Player Matchup

Thanatos
Thanatos
Addison34HD
Thanatos
Level 86
God Stats
51W - 44L
1,466 SR
Queue Stats
59W - 61L
1,366 Elo+
Solo
Danzaburou
Danzaburou
Bloodreaper2010
Danzaburou
Level 163
God Stats
4W - 9L
1,635 SR
Queue Stats
124W - 106L
1,449 Elo+
Party 2
Ra
Ra
BossTheHoRRoR
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 43L
1,527 Elo+
Solo
Jormungandr
Jormungandr
JJRemy22
Jormungandr
Level 85
God Stats
0W - 6L
1,500 SR
Queue Stats
171W - 163L
1,499 Elo+
Solo
Neith
Neith
StarXxXSoldier
Neith
Level 156
God Stats
11W - 11L
1,540 SR
Queue Stats
129W - 123L
1,463 Elo+
Party 2
Team Averages
Level 122
1,528 SR
1,461 Elo+

VS

Team Averages
Level 79
1,496 SR
1,409 Elo+
Janus
Janus
DeViLlIkECooKIE
Janus
Level 157
God Stats
14W - 10L
1,372 SR
Queue Stats
437W - 475L
1,438 Elo+
Solo
Nemesis
Nemesis
Hayzooun
Nemesis
Level 60
God Stats
19W - 11L
1,610 SR
Queue Stats
79W - 63L
1,476 Elo+
Party 1
Surtr
Surtr
Zz-DiAbLo-zZ
Surtr
Level 46
God Stats
6W - 4L
1,473 SR
Queue Stats
424W - 427L
1,424 Elo+
Solo
Medusa
Medusa
llAnatharll
Medusa
Level 65
God Stats
19W - 15L
1,527 SR
Queue Stats
73W - 59L
1,482 Elo+
Party 1
Athena
Athena
xMissGigglesx
Athena
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Addison34HD
Thanatos
9
1 / 1 / 0
5,524
460
714
6,770
2,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Danzaburou
Bloodreaper2010
Danzaburou
11
2 / 3 / 2
6,764
564
7,683
7,417
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 6 / 0
5,300
442
880
7,936
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
JJRemy22
Jormungandr
10
0 / 3 / 3
5,825
485
9,248
10,682
6,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 0 / 0
7,735
645
8,945
9,598
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
7,411
618
6,372
4,675
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Hayzooun
Nemesis
12
5 / 1 / 2
7,106
592
4,865
10,290
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 1
5,946
496
6,198
15,608
12,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Medusa
11
4 / 2 / 2
6,238
520
7,802
9,121
3,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 2
6,204
517
1,267
9,528
5,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
12
13
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Addison34HD
Thanatos
1
1
0
1
L
Danzaburou
Bloodreaper2010
Danzaburou
2
3
2
1
L
0
6
0
0
W
3
0
5
5.5
W
Nemesis
Hayzooun
Nemesis
5
1
2
6
L
Jormungandr
JJRemy22
Jormungandr
0
3
3
0.5
L
2
0
0
2
W
0
1
1
0.5
W
Medusa
4
2
2
2.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,470
Damage
26,504
42,403
Taken
49,222
18,735
Mitigated
27,128
13,211
Healing
17,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Addison34HD
Thanatos
714
0
0
4,551
6,770
2,782
0
0
6,770
0
31,057
L
Danzaburou
Bloodreaper2010
Danzaburou
7,683
4,531
0
1,321
7,417
3,057
0
431
6,986
0
46,541
L
880
186
0
542
7,936
2,145
194
3,868
3,602
18,791
1,113
W
6,372
315
0
996
4,675
1,658
270
2,021
2,654
48,283
121
W
Nemesis
Hayzooun
Nemesis
4,865
2,612
0
5,093
10,290
3,857
0
2,438
7,852
0
46,627
L
Jormungandr
JJRemy22
Jormungandr
9,248
3,449
0
1,539
10,682
6,942
425
2,718
7,808
33,751
1,097
L
8,945
4,492
0
5,258
9,598
3,809
0
195
9,403
0
69,407
W
6,198
3,731
0
6,990
15,608
12,770
5
736
14,872
1,396
39,267
W
Medusa
7,802
3,312
0
1,103
9,121
3,369
0
3,597
5,524
0
34,805
W
1,267
694
130
2,879
9,528
5,474
0
2,161
7,367
13,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,148
Gold Earned
32,905
332
Minions Killed
276
0
Camps Cleared
0
938,552
Distance Traveled
1,099,921
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,524
460
58
5
0
127,400
0
L
Danzaburou
6,764
564
64
5
0
200,413
2
L
Ra
5,300
442
32
3
0
197,926
0
W
Janus
7,411
618
97
8
0
224,216
3
W
Nemesis
7,106
592
63
5
0
228,843
0
L
Jormungandr
5,825
485
44
4
0
219,382
2
L
Neith
7,735
645
134
11
0
193,431
2
W
Surtr
5,946
496
47
4
0
222,952
1
W
Medusa
6,238
520
54
5
0
224,705
0
W
Athena
6,204
517
15
1
0
199,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role