Player Matchup

Morgan Le Fay
Morgan Le Fay
OldBoyLitch
Morgan Le Fay
Level 66
God Stats
101W - 74L
1,505 SR
Queue Stats
181W - 184L
1,442 Elo+
Party 1
Horus
Horus
Turgeon0708
Horus
Level 159
God Stats
1W - 3L
1,223 SR
Queue Stats
29W - 36L
1,647 Elo+
Party 1
Fenrir
Fenrir
kevkev122582
Fenrir
Level 208
God Stats
36W - 27L
1,581 SR
Queue Stats
245W - 265L
1,493 Elo+
Party 1
Team Averages
Level 144
1,436 SR
1,528 Elo+

VS

Team Averages
Level 98
1,487 SR
1,495 Elo+
Medusa
Medusa
DADDYjjuiced
Medusa
Level 63
God Stats
2W - 5L
1,346 SR
Queue Stats
125W - 122L
1,467 Elo+
Solo
Scylla
Scylla
ErickKun
Scylla
Level 107
God Stats
4W - 3L
1,507 SR
Queue Stats
155W - 186L
1,429 Elo+
Solo
Hercules
Hercules
ShawnLeMouton19
Hercules
Level 124
God Stats
12W - 8L
1,607 SR
Queue Stats
273W - 267L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
OldBoyLitch
Morgan Le Fay
14
3 / 2 / 6
9,054
696
15,472
10,616
5,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 2 / 7
8,631
664
8,489
14,229
12,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
15
6 / 2 / 1
9,702
746
7,087
13,522
9,284
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 4 / 2
8,251
635
7,004
11,920
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
ErickKun
Scylla
15
3 / 3 / 2
9,418
724
10,344
8,971
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
14
1 / 3 / 2
8,457
651
9,603
13,615
11,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
5
6
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
4
2
0.5
L
Scylla
ErickKun
Scylla
3
3
2
1.33
W
Morgan Le Fay
OldBoyLitch
Morgan Le Fay
3
2
6
3
L
Hercules
1
3
2
0.67
W
1
2
7
2.25
W
Fenrir
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,048
Damage
26,951
38,367
Taken
34,506
26,773
Mitigated
18,217
5,628
Healing
4,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,004
2,083
0
1,056
11,920
4,061
208
3,939
7,452
0
22,896
L
Scylla
ErickKun
Scylla
10,344
715
0
0
8,971
3,043
0
3,049
5,469
35,983
0
W
Morgan Le Fay
OldBoyLitch
Morgan Le Fay
15,472
2,011
0
462
10,616
5,203
0
1,560
8,568
40,699
0
L
Hercules
9,603
1,433
0
3,811
13,615
11,113
0
6,695
6,080
0
35,138
W
8,489
1,864
954
2,698
14,229
12,286
28
3,457
9,866
0
20,730
W
Fenrir
7,087
627
453
1,061
13,522
9,284
26
4,161
8,699
0
37,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,387
Gold Earned
26,126
149
Minions Killed
155
0
Camps Cleared
0
777,401
Distance Traveled
686,812
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,251
635
42
3
0
237,951
0
L
Scylla
9,418
724
58
4
0
223,318
0
W
Morgan Le Fay
9,054
696
66
5
0
251,868
0
L
Hercules
8,457
651
55
4
0
225,543
0
W
Horus
8,631
664
28
2
0
260,194
0
W
Fenrir
9,702
746
55
4
0
265,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role