Player Matchup

Atlas
Atlas
Glocsmith
Atlas
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 47L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
IntersteIIarKid
Danzaburou
Level 145
God Stats
13W - 9L
1,622 SR
Queue Stats
214W - 224L
1,572 Elo+
Party 1
Gilgamesh
Gilgamesh
Observant-_-
Gilgamesh
Level 159
God Stats
8W - 6L
1,736 SR
Queue Stats
423W - 412L
1,548 Elo+
Party 1
Scylla
Scylla
SoullWasTaken
Scylla
Level 119
God Stats
3W - 2L
1,488 SR
Queue Stats
93W - 104L
1,517 Elo+
Party 1
Osiris
Osiris
snakie400
Osiris
Level 148
God Stats
32W - 21L
1,609 SR
Queue Stats
236W - 223L
1,566 Elo+
Solo
Team Averages
Level 139
1,591 SR
1,541 Elo+

VS

Team Averages
Level 133
1,559 SR
1,537 Elo+
Neith
Neith
AAenforcer716
Neith
Level 175
God Stats
238W - 207L
1,566 SR
Queue Stats
658W - 624L
1,548 Elo+
Solo
Ra
Ra
Aiwalzy
Ra
Level 108
God Stats
3W - 9L
1,506 SR
Queue Stats
117W - 108L
1,495 Elo+
Solo
Achilles
Achilles
Filosofix_Gabo
Achilles
Level 156
God Stats
8W - 9L
1,621 SR
Queue Stats
97W - 107L
1,493 Elo+
Party 2
Ymir
Ymir
TefanPF
Ymir
Level 88
God Stats
2W - 4L
1,325 SR
Queue Stats
161W - 146L
1,574 Elo+
Party 2
Thanatos
Thanatos
filosofix_Pambo
Thanatos
Level 140
God Stats
3W - 2L
1,774 SR
Queue Stats
174W - 144L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Glocsmith
Atlas
10
0 / 2 / 2
6,258
447
5,899
13,007
10,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
IntersteIIarKid
Danzaburou
12
2 / 2 / 1
7,277
520
6,824
10,117
4,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilgamesh
Observant-_-
Gilgamesh
12
3 / 3 / 4
7,219
516
8,151
14,277
5,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 1 / 3
8,028
573
6,845
6,512
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
snakie400
Osiris
15
1 / 0 / 0
8,699
621
11,555
14,936
9,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
6,892
492
10,001
10,364
4,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
1 / 2 / 3
8,024
573
4,931
8,462
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
13
1 / 1 / 0
6,619
473
6,605
15,575
17,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
TefanPF
Ymir
12
3 / 0 / 1
7,227
516
6,012
9,778
8,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
13
2 / 5 / 1
6,963
497
6,221
13,430
5,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
10
Kills
8
8
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
1
2
3
1.25
L
Achilles
1
1
0
1
W
Atlas
Glocsmith
Atlas
0
2
2
0.5
W
Danzaburou
IntersteIIarKid
Danzaburou
2
2
1
1.25
W
Gilgamesh
Observant-_-
Gilgamesh
3
3
4
1.67
W
4
1
3
5.5
L
Ymir
TefanPF
Ymir
3
0
1
3.5
L
Thanatos
2
5
1
0.5
W
Osiris
snakie400
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,274
Damage
33,770
58,849
Taken
57,609
31,841
Mitigated
40,400
24,208
Healing
22,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,001
3,463
0
3,345
10,364
4,427
0
2,742
7,592
0
67,316
L
4,931
136
184
2,220
8,462
3,606
1,523
3,605
4,509
62,826
1,188
L
Achilles
6,605
1,204
0
3,998
15,575
17,493
0
319
15,208
173
44,601
W
Atlas
Glocsmith
Atlas
5,899
1,830
0
3,972
13,007
10,479
0
3,040
9,967
20,171
0
W
Danzaburou
IntersteIIarKid
Danzaburou
6,824
2,273
0
3,398
10,117
4,015
0
2,335
7,782
0
53,711
W
Gilgamesh
Observant-_-
Gilgamesh
8,151
3,338
0
3,898
14,277
5,934
0
985
13,032
0
50,523
W
6,845
476
0
1,288
6,512
1,738
0
3,001
2,972
53,747
0
L
Ymir
TefanPF
Ymir
6,012
1,739
1,886
2,499
9,778
8,953
0
3,659
6,105
18,627
1,257
L
Thanatos
6,221
1,589
0
8,389
13,430
5,921
0
1,859
11,451
0
67,533
W
Osiris
snakie400
Osiris
11,555
4,671
0
11,652
14,936
9,675
0
562
13,479
0
85,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,481
Gold Earned
35,725
390
Minions Killed
415
0
Camps Cleared
0
1,399,110
Distance Traveled
1,320,036
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,892
492
107
8
0
226,351
0
L
Ra
8,024
573
106
8
0
280,197
0
L
Achilles
6,619
473
73
5
0
230,114
2
W
Atlas
6,258
447
23
2
0
279,839
2
W
Danzaburou
7,277
520
78
6
0
279,459
4
W
Gilgamesh
7,219
516
74
5
0
291,985
2
W
Scylla
8,028
573
95
7
0
282,257
0
L
Ymir
7,227
516
30
2
0
278,792
6
L
Thanatos
6,963
497
99
7
0
304,582
0
W
Osiris
8,699
621
120
9
0
265,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role