Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Sir ARABE
Baron Samedi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
StolenHarbor
Bakasura
Level 128
God Stats
25W - 13L
1,787 SR
Queue Stats
382W - 393L
1,349 Elo+
Solo
Team Averages
Level 127
1,596 SR
1,450 Elo+

VS

Team Averages
Level 131
1,560 SR
1,441 Elo+
Merlin
Merlin
NukeNationy
Merlin
Level 110
God Stats
11W - 14L
1,388 SR
Queue Stats
203W - 195L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
Retrox23xReaper
Sun Wukong
Level 139
God Stats
74W - 74L
1,544 SR
Queue Stats
151W - 155L
1,425 Elo+
Solo
Jormungandr
Jormungandr
SpiceMelange556
Jormungandr
Level 144
God Stats
0W - 1L
1,750 SR
Queue Stats
2W - 5L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
11 / 0 / 7
11,312
808
16,761
17,178
14,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Sir ARABE
Baron Samedi
17
8 / 1 / 9
11,407
815
17,313
9,384
5,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
StolenHarbor
Bakasura
15
0 / 2 / 14
9,934
710
7,712
14,675
8,230
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 6 / 0
9,096
650
7,014
11,086
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Retrox23xReaper
Sun Wukong
12
2 / 10 / 0
9,037
646
10,434
23,042
13,101
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
SpiceMelange556
Jormungandr
12
0 / 3 / 1
8,458
604
10,012
17,172
13,126
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
19
Kills
3
3
Deaths
19
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
0
7
14.5
L
Merlin
1
6
0
0.17
L
Sun Wukong
Retrox23xReaper
Sun Wukong
2
10
0
0.2
W
Baron Samedi
Sir ARABE
Baron Samedi
8
1
9
12.5
L
Jormungandr
SpiceMelange556
Jormungandr
0
3
1
0.17
W
Bakasura
StolenHarbor
Bakasura
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,786
Damage
27,460
41,237
Taken
51,300
28,916
Mitigated
30,014
17,908
Healing
3,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,761
3,896
0
4,154
17,178
14,689
321
6,244
10,500
0
28,709
L
Merlin
7,014
600
0
930
11,086
3,787
0
4,309
5,859
29,960
0
L
Sun Wukong
Retrox23xReaper
Sun Wukong
10,434
2,610
0
1,485
23,042
13,101
46
5,594
16,407
0
30,247
W
Baron Samedi
Sir ARABE
Baron Samedi
17,313
1,750
1,586
4,755
9,384
5,997
406
4,984
4,072
56,377
2,473
L
Jormungandr
SpiceMelange556
Jormungandr
10,012
1,786
146
775
17,172
13,126
0
5,414
10,228
41,593
0
W
Bakasura
StolenHarbor
Bakasura
7,712
5,376
106
7,307
14,675
8,230
2,339
4,662
9,587
0
28,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,653
Gold Earned
26,591
183
Minions Killed
157
0
Camps Cleared
0
826,365
Distance Traveled
709,734
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,312
808
22
2
0
284,437
0
L
Merlin
9,096
650
64
5
0
219,581
2
L
Sun Wukong
9,037
646
38
3
0
244,628
0
W
Baron Samedi
11,407
815
94
7
0
246,179
4
L
Jormungandr
8,458
604
55
4
0
245,525
7
W
Bakasura
9,934
710
67
5
0
295,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role