Player Matchup

Atlas
Atlas
Dynexto
Atlas
Level 48
God Stats
6W - 8L
1,683 SR
Queue Stats
509W - 508L
1,508 Elo+
Solo
Odin
Odin
HaterWitDaHardR
Odin
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
834W - 832L
1,486 Elo+
Solo
Merlin
Merlin
TepforX
Merlin
Level 105
God Stats
4W - 6L
1,450 SR
Queue Stats
604W - 608L
1,466 Elo+
Solo
Artio
Artio
TheOnlyLeft
Artio
Level 116
God Stats
2W - 4L
1,863 SR
Queue Stats
508W - 495L
1,532 Elo+
Solo
Chaac
Chaac
deminion
Chaac
Level 129
God Stats
8W - 4L
1,709 SR
Queue Stats
150W - 150L
1,518 Elo+
Solo
Team Averages
Level 105
1,641 SR
1,502 Elo+

VS

Team Averages
Level 109
1,624 SR
1,528 Elo+
Morgan Le Fay
Morgan Le Fay
Jacob Delhomme
Morgan Le Fay
Level 123
God Stats
7W - 8L
1,710 SR
Queue Stats
328W - 312L
1,507 Elo+
Solo
Heimdallr
Heimdallr
P3RFIC PO1SON
Heimdallr
Level 100
God Stats
10W - 13L
1,556 SR
Queue Stats
349W - 369L
1,582 Elo+
Solo
Ao Kuang
Ao Kuang
Tsubasá
Ao Kuang
Level 166
God Stats
4W - 3L
1,721 SR
Queue Stats
63W - 75L
1,486 Elo+
Party 1
Eset
Eset
kawkdawkin
Eset
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 92L
1,505 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
nHelheim
Ah Muzen Cab
Level 86
God Stats
13W - 7L
1,632 SR
Queue Stats
436W - 451L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dynexto
Atlas
9
0 / 3 / 4
7,315
563
5,269
9,852
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 5 / 2
8,256
635
10,741
14,727
17,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
TepforX
Merlin
11
0 / 4 / 1
7,762
597
5,738
7,303
2,918
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 5 / 2
8,851
681
4,078
19,971
22,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
deminion
Chaac
18
4 / 4 / 2
10,263
789
15,385
17,719
23,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Jacob Delhomme
Morgan Le Fay
15
3 / 3 / 10
9,409
724
13,593
11,124
5,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
P3RFIC PO1SON
Heimdallr
17
1 / 2 / 14
9,945
765
11,251
9,587
4,670
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Tsubasá
Ao Kuang
16
6 / 2 / 7
10,673
821
9,279
12,794
10,280
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
0 / 0 / 16
9,658
743
7,629
9,955
4,332
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
nHelheim
Ah Muzen Cab
19
11 / 1 / 8
11,339
872
18,483
16,053
8,680
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
7
Kills
21
21
Deaths
8
11
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Atlas
Dynexto
Atlas
0
3
4
0.67
L
2
5
2
0.6
W
Morgan Le Fay
Jacob Delhomme
Morgan Le Fay
3
3
10
2.67
W
Heimdallr
P3RFIC PO1SON
Heimdallr
1
2
14
4
L
Merlin
TepforX
Merlin
0
4
1
0.13
L
1
5
2
0.4
W
Ao Kuang
Tsubasá
Ao Kuang
6
2
7
4.75
L
Chaac
deminion
Chaac
4
4
2
1.25
W
0
0
16
8
W
Ah Muzen Cab
nHelheim
Ah Muzen Cab
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,211
Damage
60,235
69,572
Taken
59,513
70,630
Mitigated
33,435
18,541
Healing
20,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Dynexto
Atlas
5,269
1,321
215
1,757
9,852
3,959
0
4,511
5,341
6,227
0
L
10,741
1,234
857
2,310
14,727
17,574
0
6,997
7,730
6,002
10,882
W
Morgan Le Fay
Jacob Delhomme
Morgan Le Fay
13,593
1,521
1,940
3,042
11,124
5,473
1,197
3,383
7,136
24,798
399
W
Heimdallr
P3RFIC PO1SON
Heimdallr
11,251
5,223
100
846
9,587
4,670
3,087
3,028
6,221
0
27,511
L
Merlin
TepforX
Merlin
5,738
195
992
425
7,303
2,918
0
2,167
5,136
13,713
599
L
4,078
346
1,901
3,222
19,971
22,213
0
9,180
10,791
6,392
1,535
W
Ao Kuang
Tsubasá
Ao Kuang
9,279
2,079
1,183
5,148
12,794
10,280
262
3,441
8,074
13,486
1,193
L
Chaac
deminion
Chaac
15,385
48
594
6,268
17,719
23,966
0
6,903
10,816
0
36,725
W
7,629
707
2,829
2,091
9,955
4,332
1,550
2,531
7,216
17,427
0
W
Ah Muzen Cab
nHelheim
Ah Muzen Cab
18,483
8,324
815
2,880
16,053
8,680
2,234
4,236
11,409
0
46,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,447
Gold Earned
51,024
107
Minions Killed
153
0
Camps Cleared
0
1,003,331
Distance Traveled
1,265,951
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,315
563
8
1
0
85,665
0
L
Odin
8,256
635
8
1
0
215,790
0
W
Morgan Le Fay
9,409
724
26
2
0
241,446
0
W
Heimdallr
9,945
765
38
3
0
223,485
0
L
Merlin
7,762
597
38
3
0
134,118
0
L
Artio
8,851
681
10
1
0
314,308
0
W
Ao Kuang
10,673
821
14
1
0
255,229
0
L
Chaac
10,263
789
43
3
0
253,450
0
W
Eset
9,658
743
20
2
0
262,318
0
W
Ah Muzen Cab
11,339
872
55
4
0
283,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role