Player Matchup

Izanami
Izanami
ABM18
Izanami
Level 98
God Stats
3W - 2L
1,783 SR
Queue Stats
230W - 201L
1,438 Elo+
Solo
Fenrir
Fenrir
FknZilver
Fenrir
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 86L
1,490 Elo+
Solo
Amaterasu
Amaterasu
NursingPeak
Amaterasu
Level 114
God Stats
3W - 3L
1,462 SR
Queue Stats
15W - 20L
1,440 Elo+
Solo
Nu Wa
Nu Wa
PainEncrypter
Nu Wa
Level 37
God Stats
3W - 2L
1,842 SR
Queue Stats
30W - 44L
1,352 Elo+
Solo
King Arthur
King Arthur
TheTraumatizerr
King Arthur
Level 34
God Stats
22W - 17L
1,647 SR
Queue Stats
27W - 30L
1,430 Elo+
Solo
Team Averages
Level 86
1,647 SR
1,430 Elo+

VS

Team Averages
Level 97
1,495 SR
1,497 Elo+
Cthulhu
Cthulhu
Aginor177
Cthulhu
Level 128
God Stats
17W - 25L
1,410 SR
Queue Stats
530W - 529L
1,489 Elo+
Solo
Nike
Nike
CrimsenForehead
Nike
Level 65
God Stats
1W - 0L
1,726 SR
Queue Stats
99W - 81L
1,577 Elo+
Party 1
Neith
Neith
QmoneyStackss
Neith
Level 124
God Stats
3W - 2L
1,493 SR
Queue Stats
28W - 31L
1,393 Elo+
Solo
Hun Batz
Hun Batz
SirSketchy
Hun Batz
Level 72
God Stats
5W - 6L
1,612 SR
Queue Stats
89W - 74L
1,562 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
warlockgeek
Morgan Le Fay
Level 95
God Stats
5W - 2L
1,234 SR
Queue Stats
48W - 54L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ABM18
Izanami
10
0 / 2 / 1
5,232
523
2,921
6,447
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
FknZilver
Fenrir
10
2 / 2 / 2
5,518
552
3,917
9,416
3,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
NursingPeak
Amaterasu
10
1 / 4 / 0
5,646
565
2,799
9,673
6,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 3 / 0
5,257
526
7,044
5,660
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
TheTraumatizerr
King Arthur
4
0 / 1 / 0
3,698
370
1,329
3,898
2,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aginor177
Cthulhu
10
0 / 1 / 4
6,150
615
4,389
8,080
5,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 1 / 1
6,904
690
5,009
7,908
6,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 1 / 0
6,429
643
4,717
5,387
2,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
SirSketchy
Hun Batz
11
1 / 0 / 2
5,913
591
1,004
7,045
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
warlockgeek
Morgan Le Fay
10
3 / 2 / 0
5,971
597
3,804
5,852
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
12
12
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
ABM18
Izanami
0
2
1
0.25
W
Cthulhu
Aginor177
Cthulhu
0
1
4
2
W
4
1
1
4.5
L
Fenrir
FknZilver
Fenrir
2
2
2
1.5
L
Amaterasu
NursingPeak
Amaterasu
1
4
0
0.25
L
2
3
0
0.67
W
4
1
0
4
W
Hun Batz
SirSketchy
Hun Batz
1
0
2
2
L
King Arthur
TheTraumatizerr
King Arthur
0
1
0
0
W
Morgan Le Fay
warlockgeek
Morgan Le Fay
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,010
Damage
18,923
35,094
Taken
34,272
16,214
Mitigated
18,314
9,078
Healing
12,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ABM18
Izanami
2,921
2,308
0
1,968
6,447
2,111
0
1,182
5,265
0
36,174
W
Cthulhu
Aginor177
Cthulhu
4,389
523
0
2,282
8,080
5,357
0
2,188
5,892
29,637
270
W
5,009
715
0
2,618
7,908
6,384
0
422
7,022
0
34,412
L
Fenrir
FknZilver
Fenrir
3,917
826
0
2,556
9,416
3,527
0
1,068
8,268
0
32,045
L
Amaterasu
NursingPeak
Amaterasu
2,799
898
0
2,815
9,673
6,419
0
0
9,673
0
33,004
L
7,044
3,478
0
615
5,660
2,081
0
4,080
1,118
28,039
1,043
W
4,717
2,132
0
1,647
5,387
2,018
752
483
4,904
0
43,027
W
Hun Batz
SirSketchy
Hun Batz
1,004
97
0
4,532
7,045
2,558
195
1,063
5,946
0
46,795
L
King Arthur
TheTraumatizerr
King Arthur
1,329
363
0
1,124
3,898
2,076
0
1,009
2,889
0
8,416
W
Morgan Le Fay
warlockgeek
Morgan Le Fay
3,804
180
0
1,039
5,852
1,997
252
3,001
2,851
23,974
1,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,351
Gold Earned
31,367
228
Minions Killed
289
0
Camps Cleared
0
822,250
Distance Traveled
968,830
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,232
523
71
7
0
173,323
0
W
Cthulhu
6,150
615
36
4
0
196,272
0
W
Nike
6,904
690
44
4
0
172,614
1
L
Fenrir
5,518
552
50
5
0
238,953
0
L
Amaterasu
5,646
565
50
5
0
165,482
0
L
Nu Wa
5,257
526
40
4
0
167,329
0
W
Neith
6,429
643
67
7
0
177,620
1
W
Hun Batz
5,913
591
82
8
0
236,060
0
L
King Arthur
3,698
370
17
2
0
77,163
0
W
Morgan Le Fay
5,971
597
60
6
0
186,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role