Player Matchup

Sylvanus
Sylvanus
GLHxRYAN
Sylvanus
Level 136
God Stats
12W - 8L
1,763 SR
Queue Stats
88W - 95L
1,550 Elo+
Party 2
Hun Batz
Hun Batz
N3bulaPlayz
Hun Batz
Level 114
God Stats
3W - 1L
1,500 SR
Queue Stats
159W - 162L
1,417 Elo+
Party 2
Discordia
Discordia
PavéMMA
Discordia
Level 120
God Stats
6W - 7L
1,508 SR
Queue Stats
156W - 170L
1,429 Elo+
Party 2
Team Averages
Level 123
1,590 SR
1,465 Elo+

VS

Team Averages
Level 70
1,478 SR
1,459 Elo+
Ix Chel
Ix Chel
Mcjunkin12
Ix Chel
Level 49
God Stats
1W - 3L
1,411 SR
Queue Stats
61W - 69L
1,441 Elo+
Party 1
Cernunnos
Cernunnos
Sampien
Cernunnos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,449 Elo+
Party 1
Zhong Kui
Zhong Kui
lil_hunchoo_herb
Zhong Kui
Level 94
God Stats
16W - 15L
1,523 SR
Queue Stats
135W - 137L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GLHxRYAN
Sylvanus
15
3 / 4 / 10
9,315
776
9,769
17,125
15,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
N3bulaPlayz
Hun Batz
15
7 / 2 / 7
10,019
835
15,648
13,361
6,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
PavéMMA
Discordia
15
5 / 0 / 7
9,417
785
10,713
5,824
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Mcjunkin12
Ix Chel
12
2 / 5 / 2
8,287
691
6,326
10,767
4,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Sampien
Cernunnos
11
0 / 9 / 3
7,579
632
7,773
13,817
4,781
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
14
4 / 1 / 1
9,387
782
16,386
16,111
13,345
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
6
6
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
GLHxRYAN
Sylvanus
3
4
10
2
L
Ix Chel
Mcjunkin12
Ix Chel
2
5
2
0.6
W
Hun Batz
N3bulaPlayz
Hun Batz
7
2
7
5.25
W
Discordia
PavéMMA
Discordia
5
0
7
8.5
L
Cernunnos
Sampien
Cernunnos
0
9
3
0.17
L
Zhong Kui
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,130
Damage
30,485
36,310
Taken
40,695
24,399
Mitigated
22,211
5,704
Healing
9,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
GLHxRYAN
Sylvanus
9,769
2,900
1,064
3,304
17,125
15,147
306
10,091
6,494
26,321
5,457
L
Ix Chel
Mcjunkin12
Ix Chel
6,326
1,165
575
577
10,767
4,085
0
4,916
5,849
17,660
647
W
Hun Batz
N3bulaPlayz
Hun Batz
15,648
2,770
0
711
13,361
6,970
1,168
7,534
5,323
0
38,585
W
Discordia
PavéMMA
Discordia
10,713
1,032
518
107
5,824
2,282
0
3,893
1,907
31,489
0
L
Cernunnos
Sampien
Cernunnos
7,773
4,120
0
565
13,817
4,781
0
6,607
7,194
0
24,731
L
Zhong Kui
16,386
855
85
7,290
16,111
13,345
0
8,563
7,534
41,709
1,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,751
Gold Earned
25,253
143
Minions Killed
129
0
Camps Cleared
0
694,001
Distance Traveled
616,383
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,315
776
45
4
0
197,429
0
L
Ix Chel
8,287
691
32
3
0
203,105
0
W
Hun Batz
10,019
835
47
4
0
266,667
0
W
Discordia
9,417
785
51
4
0
229,905
0
L
Cernunnos
7,579
632
35
3
0
188,865
0
L
Zhong Kui
9,387
782
62
5
0
224,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role