Player Matchup

Chaac
Chaac
Gold II
CertIfied QC
Chaac
Gold II
Level 137
God Stats
9W - 4L
1,970 SR
Queue Stats
228W - 213L
1,639 MMR
Party 1
Agni
Agni
Gold II
Laffy Taffy 720
Agni
Gold II
Level 121
God Stats
9W - 7L
1,901 SR
Queue Stats
228W - 213L
1,639 MMR
Party 1
Serqet
Serqet
Gold II
OTB Rick
Serqet
Gold II
Level 129
God Stats
14W - 15L
1,633 SR
Queue Stats
228W - 213L
1,639 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,834 SR
1,639 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,647 SR
1,584 MMR
Kuzenbo
Kuzenbo
Gold IV
DkDeadPool
Kuzenbo
Gold IV
Level 155
God Stats
4W - 2L
1,604 SR
Queue Stats
91W - 97L
1,570 MMR
Solo
Arachne
Arachne
Gold II
Muhh guff
Arachne
Gold II
Level 155
God Stats
85W - 37L
1,735 SR
Queue Stats
299W - 270L
1,603 MMR
Solo
Vulcan
Vulcan
Gold II
l Vamped l
Vulcan
Gold II
Level 157
God Stats
40W - 26L
1,601 SR
Queue Stats
212W - 214L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,796
586
8,073
19,269
15,620
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
2 / 3 / 2
9,368
625
7,307
8,701
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
OTB Rick
Serqet
13
1 / 2 / 3
8,965
598
6,923
16,971
15,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bans
CthulhuAchillesThothCharonGanesha

VS

Bans
AtlasGebBaron SamediAresPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DkDeadPool
Kuzenbo
15
2 / 1 / 4
10,286
686
11,898
15,592
22,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
Muhh guff
Arachne
16
5 / 3 / 3
10,854
724
10,881
16,476
9,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
l Vamped l
Vulcan
17
2 / 0 / 6
11,355
757
17,712
4,851
2,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
9
9
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Kuzenbo
DkDeadPool
Kuzenbo
2
1
4
4
L
2
3
2
1
W
Arachne
Muhh guff
Arachne
5
3
3
2.17
L
Serqet
OTB Rick
Serqet
1
2
3
1.25
W
Vulcan
l Vamped l
Vulcan
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,303
Damage
40,491
44,941
Taken
36,919
34,931
Mitigated
33,995
6,044
Healing
10,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,073
782
0
4,175
19,269
15,620
0
11,425
7,402
0
44,163
W
Kuzenbo
DkDeadPool
Kuzenbo
11,898
3,135
0
3,464
15,592
22,368
315
2,630
12,214
26,869
7,959
L
7,307
268
0
581
8,701
3,572
0
4,309
4,193
36,077
0
W
Arachne
Muhh guff
Arachne
10,881
6,712
0
6,173
16,476
9,313
934
3,504
11,681
0
51,807
L
Serqet
OTB Rick
Serqet
6,923
1,117
0
1,288
16,971
15,739
0
10,125
6,018
188
18,175
W
Vulcan
l Vamped l
Vulcan
17,712
9,594
0
728
4,851
2,314
820
1,437
3,414
75,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,129
Gold Earned
32,495
162
Minions Killed
208
0
Camps Cleared
0
820,434
Distance Traveled
910,003
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,796
586
53
4
0
267,243
6
W
Kuzenbo
10,286
686
41
3
0
302,733
0
L
Agni
9,368
625
70
5
0
267,425
6
W
Arachne
10,854
724
47
3
0
308,277
2
L
Serqet
8,965
598
39
3
0
285,766
0
W
Vulcan
11,355
757
120
8
0
298,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role