Player Matchup

Hades
Hades
Gold III
 
Hades
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold V
DessertFruits
Charon
Gold V
Level 69
God Stats
1W - 2L
1,350 SR
Queue Stats
164W - 162L
1,300 MMR
Party 1
Raijin
Raijin
Gold II
MangoBURGER7
Raijin
Gold II
Level 62
God Stats
8W - 5L
1,846 SR
Queue Stats
114W - 118L
1,552 MMR
Party 1
Danzaburou
Danzaburou
Gold II
Marvēls
Danzaburou
Gold II
Level 199
God Stats
5W - 2L
1,827 SR
Queue Stats
153W - 151L
1,445 MMR
Solo
Ravana
Ravana
Gold IV
xthugnificense
Ravana
Gold IV
Level 150
God Stats
3W - 5L
1,153 SR
Queue Stats
176W - 189L
1,435 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,535 SR
1,446 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,471 SR
1,450 MMR
Thor
Thor
Silver IV
 
Thor
Silver IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
Hawk Pride319
Bellona
Gold III
Level 198
God Stats
2W - 6L
1,455 SR
Queue Stats
582W - 590L
1,442 MMR
Solo
Thoth
Thoth
Gold III
Pandamanxu
Thoth
Gold III
Level 125
God Stats
0W - 2L
1,376 SR
Queue Stats
406W - 415L
1,426 MMR
Solo
Sylvanus
Sylvanus
Bronze III
goodboy_91
Sylvanus
Bronze III
Level 155
God Stats
2W - 2L
1,491 SR
Queue Stats
23W - 36L
1,448 MMR
Solo
Izanami
Izanami
Gold IV
ironmercs77
Izanami
Gold IV
Level 117
God Stats
6W - 6L
1,533 SR
Queue Stats
100W - 101L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
3 / 0 / 4
8,847
632
10,305
13,593
10,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 0 / 14
8,603
615
5,719
11,268
8,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
16
10 / 1 / 2
9,902
707
12,373
5,723
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Marvēls
Danzaburou
16
5 / 0 / 1
9,867
705
10,597
9,311
4,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
7 / 2 / 8
7,959
569
7,864
10,922
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AgniNeithAwilix

VS

Bans
AthenaBastetOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 5 / 2
6,756
483
6,541
15,508
5,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
11
0 / 6 / 0
6,966
498
8,812
14,707
11,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
13
1 / 5 / 0
6,944
496
2,089
7,693
2,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
goodboy_91
Sylvanus
11
1 / 5 / 1
6,900
493
3,644
14,242
11,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
ironmercs77
Izanami
12
0 / 7 / 0
7,191
514
5,477
12,146
3,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
28
Kills
3
3
Deaths
28
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
0
4
5
L
Thor
 
Thor
1
5
2
0.4
W
3
0
14
10
L
Bellona
0
6
0
0
W
Raijin
10
1
2
11
W
Danzaburou
Marvēls
Danzaburou
5
0
1
5.5
L
Thoth
1
5
0
0.2
L
Sylvanus
goodboy_91
Sylvanus
1
5
1
0.3
L
Izanami
ironmercs77
Izanami
0
7
0
0
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,858
Damage
26,563
50,817
Taken
64,296
30,245
Mitigated
35,967
22,847
Healing
16,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
10,305
452
1,511
10,246
13,593
10,097
510
780
11,958
75,112
0
L
Thor
 
Thor
6,541
1,924
0
3,762
15,508
5,907
0
6,370
8,922
0
46,575
W
5,719
1,781
0
1,922
11,268
8,834
316
2,883
8,343
26,053
0
L
Bellona
8,812
3,350
0
4,853
14,707
11,531
0
7,887
6,820
0
56,017
W
Raijin
12,373
1,635
0
926
5,723
2,406
73
1,083
4,640
70,860
1,960
W
Danzaburou
Marvēls
Danzaburou
10,597
5,483
0
4,313
9,311
4,100
324
165
9,146
0
89,411
L
Thoth
2,089
287
0
45
7,693
2,642
0
4,412
2,939
50,085
0
L
Sylvanus
goodboy_91
Sylvanus
3,644
720
2,403
4,283
14,242
11,925
0
7,499
6,357
16,748
1,886
L
Izanami
ironmercs77
Izanami
5,477
3,970
0
1,308
12,146
3,962
0
1,050
11,050
0
65,619
W
7,864
2,095
0
3,929
10,922
4,808
0
985
9,893
0
46,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,178
Gold Earned
34,757
508
Minions Killed
410
0
Camps Cleared
0
1,384,835
Distance Traveled
1,342,701
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,847
632
133
10
0
241,039
2
L
Thor
6,756
483
69
5
0
272,625
0
W
Charon
8,603
615
27
2
0
293,467
1
L
Bellona
6,966
498
87
6
0
281,220
2
W
Raijin
9,902
707
134
10
0
274,739
0
W
Danzaburou
9,867
705
142
10
0
272,856
5
L
Thoth
6,944
496
102
7
0
288,856
0
L
Sylvanus
6,900
493
29
2
0
251,412
1
L
Izanami
7,191
514
123
9
0
248,588
2
W
Ravana
7,959
569
72
5
0
302,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role