Player Matchup

Sylvanus
Sylvanus
Bronze III
Morych4
Sylvanus
Bronze III
Level 104
God Stats
0W - 1L
1,757 SR
Queue Stats
0W - 3L
1,462 MMR
Party 1
Janus
Janus
Silver I
MuteaoXPesao
Janus
Silver I
Level 122
God Stats
0W - 1L
1,664 SR
Queue Stats
31W - 40L
1,511 MMR
Party 1
Hun Batz
Hun Batz
Gold V
RoS v LocKiNG
Hun Batz
Gold V
Level 140
God Stats
0W - 3L
1,484 SR
Queue Stats
78W - 78L
1,493 MMR
Solo
Ravana
Ravana
Gold III
Xarlycasch906
Ravana
Gold III
Level 159
God Stats
0W - 1L
1,812 SR
Queue Stats
96W - 95L
1,513 MMR
Solo
Anhur
Anhur
Silver I
javingaimer
Anhur
Silver I
Level 123
God Stats
1W - 2L
1,291 SR
Queue Stats
95W - 97L
1,489 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,602 SR
1,494 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,537 SR
1,500 MMR
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Doraemon11
Ne Zha
Bronze III
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 21L
1,500 MMR
Solo
Agni
Agni
Gold IV
Egelaldar
Agni
Gold IV
Level 129
God Stats
6W - 5L
1,279 SR
Queue Stats
80W - 77L
1,502 MMR
Solo
Nut
Nut
Silver I
R4GBAR
Nut
Silver I
Level 159
God Stats
2W - 6L
1,579 SR
Queue Stats
165W - 180L
1,507 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
Tarmuss
Gilgamesh
Silver III
Level 33
God Stats
4W - 1L
1,827 SR
Queue Stats
19W - 14L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Morych4
Sylvanus
11
0 / 3 / 2
6,382
491
4,655
14,097
10,100
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 2 / 1
6,834
526
4,453
9,519
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
RoS v LocKiNG
Hun Batz
14
5 / 0 / 0
7,651
589
4,653
7,022
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 5 / 1
6,758
520
7,563
11,859
7,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
0 / 2 / 1
5,930
456
5,948
11,718
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HachimanThanatosAthenaDiscordia

VS

Bans
BacchusBake KujiraThorThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 1 / 5
6,730
518
5,973
14,267
11,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Doraemon11
Ne Zha
15
1 / 0 / 5
7,546
580
5,873
7,804
3,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
13
3 / 3 / 1
7,539
580
7,596
7,877
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nut
R4GBAR
Nut
13
3 / 0 / 0
7,524
579
9,801
7,320
2,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Tarmuss
Gilgamesh
14
5 / 2 / 1
8,740
672
8,547
16,261
11,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
12
12
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
1
5
2.5
W
Ne Zha
Doraemon11
Ne Zha
1
0
5
3.5
W
Agni
3
3
1
1.17
L
Sylvanus
Morych4
Sylvanus
0
3
2
0.33
L
1
2
1
0.75
W
Nut
R4GBAR
Nut
3
0
0
3
L
Hun Batz
RoS v LocKiNG
Hun Batz
5
0
0
5
W
Gilgamesh
Tarmuss
Gilgamesh
5
2
1
2.75
L
0
5
1
0.1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,272
Damage
37,790
54,215
Taken
53,529
27,468
Mitigated
32,008
23,426
Healing
16,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,973
2,025
0
5,650
14,267
11,294
14
4,244
9,890
19,794
2,151
W
Ne Zha
Doraemon11
Ne Zha
5,873
1,341
0
948
7,804
3,892
35
471
7,333
0
71,507
W
Agni
7,596
671
0
1,357
7,877
2,911
0
2,752
4,807
68,370
0
L
Sylvanus
Morych4
Sylvanus
4,655
1,810
2,671
5,370
14,097
10,100
0
2,934
11,163
26,931
2,786
L
4,453
166
0
2,530
9,519
3,204
0
7,065
2,454
51,820
179
W
Nut
R4GBAR
Nut
9,801
6,015
0
2,930
7,320
2,713
324
935
6,385
0
62,992
L
Hun Batz
RoS v LocKiNG
Hun Batz
4,653
1,094
0
4,602
7,022
2,927
0
822
6,200
0
62,873
W
Gilgamesh
Tarmuss
Gilgamesh
8,547
3,237
0
5,666
16,261
11,198
0
0
15,374
0
73,769
L
7,563
2,171
0
4,286
11,859
7,274
0
282
11,577
0
51,790
L
5,948
3,270
0
3,967
11,718
3,963
0
2,121
9,597
0
48,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,555
Gold Earned
38,079
427
Minions Killed
485
0
Camps Cleared
0
1,244,715
Distance Traveled
1,386,449
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,730
518
31
2
0
282,096
4
W
Ne Zha
7,546
580
118
9
0
331,151
0
W
Agni
7,539
580
107
8
0
270,061
4
L
Sylvanus
6,382
491
45
3
0
222,561
0
L
Janus
6,834
526
91
7
0
240,151
4
W
Nut
7,524
579
100
8
0
245,946
1
L
Hun Batz
7,651
589
113
9
0
318,070
0
W
Gilgamesh
8,740
672
129
10
0
257,195
1
L
Ravana
6,758
520
83
6
0
236,937
0
L
Anhur
5,930
456
95
7
0
226,996
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role