Player Matchup

Sol
Sol
Corazσn
Sol
Level 164
God Stats
7W - 8L
1,756 SR
Queue Stats
807W - 528L
1,703 Elo+
Party 1
Gilgamesh
Gilgamesh
Suкunα
Gilgamesh
Level 170
God Stats
7W - 4L
1,804 SR
Queue Stats
502W - 281L
1,686 Elo+
Party 1
Nike
Nike
SατσrυGσjσ
Nike
Level 174
God Stats
7W - 3L
1,788 SR
Queue Stats
137W - 47L
1,773 Elo+
Party 1
Team Averages
Level 169
1,783 SR
1,721 Elo+

VS

Team Averages
Level 151
1,452 SR
1,556 Elo+
Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Canoxor
He Bo
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,608 Elo+
Party 2
Anhur
Anhur
MrMarito
Anhur
Level 157
God Stats
0W - 2L
1,355 SR
Queue Stats
8W - 8L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,854
857
7,635
5,623
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Suкunα
Gilgamesh
11
2 / 0 / 5
6,761
845
5,548
7,595
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 3
6,838
855
8,022
6,908
4,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 1 / 1
5,422
678
3,502
9,359
8,241
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
Canoxor
He Bo
10
1 / 3 / 0
5,810
726
5,054
7,509
2,365
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
MrMarito
Anhur
8
1 / 3 / 1
5,528
691
5,137
6,274
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
7
Kills
2
2
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
1
0.5
L
He Bo
Canoxor
He Bo
1
3
0
0.33
W
2
2
3
1.75
L
Anhur
MrMarito
Anhur
1
3
1
0.5
W
Gilgamesh
Suкunα
Gilgamesh
2
0
5
4.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,205
Damage
13,693
20,126
Taken
23,142
11,780
Mitigated
12,546
6,224
Healing
2,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,502
477
0
1,500
9,359
8,241
0
4,106
4,740
13,131
288
L
He Bo
Canoxor
He Bo
5,054
302
0
190
7,509
2,365
0
1,988
5,140
17,328
0
W
7,635
2,713
0
2,982
5,623
1,502
805
2,404
3,201
34,039
0
L
Anhur
MrMarito
Anhur
5,137
2,587
0
1,164
6,274
1,940
0
1,560
4,315
0
12,515
W
Gilgamesh
Suкunα
Gilgamesh
5,548
1,597
0
1,479
7,595
5,581
375
3,505
4,072
0
14,497
W
8,022
213
0
1,763
6,908
4,697
0
2,353
4,549
0
23,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,453
Gold Earned
16,760
90
Minions Killed
76
0
Camps Cleared
0
514,252
Distance Traveled
446,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,422
678
15
2
0
172,420
0
L
He Bo
5,810
726
40
5
0
169,069
0
W
Sol
6,854
857
48
6
0
154,358
0
L
Anhur
5,528
691
21
3
0
104,625
0
W
Gilgamesh
6,761
845
16
2
0
168,854
0
W
Nike
6,838
855
26
3
0
191,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role