Player Matchup

Ah Puch
Ah Puch
Lautrecdotbat
Ah Puch
Level 88
God Stats
6W - 6L
1,166 SR
Queue Stats
152W - 133L
1,532 Elo+
Party 2
Bacchus
Bacchus
OmegaDan13
Bacchus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,145 Elo+
Party 1
Nut
Nut
Stixius
Nut
Level 66
God Stats
2W - 2L
1,269 SR
Queue Stats
39W - 38L
1,486 Elo+
Party 2
Nemesis
Nemesis
TheHoneyWagon
Nemesis
Level 87
God Stats
13W - 7L
1,462 SR
Queue Stats
162W - 124L
1,542 Elo+
Party 1
Geb
Geb
tāintocles
Geb
Level 63
God Stats
3W - 5L
1,644 SR
Queue Stats
254W - 267L
1,493 Elo+
Solo
Team Averages
Level 62
1,408 SR
1,440 Elo+

VS

Team Averages
Level 96
1,495 SR
1,463 Elo+
Cthulhu
Cthulhu
DougTheThug8924
Cthulhu
Level 87
God Stats
106W - 102L
1,554 SR
Queue Stats
179W - 203L
1,445 Elo+
Party 3
Fenrir
Fenrir
Laurentiu_V
Fenrir
Level 86
God Stats
5W - 3L
1,510 SR
Queue Stats
207W - 191L
1,520 Elo+
Solo
Freya
Freya
LunaLudens
Freya
Level 109
God Stats
6W - 6L
1,500 SR
Queue Stats
182W - 196L
1,454 Elo+
Party 3
Osiris
Osiris
RelentlessBro149
Osiris
Level 45
God Stats
2W - 2L
1,772 SR
Queue Stats
178W - 182L
1,489 Elo+
Solo
Raijin
Raijin
b3ast5005
Raijin
Level 155
God Stats
1W - 5L
1,137 SR
Queue Stats
127W - 125L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
15
1 / 1 / 2
8,192
585
2,806
3,843
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
OmegaDan13
Bacchus
10
1 / 2 / 2
6,197
443
2,899
9,937
9,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nut
13
5 / 2 / 3
7,654
547
9,442
9,838
3,989
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
14
3 / 2 / 4
7,495
535
10,255
12,127
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 0 / 2
8,280
591
9,895
10,270
5,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,640
474
4,619
8,837
6,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
12
2 / 2 / 1
6,757
483
4,421
12,990
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
12
1 / 5 / 2
6,634
474
6,893
9,561
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
0 / 2 / 0
8,379
599
8,557
17,410
11,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
b3ast5005
Raijin
15
2 / 2 / 1
8,494
607
3,249
7,396
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
7
7
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Fenrir
2
2
1
1.25
W
Ah Puch
1
1
2
2
L
Freya
1
5
2
0.4
W
Bacchus
OmegaDan13
Bacchus
1
2
2
1
L
0
2
0
0
W
Nut
5
2
3
3.25
W
Nemesis
3
2
4
2.5
L
Raijin
b3ast5005
Raijin
2
2
1
1.25
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,297
Damage
27,739
46,015
Taken
56,194
24,093
Mitigated
29,794
16,005
Healing
18,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,619
142
362
1,118
8,837
6,825
0
1,610
7,227
28,196
0
L
Fenrir
4,421
2,003
0
2,503
12,990
5,648
0
2,138
10,666
0
53,399
W
Ah Puch
2,806
30
0
1,707
3,843
1,357
272
1,220
2,445
61,611
791
L
Freya
6,893
1,750
0
2,383
9,561
3,362
0
965
8,596
40,151
2,496
W
Bacchus
OmegaDan13
Bacchus
2,899
349
0
1,470
9,937
9,070
23
5,054
4,006
13,722
1,674
L
8,557
3,341
0
10,862
17,410
11,124
390
6,754
9,572
0
77,734
W
Nut
9,442
5,113
0
3,943
9,838
3,989
581
4,524
4,680
0
57,460
W
Nemesis
10,255
5,428
0
5,570
12,127
4,428
0
1,802
10,111
0
57,967
L
Raijin
b3ast5005
Raijin
3,249
390
0
1,010
7,396
2,835
0
2,097
5,125
66,940
272
W
9,895
771
0
3,315
10,270
5,249
0
193
10,051
59,586
892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,818
Gold Earned
36,904
444
Minions Killed
453
0
Camps Cleared
0
1,395,984
Distance Traveled
1,373,377
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,640
474
36
3
0
282,015
0
L
Fenrir
6,757
483
70
5
0
282,835
0
W
Ah Puch
8,192
585
132
9
0
281,640
0
L
Freya
6,634
474
82
6
0
254,501
0
W
Bacchus
6,197
443
11
1
0
257,996
0
L
Osiris
8,379
599
124
9
0
275,789
0
W
Nut
7,654
547
96
7
0
244,647
0
W
Nemesis
7,495
535
83
6
0
316,001
0
L
Raijin
8,494
607
141
10
0
278,237
0
W
Geb
8,280
591
122
9
0
295,700
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role