Player Matchup

Fenrir
Fenrir
GODSENT-1900
Fenrir
Level 87
God Stats
4W - 4L
1,794 SR
Queue Stats
36W - 46L
1,511 Elo+
Solo
Ares
Ares
Junes Pluto
Ares
Level 80
God Stats
7W - 2L
1,878 SR
Queue Stats
59W - 59L
1,514 Elo+
Solo
Nut
Nut
Liquid_Sorrow96
Nut
Level 117
God Stats
1W - 1L
1,732 SR
Queue Stats
81W - 64L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
RobMartian89
Sun Wukong
Level 108
God Stats
12W - 13L
1,550 SR
Queue Stats
122W - 123L
1,552 Elo+
Party 1
Janus
Janus
Texasmade90
Janus
Level 145
God Stats
0W - 2L
1,724 SR
Queue Stats
23W - 41L
1,422 Elo+
Solo
Team Averages
Level 107
1,736 SR
1,517 Elo+

VS

Team Averages
Level 172
1,529 SR
1,532 Elo+
Fenrir
Fenrir
 
Fenrir
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
HomerRc123
Lancelot
Level 157
God Stats
7W - 3L
1,520 SR
Queue Stats
391W - 332L
1,544 Elo+
Solo
Ganesha
Ganesha
RegiusD
Ganesha
Level 156
God Stats
3W - 3L
1,477 SR
Queue Stats
74W - 81L
1,418 Elo+
Solo
Vulcan
Vulcan
TurugaRen
Vulcan
Level 304
God Stats
143W - 69L
1,650 SR
Queue Stats
934W - 432L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 0 / 0
4,800
960
0
0
0
10
0 / 5 / 0
5,532
1,106
2,918
11,713
9,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 0 / 0
5,131
1,026
2,728
3,931
1,418
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
RobMartian89
Sun Wukong
9
0 / 5 / 0
5,038
1,008
3,849
9,919
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 3 / 0
5,205
1,041
4,171
5,714
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

293

VS

Team 2 Tickets

435

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 0 / 7
6,440
1,288
5,007
4,753
3,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
 
Surtr
11
0 / 0 / 11
5,882
1,176
3,817
3,653
2,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Lancelot
HomerRc123
Lancelot
11
4 / 0 / 7
6,507
1,301
7,009
4,434
3,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
RegiusD
Ganesha
11
0 / 0 / 9
6,281
1,256
2,253
4,279
2,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
TurugaRen
Vulcan
11
5 / 0 / 4
6,530
1,306
10,585
898
329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
51
0
Kills
13
13
Deaths
0
0
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
7
7.5
W
Surtr
 
Surtr
0
0
11
5.5
L
Fenrir
0
0
0
0
W
Lancelot
HomerRc123
Lancelot
4
0
7
7.5
L
0
5
0
0
L
0
0
0
0
W
Ganesha
RegiusD
Ganesha
0
0
9
4.5
L
Sun Wukong
RobMartian89
Sun Wukong
0
5
0
0
L
0
3
0
0
W
Vulcan
TurugaRen
Vulcan
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,666
Damage
28,671
31,277
Taken
18,017
18,004
Mitigated
12,693
1,006
Healing
4,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,007
1,213
0
628
4,753
3,876
0
1,968
2,567
0
7,274
W
Surtr
 
Surtr
3,817
1,718
0
357
3,653
2,469
0
905
2,668
212
16,934
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
HomerRc123
Lancelot
7,009
1,387
0
0
4,434
3,092
0
1,989
2,285
0
14,255
L
2,918
308
0
429
11,713
9,406
0
4,279
7,434
6,867
0
L
2,728
1,946
0
150
3,931
1,418
0
2,289
1,642
0
12,483
W
Ganesha
RegiusD
Ganesha
2,253
82
1,196
2,109
4,279
2,927
0
1,665
2,532
7,897
1,789
L
Sun Wukong
RobMartian89
Sun Wukong
3,849
315
0
427
9,919
5,291
0
3,894
6,025
0
7,132
L
4,171
328
0
0
5,714
1,889
0
1,780
3,934
21,337
0
W
Vulcan
TurugaRen
Vulcan
10,585
6,186
0
0
898
329
0
22
876
20,035
433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,706
Gold Earned
31,640
83
Minions Killed
95
3
Camps Cleared
5
332,868
Distance Traveled
553,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,440
1,288
6
1
0
114,398
0
W
Surtr
5,882
1,176
34
7
0
115,555
0
L
Fenrir
4,800
960
0
0
0
27
0
W
Lancelot
6,507
1,301
29
6
1
113,576
0
L
Ares
5,532
1,106
2
0
0
82,954
0
L
Nut
5,131
1,026
13
3
0
75,040
0
W
Ganesha
6,281
1,256
1
0
0
97,387
0
L
Sun Wukong
5,038
1,008
9
2
3
92,967
0
L
Janus
5,205
1,041
59
12
0
81,880
0
W
Vulcan
6,530
1,306
25
5
4
112,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role