Player Matchup

Mulan
Mulan
Altamese
Mulan
Level 168
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 145L
1,519 Elo+
Solo
Arachne
Arachne
Fishtip
Arachne
Level 159
God Stats
5W - 7L
1,424 SR
Queue Stats
291W - 286L
1,576 Elo+
Party 1
Hera
Hera
OxMishxO
Hera
Level 126
God Stats
3W - 1L
1,294 SR
Queue Stats
62W - 79L
1,402 Elo+
Solo
Yemoja
Yemoja
PoOkYjOhNsOn
Yemoja
Level 252
God Stats
2W - 6L
1,268 SR
Queue Stats
330W - 353L
1,473 Elo+
Party 1
Nut
Nut
ziggmeist
Nut
Level 143
God Stats
3W - 13L
1,159 SR
Queue Stats
548W - 562L
1,424 Elo+
Solo
Team Averages
Level 170
1,329 SR
1,479 Elo+

VS

Team Averages
Level 120
1,425 SR
1,425 Elo+
Hera
Hera
DrasticHoney
Hera
Level 140
God Stats
1W - 2L
1,199 SR
Queue Stats
43W - 49L
1,418 Elo+
Solo
Hel
Hel
SickResolve
Hel
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 150L
1,590 Elo+
Solo
Agni
Agni
TheHunBatzMan
Agni
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 137L
1,116 Elo+
Solo
Serqet
Serqet
mexican2423
Serqet
Level 124
God Stats
0W - 2L
1,243 SR
Queue Stats
304W - 329L
1,457 Elo+
Solo
Surtr
Surtr
ozwal25
Surtr
Level 108
God Stats
1W - 1L
1,685 SR
Queue Stats
128W - 126L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Altamese
Mulan
15
4 / 3 / 12
9,289
929
11,051
13,755
15,301
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Fishtip
Arachne
16
8 / 2 / 8
9,688
969
11,822
14,034
13,295
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hera
15
2 / 2 / 10
8,681
868
6,087
5,924
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
15
2 / 1 / 9
8,575
858
2,454
8,743
8,428
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
1 / 1 / 8
8,407
841
8,564
5,201
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 3
7,868
787
10,128
7,830
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 1
8,134
813
5,164
9,106
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 3
7,421
742
8,724
8,205
4,141
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
7
0 / 2 / 1
6,057
606
856
3,447
2,015
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
ozwal25
Surtr
13
0 / 6 / 5
7,586
759
7,381
15,024
17,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
17
Kills
5
9
Deaths
17
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mulan
Altamese
Mulan
4
3
12
3.33
L
2
4
3
0.88
W
Arachne
Fishtip
Arachne
8
2
8
6
W
Hera
2
2
10
3.5
W
Yemoja
2
1
9
6.5
L
2
2
1
1.25
L
1
3
3
0.83
L
Serqet
0
2
1
0.25
L
Surtr
ozwal25
Surtr
0
6
5
0.42
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,978
Damage
32,253
47,657
Taken
43,612
42,813
Mitigated
32,418
22,091
Healing
14,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Altamese
Mulan
11,051
1,058
627
1,303
13,755
15,301
1,035
7,325
6,430
0
33,908
L
10,128
2,224
336
141
7,830
3,959
0
1,863
5,967
26,469
0
W
Arachne
Fishtip
Arachne
11,822
8,717
2,603
5,127
14,034
13,295
852
5,205
8,697
0
17,368
W
Hera
6,087
1,282
265
100
5,924
3,394
1,657
3,097
2,827
15,244
0
W
Yemoja
2,454
896
8,368
2,810
8,743
8,428
855
5,041
3,702
12,045
0
L
5,164
210
5,981
4,961
9,106
4,649
0
2,000
7,008
16,230
288
L
8,724
554
397
460
8,205
4,141
0
1,555
6,453
24,087
508
L
Serqet
856
95
224
298
3,447
2,015
0
443
2,925
0
2,206
L
Surtr
ozwal25
Surtr
7,381
1,751
575
1,548
15,024
17,654
0
2,680
12,031
458
20,491
W
8,564
3,784
0
888
5,201
2,395
2,411
3,397
1,804
0
26,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,640
Gold Earned
37,066
160
Minions Killed
127
0
Camps Cleared
0
940,550
Distance Traveled
744,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,289
929
53
5
0
183,541
0
L
Hera
7,868
787
33
3
0
158,414
0
W
Arachne
9,688
969
12
1
0
203,181
0
W
Hera
8,681
868
27
3
0
175,255
0
W
Yemoja
8,575
858
21
2
0
185,885
0
L
Hel
8,134
813
35
4
0
168,205
0
L
Agni
7,421
742
37
4
0
176,669
0
L
Serqet
6,057
606
4
0
0
63,099
0
L
Surtr
7,586
759
18
2
0
178,553
0
W
Nut
8,407
841
47
5
0
192,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role