Player Matchup

Ravana
Ravana
Gold II
Ellis4531
Ravana
Gold II
Level 139
God Stats
15W - 8L
1,505 SR
Queue Stats
95W - 76L
1,393 MMR
Party 2
Agni
Agni
Gold II
darrck mask
Agni
Gold II
Level 142
God Stats
24W - 10L
1,743 SR
Queue Stats
95W - 76L
1,393 MMR
Party 2
Shiva
Shiva
Gold II
oiluj94
Shiva
Gold II
Level 143
God Stats
3W - 1L
1,762 SR
Queue Stats
95W - 76L
1,351 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,670 SR
1,379 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,388 SR
1,206 MMR
Osiris
Osiris
Silver II
Apex resp
Osiris
Silver II
Level 98
God Stats
22W - 26L
1,475 SR
Queue Stats
28W - 45L
1,033 MMR
Party 1
Eset
Eset
Silver II
ApxCam
Eset
Silver II
Level 129
God Stats
16W - 23L
1,469 SR
Queue Stats
44W - 69L
1,092 MMR
Party 1
Hercules
Hercules
Bronze III
mopinator
Hercules
Bronze III
Level 155
God Stats
6W - 8L
1,221 SR
Queue Stats
14W - 14L
1,493 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ellis4531
Ravana
16
6 / 0 / 6
9,657
878
12,070
8,482
7,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

13
5 / 3 / 6
8,458
769
9,316
7,064
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
oiluj94
Shiva
13
1 / 2 / 8
7,813
710
11,453
13,010
10,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThothAchillesKuzenboBacchusHorus

VS

Bans
CthulhuDanzaburouSobekNeithAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Apex resp
Osiris
12
3 / 2 / 1
7,731
703
7,235
12,456
13,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Eset
ApxCam
Eset
12
0 / 5 / 3
7,380
671
4,367
8,400
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
mopinator
Hercules
10
2 / 5 / 3
7,156
651
6,686
16,049
14,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
5
5
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
Apex resp
Osiris
3
2
1
1.75
L
Eset
ApxCam
Eset
0
5
3
0.3
W
Ravana
Ellis4531
Ravana
6
0
6
9
W
5
3
6
2.67
L
Hercules
mopinator
Hercules
2
5
3
0.7
W
Shiva
oiluj94
Shiva
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,839
Damage
18,288
28,556
Taken
36,905
19,992
Mitigated
29,875
6,009
Healing
8,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Apex resp
Osiris
7,235
2,203
0
1,591
12,456
13,081
0
2,126
9,118
0
16,692
L
Eset
ApxCam
Eset
4,367
535
379
892
8,400
2,650
0
2,025
5,653
31,195
0
W
Ravana
Ellis4531
Ravana
12,070
1,892
0
2,402
8,482
7,177
0
1,395
6,363
0
42,110
W
9,316
516
155
836
7,064
2,286
373
632
6,157
21,255
0
L
Hercules
mopinator
Hercules
6,686
2,631
0
5,395
16,049
14,144
0
4,357
10,024
0
9,616
W
Shiva
oiluj94
Shiva
11,453
2,077
636
1,980
13,010
10,529
114
1,746
10,144
510
26,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,928
Gold Earned
22,267
136
Minions Killed
100
0
Camps Cleared
0
673,768
Distance Traveled
600,593
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,731
703
35
3
0
226,558
0
L
Eset
7,380
671
55
5
0
182,625
0
W
Ravana
9,657
878
62
6
0
230,686
0
W
Agni
8,458
769
40
4
0
210,755
5
L
Hercules
7,156
651
10
1
0
191,410
0
W
Shiva
7,813
710
34
3
0
232,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role