Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Coqetcrust
Odin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 105L
1,396 Elo+
Party 2
Thanatos
Thanatos
Flogre78
Thanatos
Level 49
God Stats
2W - 2L
1,194 SR
Queue Stats
18W - 24L
1,403 Elo+
Party 2
Neith
Neith
litzay_nokks_
Neith
Level 29
God Stats
2W - 1L
1,498 SR
Queue Stats
22W - 17L
1,450 Elo+
Party 2
Kukulkan
Kukulkan
yNxwriqa__
Kukulkan
Level 59
God Stats
1W - 2L
1,258 SR
Queue Stats
24W - 23L
1,377 Elo+
Party 2
Team Averages
Level 54
1,390 SR
1,425 Elo+

VS

Team Averages
Level 73
1,457 SR
1,400 Elo+
Ullr
Ullr
Budblaza
Ullr
Level 29
God Stats
4W - 4L
1,117 SR
Queue Stats
44W - 46L
1,370 Elo+
Party 1
Bacchus
Bacchus
LordZoulDK
Bacchus
Level 28
God Stats
2W - 1L
1,534 SR
Queue Stats
27W - 42L
1,330 Elo+
Party 1
Loki
Loki
Stannyy
Loki
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 49L
1,385 Elo+
Party 1
Surtr
Surtr
SushiDX
Surtr
Level 152
God Stats
51W - 36L
1,565 SR
Queue Stats
255W - 250L
1,449 Elo+
Solo
Eset
Eset
bainri
Eset
Level 87
God Stats
31W - 19L
1,570 SR
Queue Stats
212W - 214L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 0 / 0
7,474
467
6,295
11,820
10,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 0
6,684
418
2,049
12,113
9,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thanatos
Flogre78
Thanatos
12
2 / 7 / 1
6,793
425
7,992
15,624
6,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 0
6,150
384
5,183
10,724
3,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
yNxwriqa__
Kukulkan
12
1 / 5 / 0
7,265
454
4,149
12,518
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
0 / 1 / 0
7,051
441
6,663
9,623
3,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
LordZoulDK
Bacchus
12
2 / 0 / 1
7,765
485
9,092
14,053
13,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Stannyy
Loki
16
1 / 0 / 4
8,510
532
4,153
12,035
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Surtr
SushiDX
Surtr
16
3 / 1 / 2
9,887
618
9,148
11,272
9,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Eset
bainri
Eset
15
9 / 2 / 1
9,471
592
15,839
9,542
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
15
15
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Ullr
0
1
0
0
L
0
2
0
0
L
Thanatos
Flogre78
Thanatos
2
7
1
0.36
W
Bacchus
LordZoulDK
Bacchus
2
0
1
2.5
W
Loki
Stannyy
Loki
1
0
4
3
W
Surtr
SushiDX
Surtr
3
1
2
4
W
Eset
bainri
Eset
9
2
1
4.75
L
0
1
0
0
L
Kukulkan
yNxwriqa__
Kukulkan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,668
Damage
44,895
62,799
Taken
56,525
33,899
Mitigated
35,249
15,058
Healing
20,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,295
1,074
573
4,909
11,820
10,059
0
5,403
6,376
50,296
212
W
Ullr
6,663
2,235
0
1,457
9,623
3,592
330
813
8,810
0
46,876
L
2,049
722
0
167
12,113
9,794
0
2,580
9,028
0
40,797
L
Thanatos
Flogre78
Thanatos
7,992
2,606
0
6,321
15,624
6,575
0
4,442
11,059
0
53,884
W
Bacchus
LordZoulDK
Bacchus
9,092
925
0
4,492
14,053
13,862
71
5,252
8,801
29,831
1,317
W
Loki
Stannyy
Loki
4,153
1,341
0
8,472
12,035
4,800
0
1,085
10,950
0
83,493
W
Surtr
SushiDX
Surtr
9,148
3,647
0
4,148
11,272
9,115
1,285
500
10,772
2,975
74,029
W
Eset
bainri
Eset
15,839
1,110
230
1,318
9,542
3,880
587
2,582
6,960
62,987
1,513
L
5,183
552
0
2,475
10,724
3,859
54
4,233
6,491
0
33,208
L
Kukulkan
yNxwriqa__
Kukulkan
4,149
314
0
613
12,518
3,612
0
8,453
4,014
40,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,366
Gold Earned
42,684
340
Minions Killed
445
0
Camps Cleared
0
1,458,850
Distance Traveled
1,502,761
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,474
467
73
5
0
300,227
0
W
Ullr
7,051
441
61
4
0
255,371
0
L
Odin
6,684
418
75
5
0
260,094
0
L
Thanatos
6,793
425
75
5
0
326,333
0
W
Bacchus
7,765
485
35
2
0
290,380
3
W
Loki
8,510
532
123
8
0
371,314
0
W
Surtr
9,887
618
121
8
0
285,291
2
W
Eset
9,471
592
105
7
0
300,405
0
L
Neith
6,150
384
45
3
0
296,949
4
L
Kukulkan
7,265
454
72
5
0
275,247
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role