
8,382
762
57
5
0
201,302
0
L
Sun Wukong
6,863
624
19
2
0
204,347
0
L
Hou Yi
7,256
660
35
3
0
177,702
0
W
Artio
7,867
715
33
3
0
221,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role