Player Matchup

Bakasura
Bakasura
Dshashun
Bakasura
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,533 Elo+
Solo
Achilles
Achilles
Dzdo
Achilles
Level 79
God Stats
16W - 15L
1,514 SR
Queue Stats
94W - 76L
1,426 Elo+
Solo
Izanami
Izanami
Nainville-Plage
Izanami
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,292 Elo+
Solo
Anubis
Anubis
Stern20
Anubis
Level 107
God Stats
68W - 58L
1,440 SR
Queue Stats
135W - 141L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
eyalthhk
Sun Wukong
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,563 Elo+
Solo
Team Averages
Level 88
1,491 SR
1,451 Elo+

VS

Team Averages
Level 85
1,609 SR
1,459 Elo+
Vulcan
Vulcan
Chimpster x
Vulcan
Level 59
God Stats
1W - 4L
1,517 SR
Queue Stats
455W - 402L
1,413 Elo+
Party 1
Sun Wukong
Sun Wukong
Faze-Argos7
Sun Wukong
Level 69
God Stats
9W - 7L
1,572 SR
Queue Stats
398W - 388L
1,457 Elo+
Solo
Mulan
Mulan
QuiiiCKSTeeeR
Mulan
Level 108
God Stats
31W - 15L
1,763 SR
Queue Stats
50W - 36L
1,551 Elo+
Solo
Neith
Neith
Vreyzor
Neith
Level 82
God Stats
8W - 3L
1,601 SR
Queue Stats
464W - 443L
1,483 Elo+
Solo
Ymir
Ymir
aeSonny
Ymir
Level 106
God Stats
3W - 1L
1,592 SR
Queue Stats
423W - 392L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dshashun
Bakasura
12
1 / 6 / 1
6,830
488
5,270
16,128
7,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Dzdo
Achilles
10
0 / 1 / 0
6,232
445
3,350
11,442
7,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 6 / 1
6,211
444
2,064
12,201
3,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Stern20
Anubis
11
0 / 7 / 0
6,407
458
4,858
11,698
5,031
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
eyalthhk
Sun Wukong
12
1 / 2 / 0
6,715
480
6,760
13,239
8,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
2 / 0 / 6
8,499
607
6,969
4,676
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Faze-Argos7
Sun Wukong
13
2 / 1 / 2
7,926
566
7,852
10,349
6,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 0 / 6
7,480
534
6,716
7,565
6,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Vreyzor
Neith
14
4 / 1 / 4
8,568
612
11,886
9,101
3,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ymir
aeSonny
Ymir
16
10 / 0 / 2
9,172
655
12,472
10,171
5,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
22
22
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vulcan
2
0
6
5
L
Bakasura
Dshashun
Bakasura
1
6
1
0.25
L
Achilles
Dzdo
Achilles
0
1
0
0
W
Sun Wukong
Faze-Argos7
Sun Wukong
2
1
2
3
L
0
6
1
0.08
W
4
0
6
7
L
Anubis
Stern20
Anubis
0
7
0
0
W
Neith
Vreyzor
Neith
4
1
4
6
W
Ymir
aeSonny
Ymir
10
0
2
11
L
Sun Wukong
eyalthhk
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,302
Damage
45,895
64,708
Taken
41,862
31,743
Mitigated
23,814
14,876
Healing
19,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
6,969
2,769
0
1,613
4,676
1,485
0
2,577
2,077
65,586
360
L
Bakasura
Dshashun
Bakasura
5,270
3,843
0
4,393
16,128
7,292
0
5,560
10,418
0
35,149
L
Achilles
Dzdo
Achilles
3,350
999
0
4,330
11,442
7,025
0
1,806
9,636
0
21,273
W
Sun Wukong
Faze-Argos7
Sun Wukong
7,852
1,380
0
5,313
10,349
6,465
59
0
9,517
0
48,546
L
2,064
1,404
0
829
12,201
3,494
0
655
11,506
0
39,713
W
6,716
1,389
0
2,432
7,565
6,685
340
360
7,138
0
34,217
L
Anubis
Stern20
Anubis
4,858
254
0
2,146
11,698
5,031
0
8,015
3,353
57,388
679
W
Neith
Vreyzor
Neith
11,886
6,852
0
5,572
9,101
3,961
1,319
0
8,916
0
73,920
W
Ymir
aeSonny
Ymir
12,472
3,614
0
4,434
10,171
5,218
31
1,907
7,944
80,843
1,112
L
Sun Wukong
eyalthhk
Sun Wukong
6,760
651
0
3,178
13,239
8,901
0
2,755
9,355
0
42,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,395
Gold Earned
41,645
336
Minions Killed
478
0
Camps Cleared
0
1,295,928
Distance Traveled
1,463,874
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,499
607
118
8
0
301,135
0
L
Bakasura
6,830
488
75
5
0
326,372
0
L
Achilles
6,232
445
27
2
0
243,773
0
W
Sun Wukong
7,926
566
73
5
0
288,655
0
L
Izanami
6,211
444
73
5
0
254,073
0
W
Mulan
7,480
534
48
3
0
307,862
1
L
Anubis
6,407
458
87
6
0
204,732
0
W
Neith
8,568
612
122
9
0
246,041
0
W
Ymir
9,172
655
117
8
0
320,181
0
L
Sun Wukong
6,715
480
74
5
0
266,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role