Player Matchup

Kuzenbo
Kuzenbo
TRiiGGuH
Kuzenbo
Level 62
God Stats
3W - 2L
1,410 SR
Queue Stats
30W - 28L
1,520 Elo+
Party 1
Odin
Odin
Wu-bear_Senpai
Odin
Level 45
God Stats
4W - 3L
1,609 SR
Queue Stats
125W - 112L
1,529 Elo+
Party 2
Hun Batz
Hun Batz
l3ashhh
Hun Batz
Level 149
God Stats
1W - 2L
1,182 SR
Queue Stats
278W - 260L
1,523 Elo+
Party 2
Zeus
Zeus
x-LeBean-x
Zeus
Level 148
God Stats
4W - 1L
1,462 SR
Queue Stats
60W - 46L
1,519 Elo+
Solo
Danzaburou
Danzaburou
xgingermagicx
Danzaburou
Level 51
God Stats
20W - 17L
1,512 SR
Queue Stats
183W - 188L
1,501 Elo+
Party 1
Team Averages
Level 91
1,435 SR
1,518 Elo+

VS

Team Averages
Level 76
1,556 SR
1,521 Elo+
Mercury
Mercury
CHUNKSSS
Mercury
Level 85
God Stats
12W - 20L
1,421 SR
Queue Stats
128W - 123L
1,561 Elo+
Party 3
Cerberus
Cerberus
GHOSTYPOSTY
Cerberus
Level 49
God Stats
2W - 4L
1,687 SR
Queue Stats
44W - 49L
1,609 Elo+
Party 3
Neith
Neith
GooseMomGM
Neith
Level 132
God Stats
15W - 9L
1,559 SR
Queue Stats
149W - 140L
1,483 Elo+
Party 3
Pele
Pele
MrViking98
Pele
Level 38
God Stats
3W - 3L
1,520 SR
Queue Stats
77W - 83L
1,424 Elo+
Solo
Ra
Ra
WhiteDynamiteWD
Ra
Level 76
God Stats
9W - 5L
1,590 SR
Queue Stats
76W - 72L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
TRiiGGuH
Kuzenbo
16
3 / 0 / 7
10,462
551
9,502
13,766
15,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
7 / 0 / 4
11,137
586
9,658
13,374
7,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
l3ashhh
Hun Batz
19
2 / 1 / 3
11,986
631
17,309
25,398
22,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
7 / 1 / 5
11,582
610
18,616
13,416
5,879
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
xgingermagicx
Danzaburou
17
1 / 7 / 6
10,221
538
9,744
15,667
6,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CHUNKSSS
Mercury
17
3 / 5 / 0
9,527
501
6,709
22,498
9,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
GHOSTYPOSTY
Cerberus
13
4 / 2 / 2
8,186
431
9,217
15,583
7,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
16
2 / 4 / 3
9,466
498
16,389
18,834
8,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
0 / 2 / 0
10,265
540
12,755
22,793
16,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 7 / 0
7,908
416
3,281
12,728
5,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
20
Kills
9
9
Deaths
20
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
CHUNKSSS
Mercury
3
5
0
0.6
L
Cerberus
GHOSTYPOSTY
Cerberus
4
2
2
2.5
L
Neith
2
4
3
0.88
L
0
2
0
0
W
Kuzenbo
TRiiGGuH
Kuzenbo
3
0
7
6.5
L
0
7
0
0
W
7
0
4
9
W
Hun Batz
l3ashhh
Hun Batz
2
1
3
3.5
W
7
1
5
9.5
W
Danzaburou
xgingermagicx
Danzaburou
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,829
Damage
48,351
81,621
Taken
92,436
57,876
Mitigated
47,200
27,072
Healing
27,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CHUNKSSS
Mercury
6,709
2,357
0
3,603
22,498
9,754
0
8,143
14,355
0
96,592
L
Cerberus
GHOSTYPOSTY
Cerberus
9,217
786
0
4,540
15,583
7,441
53
4,925
10,658
36,745
648
L
Neith
16,389
5,484
0
7,559
18,834
8,553
102
5,971
12,863
0
95,628
L
12,755
3,636
0
9,279
22,793
16,410
130
282
22,511
0
105,146
W
Kuzenbo
TRiiGGuH
Kuzenbo
9,502
3,701
273
3,907
13,766
15,248
239
3,581
10,185
39,811
1,682
L
3,281
222
540
1,769
12,728
5,042
0
8,086
4,642
44,762
0
W
9,658
2,398
0
2,508
13,374
7,613
0
1,294
12,080
0
89,380
W
Hun Batz
l3ashhh
Hun Batz
17,309
6,928
0
11,759
25,398
22,892
1,702
613
24,785
0
116,871
W
18,616
2,584
105
4,013
13,416
5,879
0
3,097
10,319
99,534
3,532
W
Danzaburou
xgingermagicx
Danzaburou
9,744
4,598
0
4,507
15,667
6,244
413
3,892
11,775
0
89,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,388
Gold Earned
45,352
638
Minions Killed
601
0
Camps Cleared
0
1,920,046
Distance Traveled
1,793,052
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,527
501
128
7
0
383,682
0
L
Cerberus
8,186
431
63
3
0
348,527
0
L
Neith
9,466
498
144
8
0
328,090
0
L
Pele
10,265
540
178
9
0
376,414
5
W
Kuzenbo
10,462
551
49
3
0
412,380
0
L
Ra
7,908
416
88
5
0
356,339
0
W
Odin
11,137
586
122
6
0
414,069
0
W
Hun Batz
11,986
631
177
9
0
385,459
2
W
Zeus
11,582
610
148
8
0
358,103
6
W
Danzaburou
10,221
538
142
7
0
350,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role