Player Matchup

Izanami
Izanami
BlackLuana
Izanami
Level 86
God Stats
4W - 5L
1,415 SR
Queue Stats
276W - 259L
1,500 Elo+
Party 3
Nike
Nike
TheJayJ
Nike
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,523 Elo+
Solo
Thor
Thor
barbutabaga
Thor
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 129L
1,462 Elo+
Solo
Charon
Charon
cranefastere
Charon
Level 86
God Stats
10W - 6L
1,595 SR
Queue Stats
27W - 25L
1,515 Elo+
Party 3
Discordia
Discordia
mimitoss005
Discordia
Level 129
God Stats
4W - 3L
1,570 SR
Queue Stats
302W - 275L
1,504 Elo+
Party 3
Team Averages
Level 106
1,516 SR
1,501 Elo+

VS

Team Averages
Level 87
1,436 SR
1,396 Elo+
Sylvanus
Sylvanus
KurtIsAlive
Sylvanus
Level 68
God Stats
6W - 4L
1,651 SR
Queue Stats
19W - 30L
1,327 Elo+
Party 1
Jing Wei
Jing Wei
MiKhomato
Jing Wei
Level 24
God Stats
0W - 4L
1,094 SR
Queue Stats
151W - 172L
1,263 Elo+
Party 1
Janus
Janus
Xx-_-KhAoS__xX
Janus
Level 125
God Stats
16W - 19L
1,371 SR
Queue Stats
285W - 287L
1,478 Elo+
Party 2
Thanatos
Thanatos
jonilobo69
Thanatos
Level 109
God Stats
5W - 8L
1,550 SR
Queue Stats
267W - 275L
1,498 Elo+
Party 2
Gilgamesh
Gilgamesh
rodnenkiy
Gilgamesh
Level 108
God Stats
9W - 7L
1,512 SR
Queue Stats
95W - 101L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlackLuana
Izanami
17
2 / 1 / 3
9,539
561
7,663
8,764
4,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
TheJayJ
Nike
14
1 / 1 / 2
8,324
490
8,780
10,493
13,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 4 / 4
8,327
490
8,251
15,514
6,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
14
1 / 0 / 7
9,032
531
6,325
9,408
8,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Discordia
mimitoss005
Discordia
17
6 / 0 / 3
9,617
566
13,131
7,681
2,903
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KurtIsAlive
Sylvanus
13
0 / 1 / 1
7,581
446
4,980
12,546
12,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
MiKhomato
Jing Wei
13
0 / 0 / 1
6,972
410
3,045
10,085
3,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 5 / 1
9,409
553
7,146
11,039
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
jonilobo69
Thanatos
13
1 / 6 / 4
7,822
460
3,355
16,218
7,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
rodnenkiy
Gilgamesh
16
1 / 1 / 2
9,440
555
8,010
19,237
18,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
13
Kills
6
6
Deaths
13
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
BlackLuana
Izanami
2
1
3
3.5
L
Sylvanus
KurtIsAlive
Sylvanus
0
1
1
0.5
L
Jing Wei
MiKhomato
Jing Wei
0
0
1
0.5
W
Nike
TheJayJ
Nike
1
1
2
2
L
4
5
1
0.9
W
3
4
4
1.25
W
Charon
1
0
7
4.5
L
Thanatos
jonilobo69
Thanatos
1
6
4
0.5
W
Discordia
mimitoss005
Discordia
6
0
3
7.5
L
Gilgamesh
rodnenkiy
Gilgamesh
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,150
Damage
26,536
51,860
Taken
69,125
35,970
Mitigated
46,435
13,899
Healing
22,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BlackLuana
Izanami
7,663
5,338
0
3,764
8,764
4,199
708
1,703
7,061
0
100,140
L
Sylvanus
KurtIsAlive
Sylvanus
4,980
724
3,028
4,027
12,546
12,217
0
3,870
8,676
34,525
2,352
L
Jing Wei
MiKhomato
Jing Wei
3,045
2,284
0
2,276
10,085
3,835
0
2,806
7,279
0
54,757
W
Nike
TheJayJ
Nike
8,780
1,426
105
3,109
10,493
13,354
0
905
9,532
422
51,802
L
7,146
161
0
854
11,039
4,456
778
5,305
5,637
79,741
1,412
W
8,251
1,724
0
1,524
15,514
6,869
118
4,055
11,216
0
70,082
W
Charon
6,325
902
0
2,516
9,408
8,645
300
2,323
7,001
34,667
0
L
Thanatos
jonilobo69
Thanatos
3,355
388
0
8,200
16,218
7,161
0
5,546
10,623
0
58,403
W
Discordia
mimitoss005
Discordia
13,131
1,581
0
2,881
7,681
2,903
0
2,374
5,117
88,598
2,042
L
Gilgamesh
rodnenkiy
Gilgamesh
8,010
2,382
0
4,178
19,237
18,766
0
1,978
16,098
0
73,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,839
Gold Earned
41,224
547
Minions Killed
488
0
Camps Cleared
0
1,716,093
Distance Traveled
1,662,031
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,539
561
177
10
0
322,050
6
L
Sylvanus
7,581
446
44
3
0
326,527
0
L
Jing Wei
6,972
410
88
5
0
338,515
0
W
Nike
8,324
490
92
5
0
318,905
0
L
Janus
9,409
553
147
9
0
288,596
0
W
Thor
8,327
490
93
5
0
377,887
0
W
Charon
9,032
531
42
2
0
345,193
3
L
Thanatos
7,822
460
89
5
0
368,620
0
W
Discordia
9,617
566
143
8
0
352,058
7
L
Gilgamesh
9,440
555
120
7
0
339,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role