Player Matchup

Odin
Odin
 
Odin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AJxSTONER
Medusa
Level 108
God Stats
3W - 3L
1,692 SR
Queue Stats
127W - 137L
1,538 Elo+
Party 1
Tiamat
Tiamat
Dopeskiz
Tiamat
Level 183
God Stats
5W - 3L
1,578 SR
Queue Stats
255W - 250L
1,568 Elo+
Party 1
Surtr
Surtr
Purpelrain760
Surtr
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 118L
1,519 Elo+
Party 1
Terra
Terra
iStratuz
Terra
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 47L
1,570 Elo+
Party 1
Team Averages
Level 135
1,554 SR
1,539 Elo+

VS

Team Averages
Level 140
1,553 SR
1,544 Elo+
Guan Yu
Guan Yu
Atl_Plays_
Guan Yu
Level 129
God Stats
2W - 2L
1,826 SR
Queue Stats
241W - 248L
1,498 Elo+
Solo
Kuzenbo
Kuzenbo
ChefWudy
Kuzenbo
Level 126
God Stats
1W - 3L
1,329 SR
Queue Stats
145W - 149L
1,494 Elo+
Solo
Bacchus
Bacchus
Hatchigo
Bacchus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,681 Elo+
Solo
Chronos
Chronos
NeelofaXXI
Chronos
Level 194
God Stats
5W - 9L
1,383 SR
Queue Stats
457W - 493L
1,589 Elo+
Solo
Discordia
Discordia
PurpNight
Discordia
Level 127
God Stats
1W - 1L
1,726 SR
Queue Stats
84W - 92L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
3 / 2 / 7
7,422
825
4,520
10,335
11,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
AJxSTONER
Medusa
14
5 / 3 / 4
8,199
911
11,008
9,444
4,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Dopeskiz
Tiamat
15
5 / 2 / 5
8,544
949
11,473
8,860
6,392
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
1 / 3 / 10
7,513
835
5,551
10,109
8,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
iStratuz
Terra
12
0 / 2 / 10
7,352
817
5,438
7,516
6,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Atl_Plays_
Guan Yu
10
1 / 4 / 3
6,642
738
2,920
9,652
7,203
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Kuzenbo
ChefWudy
Kuzenbo
14
3 / 3 / 8
8,655
962
5,590
11,573
19,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Hatchigo
Bacchus
12
1 / 5 / 4
7,069
785
4,721
10,472
11,253
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
NeelofaXXI
Chronos
15
3 / 1 / 6
8,338
926
10,382
8,728
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Discordia
PurpNight
Discordia
15
3 / 1 / 6
8,364
929
11,464
4,486
2,369
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
38
14
Kills
11
12
Deaths
14
36
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
2
7
3.25
W
Medusa
AJxSTONER
Medusa
5
3
4
2.33
L
Guan Yu
Atl_Plays_
Guan Yu
1
4
3
0.63
L
Kuzenbo
ChefWudy
Kuzenbo
3
3
8
2.33
W
Tiamat
Dopeskiz
Tiamat
5
2
5
3.75
L
Bacchus
Hatchigo
Bacchus
1
5
4
0.6
L
Chronos
NeelofaXXI
Chronos
3
1
6
6
L
Discordia
PurpNight
Discordia
3
1
6
6
W
1
3
10
2
W
Terra
iStratuz
Terra
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,990
Damage
35,077
46,264
Taken
44,911
38,082
Mitigated
44,653
16,820
Healing
14,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,520
1,412
987
2,668
10,335
11,652
0
5,435
4,900
0
7,911
W
Medusa
AJxSTONER
Medusa
11,008
4,613
979
2,521
9,444
4,715
595
7,905
1,539
0
24,698
L
Guan Yu
Atl_Plays_
Guan Yu
2,920
369
5,054
2,757
9,652
7,203
7
4,612
5,040
0
5,555
L
Kuzenbo
ChefWudy
Kuzenbo
5,590
2,090
571
1,711
11,573
19,062
35
4,237
7,336
9,446
582
W
Tiamat
Dopeskiz
Tiamat
11,473
426
1,000
3,822
8,860
6,392
1,030
6,717
2,143
27,320
0
L
Bacchus
Hatchigo
Bacchus
4,721
215
324
671
10,472
11,253
172
2,931
7,541
11,261
0
L
Chronos
NeelofaXXI
Chronos
10,382
2,315
352
1,814
8,728
4,766
168
3,714
5,014
26,272
936
L
Discordia
PurpNight
Discordia
11,464
81
545
789
4,486
2,369
563
1,609
2,877
24,680
927
W
5,551
1,683
410
642
10,109
8,849
238
6,812
3,297
246
12,775
W
Terra
iStratuz
Terra
5,438
694
1,813
1,978
7,516
6,474
576
4,413
3,103
10,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,030
Gold Earned
39,068
102
Minions Killed
103
0
Camps Cleared
0
835,774
Distance Traveled
817,025
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,422
825
10
1
0
186,625
0
W
Medusa
8,199
911
33
4
0
157,021
0
L
Guan Yu
6,642
738
2
0
0
136,334
0
L
Kuzenbo
8,655
962
5
1
0
165,412
0
W
Tiamat
8,544
949
43
5
0
178,612
0
L
Bacchus
7,069
785
10
1
0
163,602
0
L
Chronos
8,338
926
47
5
0
174,553
0
L
Discordia
8,364
929
39
4
0
177,124
0
W
Surtr
7,513
835
11
1
0
147,752
0
W
Terra
7,352
817
5
1
0
165,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role