Player Matchup

Izanami
Izanami
AlexS__S
Izanami
Level 128
God Stats
217W - 197L
1,467 SR
Queue Stats
726W - 721L
1,410 Elo+
Solo
Geb
Geb
JoshAlbert96
Geb
Level 105
God Stats
3W - 3L
1,427 SR
Queue Stats
28W - 30L
1,469 Elo+
Solo
Tyr
Tyr
KAU_KAU_808
Tyr
Level 66
God Stats
9W - 12L
1,546 SR
Queue Stats
86W - 112L
1,406 Elo+
Party 1
Zeus
Zeus
MANA x 819
Zeus
Level 80
God Stats
34W - 29L
1,555 SR
Queue Stats
516W - 557L
1,444 Elo+
Party 1
Jormungandr
Jormungandr
Mud_Golem332
Jormungandr
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 166L
1,510 Elo+
Solo
Team Averages
Level 92
1,499 SR
1,448 Elo+

VS

Team Averages
Level 105
1,463 SR
1,464 Elo+
Medusa
Medusa
KimbroV2
Medusa
Level 102
God Stats
11W - 8L
1,317 SR
Queue Stats
332W - 324L
1,438 Elo+
Solo
Maui
Maui
goooooooooglo54
Maui
Level 127
God Stats
4W - 4L
1,536 SR
Queue Stats
49W - 43L
1,442 Elo+
Party 2
Anubis
Anubis
jigoo23
Anubis
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 89L
1,484 Elo+
Party 2
Fenrir
Fenrir
lonesometocker
Fenrir
Level 103
God Stats
2W - 2L
1,257 SR
Queue Stats
25W - 22L
1,474 Elo+
Solo
Arachne
Arachne
xXThree_6Xx
Arachne
Level 77
God Stats
35W - 15L
1,703 SR
Queue Stats
141W - 115L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexS__S
Izanami
10
3 / 1 / 1
5,819
529
5,342
7,558
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 0 / 1
5,932
539
788
8,640
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 1 / 0
6,304
573
4,694
8,285
6,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

10
1 / 3 / 2
6,116
556
5,334
6,185
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Mud_Golem332
Jormungandr
10
0 / 0 / 4
6,029
548
3,573
7,288
4,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KimbroV2
Medusa
8
0 / 2 / 0
4,663
424
4,661
6,927
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 2 / 0
5,219
474
2,289
7,489
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
jigoo23
Anubis
12
2 / 2 / 1
6,863
624
1,860
6,025
2,802
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
3 / 1 / 1
5,808
528
6,014
8,430
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
xXThree_6Xx
Arachne
11
0 / 1 / 1
6,023
548
2,470
7,507
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
8
Kills
5
5
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
AlexS__S
Izanami
3
1
1
3.5
L
3
0
1
3.5
L
1
1
0
1
W
Medusa
KimbroV2
Medusa
0
2
0
0
L
1
3
2
0.67
L
Jormungandr
Mud_Golem332
Jormungandr
0
0
4
2
W
0
2
0
0
W
Anubis
jigoo23
Anubis
2
2
1
1.25
W
3
1
1
3.5
W
Arachne
xXThree_6Xx
Arachne
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,731
Damage
17,294
37,956
Taken
36,378
19,965
Mitigated
17,838
8,912
Healing
10,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AlexS__S
Izanami
5,342
4,193
125
3,028
7,558
2,664
103
1,293
6,265
0
45,933
L
788
132
0
966
8,640
4,444
0
90
8,550
33,998
3,433
L
4,694
455
0
2,183
8,285
6,248
0
0
8,285
0
43,978
W
Medusa
KimbroV2
Medusa
4,661
1,315
0
1,000
6,927
2,503
494
1,895
5,032
0
35,721
L
5,334
579
0
1,267
6,185
1,632
0
1,770
4,415
33,787
0
L
Jormungandr
Mud_Golem332
Jormungandr
3,573
1,076
0
1,343
7,288
4,977
220
711
6,577
24,300
1,486
W
2,289
304
0
1,369
7,489
5,385
120
1,744
5,745
17,285
705
W
Anubis
jigoo23
Anubis
1,860
339
0
3,389
6,025
2,802
0
3,386
2,283
59,600
0
W
6,014
1,389
0
1,857
8,430
3,639
0
1,939
6,219
0
41,100
W
Arachne
xXThree_6Xx
Arachne
2,470
1,923
0
3,015
7,507
3,509
0
0
7,507
0
33,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,200
Gold Earned
28,576
339
Minions Killed
288
0
Camps Cleared
0
966,333
Distance Traveled
987,314
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,819
529
70
6
0
168,781
0
L
Geb
5,932
539
52
5
0
216,527
0
L
Tyr
6,304
573
99
9
0
213,559
0
W
Medusa
4,663
424
41
4
0
183,167
0
L
Zeus
6,116
556
76
7
0
175,339
0
L
Jormungandr
6,029
548
42
4
0
192,127
0
W
Maui
5,219
474
31
3
0
172,729
3
W
Anubis
6,863
624
103
9
0
200,569
0
W
Fenrir
5,808
528
54
5
0
235,810
0
W
Arachne
6,023
548
59
5
0
195,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role