Player Matchup

King Arthur
King Arthur
Silver III
AzTekA 1999
King Arthur
Silver III
Level 124
God Stats
1W - 3L
1,694 SR
Queue Stats
24W - 34L
1,404 MMR
Solo
Set
Set
Bronze III
E33H4H
Set
Bronze III
Level 68
God Stats
1W - 7L
1,509 SR
Queue Stats
3W - 8L
1,454 MMR
Party 2
Sobek
Sobek
Gold IV
Huizenga5
Sobek
Gold IV
Level 107
God Stats
6W - 6L
1,650 SR
Queue Stats
76W - 82L
1,512 MMR
Solo
Chernobog
Chernobog
Bronze III
Thurston01
Chernobog
Bronze III
Level 68
God Stats
0W - 1L
1,816 SR
Queue Stats
4W - 8L
1,454 MMR
Party 2
Ra
Ra
Silver I
Yiuis
Ra
Silver I
Level 132
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 34L
1,518 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,634 SR
1,469 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,607 SR
1,508 MMR
Vulcan
Vulcan
Gold V
King__Elijah
Vulcan
Gold V
Level 142
God Stats
14W - 6L
1,737 SR
Queue Stats
41W - 41L
1,451 MMR
Party 1
Xing Tian
Xing Tian
Gold V
UnkindledAbo
Xing Tian
Gold V
Level 58
God Stats
1W - 1L
1,319 SR
Queue Stats
11W - 19L
1,479 MMR
Solo
Osiris
Osiris
Gold III
WizardlyCap668
Osiris
Gold III
Level 158
God Stats
3W - 1L
1,771 SR
Queue Stats
208W - 209L
1,400 MMR
Solo
Chiron
Chiron
Gold II
killerEMO123
Chiron
Gold II
Level 148
God Stats
2W - 4L
1,616 SR
Queue Stats
52W - 50L
1,655 MMR
Solo
Fenrir
Fenrir
Gold IV
kmjmjames
Fenrir
Gold IV
Level 129
God Stats
7W - 8L
1,591 SR
Queue Stats
39W - 38L
1,553 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AzTekA 1999
King Arthur
8
0 / 5 / 0
4,732
473
3,417
10,952
7,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Set
E33H4H
Set
10
2 / 1 / 1
5,689
569
4,856
7,130
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Huizenga5
Sobek
8
0 / 3 / 0
4,924
492
1,861
10,913
8,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Thurston01
Chernobog
9
0 / 2 / 0
4,663
466
1,909
6,111
1,833
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
12
1 / 3 / 0
5,945
595
3,328
6,164
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaKukulkanThothAresCharon

VS

Bans
ArachneBellonaBake KujiraVamanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
2 / 1 / 2
6,814
681
5,136
3,707
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
UnkindledAbo
Xing Tian
11
4 / 0 / 2
6,283
628
3,949
7,350
4,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
4 / 1 / 0
7,639
764
5,685
9,188
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
12
1 / 0 / 3
6,580
658
6,777
4,341
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fenrir
kmjmjames
Fenrir
12
3 / 1 / 5
6,424
642
4,765
9,104
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
14
14
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AzTekA 1999
King Arthur
0
5
0
0
L
Set
E33H4H
Set
2
1
1
2.5
L
Sobek
Huizenga5
Sobek
0
3
0
0
W
Vulcan
2
1
2
3
L
Chernobog
Thurston01
Chernobog
0
2
0
0
W
Xing Tian
UnkindledAbo
Xing Tian
4
0
2
5
W
4
1
0
4
L
Ra
1
3
0
0.33
W
Chiron
1
0
3
2.5
W
Fenrir
kmjmjames
Fenrir
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,371
Damage
26,312
41,270
Taken
33,690
22,350
Mitigated
16,642
9,191
Healing
15,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AzTekA 1999
King Arthur
3,417
765
0
1,510
10,952
7,315
0
892
9,988
0
30,182
L
Set
E33H4H
Set
4,856
1,755
0
1,013
7,130
3,121
0
2,108
4,849
0
33,872
L
Sobek
Huizenga5
Sobek
1,861
179
0
3,312
10,913
8,020
0
2,367
8,150
17,150
0
W
Vulcan
5,136
2,211
0
500
3,707
1,288
753
937
2,770
43,368
761
L
Chernobog
Thurston01
Chernobog
1,909
1,176
0
1,481
6,111
1,833
0
292
5,731
0
31,085
W
Xing Tian
UnkindledAbo
Xing Tian
3,949
376
0
1,257
7,350
4,641
363
2,255
5,011
24,180
2,361
W
5,685
2,155
0
5,413
9,188
5,688
353
346
8,742
0
54,436
L
Ra
3,328
49
618
1,257
6,164
2,061
0
2,273
3,674
55,264
0
W
Chiron
6,777
3,121
191
2,660
4,341
1,578
627
704
3,637
0
50,321
W
Fenrir
kmjmjames
Fenrir
4,765
1,648
0
5,073
9,104
3,447
0
763
8,341
0
35,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,953
Gold Earned
33,740
299
Minions Killed
364
0
Camps Cleared
0
1,034,516
Distance Traveled
1,086,494
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,732
473
44
4
0
200,024
2
L
Set
5,689
569
60
6
0
241,603
0
L
Sobek
4,924
492
35
4
0
200,749
0
W
Vulcan
6,814
681
80
8
0
205,550
1
L
Chernobog
4,663
466
47
5
0
182,854
0
W
Xing Tian
6,283
628
45
5
0
213,494
0
W
Osiris
7,639
764
80
8
0
208,752
0
L
Ra
5,945
595
113
11
0
209,286
4
W
Chiron
6,580
658
91
9
0
211,758
1
W
Fenrir
6,424
642
68
7
0
246,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role