Player Matchup

Ymir
Ymir
 
Ymir
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Hypnotoad1
Charybdis
Level 87
God Stats
13W - 13L
1,580 SR
Queue Stats
77W - 77L
1,470 Elo+
Solo
Kukulkan
Kukulkan
Jamr0ckRasta844
Kukulkan
Level 114
God Stats
9W - 9L
1,566 SR
Queue Stats
156W - 168L
1,419 Elo+
Party 3
Tyr
Tyr
Mystogan_910
Tyr
Level 101
God Stats
35W - 17L
1,650 SR
Queue Stats
204W - 210L
1,454 Elo+
Party 3
Team Averages
Level 114
1,559 SR
1,468 Elo+

VS

Team Averages
Level 132
1,571 SR
1,440 Elo+
Jormungandr
Jormungandr
B133k
Jormungandr
Level 183
God Stats
13W - 15L
1,444 SR
Queue Stats
19W - 21L
1,465 Elo+
Solo
Mulan
Mulan
Bradyr17
Mulan
Level 108
God Stats
81W - 65L
1,459 SR
Queue Stats
113W - 112L
1,420 Elo+
Party 2
Poseidon
Poseidon
DerekMcx
Poseidon
Level 65
God Stats
21W - 14L
1,684 SR
Queue Stats
107W - 103L
1,445 Elo+
Party 2
Baron Samedi
Baron Samedi
kowby
Baron Samedi
Level 147
God Stats
23W - 8L
1,757 SR
Queue Stats
193W - 226L
1,406 Elo+
Solo
Rama
Rama
xTheBearded1
Rama
Level 159
God Stats
7W - 8L
1,511 SR
Queue Stats
111W - 136L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 3 / 1
7,596
760
2,848
11,812
11,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
 
Lancelot
12
0 / 5 / 0
6,826
683
2,881
7,984
3,156
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
Hypnotoad1
Charybdis
13
0 / 4 / 2
7,186
719
5,889
9,705
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
14
2 / 5 / 1
7,864
786
4,305
8,630
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 1
7,360
736
4,967
8,887
5,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
B133k
Jormungandr
16
3 / 0 / 11
9,154
915
9,664
5,759
3,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
Bradyr17
Mulan
15
6 / 2 / 9
8,868
887
10,168
11,111
9,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Poseidon
DerekMcx
Poseidon
15
4 / 1 / 9
8,714
871
7,665
4,725
1,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
kowby
Baron Samedi
15
4 / 0 / 5
8,523
852
6,427
6,988
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
3 / 1 / 3
8,522
852
7,464
7,566
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
4
Kills
20
20
Deaths
4
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
1
0.17
L
Lancelot
 
Lancelot
0
5
0
0
W
Jormungandr
B133k
Jormungandr
3
0
11
8.5
W
Mulan
Bradyr17
Mulan
6
2
9
5.25
W
Poseidon
DerekMcx
Poseidon
4
1
9
8.5
L
Charybdis
Hypnotoad1
Charybdis
0
4
2
0.25
L
Kukulkan
2
5
1
0.5
L
2
3
1
0.83
W
Baron Samedi
kowby
Baron Samedi
4
0
5
6.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,890
Damage
41,388
47,018
Taken
36,149
28,099
Mitigated
21,975
5,232
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,848
780
0
1,732
11,812
11,110
0
3,893
7,360
15,985
0
L
Lancelot
 
Lancelot
2,881
722
0
529
7,984
3,156
0
3,160
4,363
0
8,473
W
Jormungandr
B133k
Jormungandr
9,664
2,252
0
1,257
5,759
3,441
140
568
5,191
37,660
2,411
W
Mulan
Bradyr17
Mulan
10,168
810
0
2,676
11,111
9,725
429
1,566
9,545
0
16,339
W
Poseidon
DerekMcx
Poseidon
7,665
1,837
0
994
4,725
1,753
148
1,440
3,285
19,520
0
L
Charybdis
Hypnotoad1
Charybdis
5,889
3,022
0
1,072
9,705
4,040
0
5,735
3,746
0
15,791
L
Kukulkan
4,305
148
0
840
8,630
3,798
0
4,402
3,931
29,249
0
L
4,967
279
0
1,059
8,887
5,995
0
5,134
3,277
0
10,883
W
Baron Samedi
kowby
Baron Samedi
6,427
160
1,294
2,760
6,988
3,716
168
1,680
5,308
24,469
0
W
7,464
5,247
0
1,794
7,566
3,340
1,880
1,899
5,667
0
30,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,832
Gold Earned
43,781
148
Minions Killed
222
0
Camps Cleared
0
895,127
Distance Traveled
1,105,926
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,596
760
37
4
0
170,580
1
L
Lancelot
6,826
683
12
1
0
164,399
0
W
Jormungandr
9,154
915
63
6
0
223,600
3
W
Mulan
8,868
887
11
1
0
224,492
0
W
Poseidon
8,714
871
44
4
0
243,669
0
L
Charybdis
7,186
719
27
3
0
181,207
0
L
Kukulkan
7,864
786
59
6
0
200,900
0
L
Tyr
7,360
736
13
1
0
178,041
0
W
Baron Samedi
8,523
852
47
5
0
213,204
0
W
Rama
8,522
852
57
6
0
200,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role