Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
HNC-CodeRed
Yemoja
Level 156
God Stats
2W - 0L
1,289 SR
Queue Stats
59W - 76L
1,478 Elo+
Party 2
Scylla
Scylla
HNC-YngFatherFig
Scylla
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 37L
1,542 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
HoofOfWar
Ah Muzen Cab
Level 125
God Stats
9W - 5L
1,787 SR
Queue Stats
36W - 18L
1,592 Elo+
Solo
Team Averages
Level 128
1,515 SR
1,522 Elo+

VS

Team Averages
Level 86
1,718 SR
1,515 Elo+
Lancelot
Lancelot
Au_BlurryFace
Lancelot
Level 122
God Stats
6W - 7L
1,586 SR
Queue Stats
306W - 290L
1,445 Elo+
Solo
Guan Yu
Guan Yu
Breadsnotdeadttv
Guan Yu
Level 158
God Stats
3W - 3L
1,889 SR
Queue Stats
241W - 211L
1,551 Elo+
Party 1
Anubis
Anubis
Cacks0ut4Harambe
Anubis
Level 49
God Stats
30W - 14L
1,745 SR
Queue Stats
91W - 73L
1,528 Elo+
Party 1
Charon
Charon
Keshicat
Charon
Level 40
God Stats
8W - 6L
1,664 SR
Queue Stats
60W - 55L
1,472 Elo+
Party 1
Rama
Rama
PlayswitSquirrel
Rama
Level 62
God Stats
2W - 2L
1,703 SR
Queue Stats
68W - 46L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
2 / 1 / 0
6,799
680
4,987
7,323
5,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
 
Mercury
11
1 / 0 / 2
5,742
574
2,897
6,321
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
9
1 / 0 / 2
5,264
526
4,193
6,533
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 2
5,708
571
3,719
6,336
1,530
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
HoofOfWar
Ah Muzen Cab
9
2 / 1 / 0
5,335
534
3,724
5,383
1,947
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Au_BlurryFace
Lancelot
10
2 / 1 / 1
5,268
527
2,727
6,939
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
4,730
473
2,785
7,709
5,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 1
5,508
551
3,109
5,996
2,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
Keshicat
Charon
9
0 / 1 / 1
4,968
497
2,438
6,240
4,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
1 / 1 / 0
4,665
467
4,306
6,179
2,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
4
4
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
1
0
2
W
Mercury
 
Mercury
1
0
2
2
L
Lancelot
Au_BlurryFace
Lancelot
2
1
1
2.5
L
0
2
0
0
L
1
2
1
0.75
W
Yemoja
1
0
2
2
W
1
2
2
1
W
Ah Muzen Cab
HoofOfWar
Ah Muzen Cab
2
1
0
2
L
Charon
Keshicat
Charon
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,520
Damage
15,365
31,896
Taken
33,063
14,471
Mitigated
17,515
8,360
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
4,987
628
0
2,007
7,323
5,326
49
0
7,323
873
54,423
W
Mercury
 
Mercury
2,897
1,586
0
1,855
6,321
2,466
258
776
5,545
0
43,985
L
Lancelot
Au_BlurryFace
Lancelot
2,727
625
0
4,087
6,939
2,753
0
570
6,325
0
32,398
L
2,785
364
0
1,885
7,709
5,824
0
167
7,542
0
24,397
L
3,109
374
0
1,907
5,996
2,806
0
3,076
2,788
38,289
1,295
W
Yemoja
4,193
704
426
1,164
6,533
3,202
336
2,049
4,484
18,631
0
W
3,719
405
0
2,198
6,336
1,530
0
2,065
4,271
37,125
734
W
Ah Muzen Cab
HoofOfWar
Ah Muzen Cab
3,724
1,950
57
653
5,383
1,947
141
626
4,757
0
32,033
L
Charon
Keshicat
Charon
2,438
470
0
2,581
6,240
4,057
0
1,797
3,975
13,214
0
L
4,306
3,530
0
2,028
6,179
2,075
0
1,388
4,382
0
29,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,848
Gold Earned
25,139
322
Minions Killed
251
0
Camps Cleared
0
948,331
Distance Traveled
949,304
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,799
680
99
10
0
173,784
0
W
Mercury
5,742
574
75
8
0
250,645
0
L
Lancelot
5,268
527
61
6
0
235,721
2
L
Guan Yu
4,730
473
43
4
0
183,088
0
L
Anubis
5,508
551
80
8
0
179,423
0
W
Yemoja
5,264
526
20
2
0
175,034
0
W
Scylla
5,708
571
76
8
0
186,506
0
W
Ah Muzen Cab
5,335
534
52
5
0
162,362
0
L
Charon
4,968
497
20
2
0
192,051
0
L
Rama
4,665
467
47
5
0
159,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role