Player Matchup

King Arthur
King Arthur
AndrésIniesta
King Arthur
Level 249
God Stats
19W - 15L
1,593 SR
Queue Stats
151W - 145L
1,571 Elo+
Solo
Sylvanus
Sylvanus
Bluestreak48
Sylvanus
Level 173
God Stats
7W - 6L
1,676 SR
Queue Stats
189W - 184L
1,548 Elo+
Solo
Ganesha
Ganesha
Gr4ef
Ganesha
Level 126
God Stats
2W - 1L
1,318 SR
Queue Stats
78W - 87L
1,554 Elo+
Party 1
Janus
Janus
Troglodyteavi
Janus
Level 157
God Stats
3W - 8L
1,274 SR
Queue Stats
218W - 279L
1,488 Elo+
Party 1
Izanami
Izanami
ZurgGryphon
Izanami
Level 143
God Stats
7W - 2L
1,500 SR
Queue Stats
233W - 273L
1,468 Elo+
Party 1
Team Averages
Level 170
1,472 SR
1,526 Elo+

VS

Team Averages
Level 152
1,630 SR
1,558 Elo+
Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
HolyDenimDan
King Arthur
Level 134
God Stats
1W - 3L
1,698 SR
Queue Stats
54W - 40L
1,607 Elo+
Party 2
Chang'e
Chang'e
SmellyFrog
Chang'e
Level 157
God Stats
93W - 59L
1,783 SR
Queue Stats
370W - 324L
1,620 Elo+
Solo
Zeus
Zeus
buttlicker69420
Zeus
Level 145
God Stats
1W - 3L
1,667 SR
Queue Stats
57W - 56L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AndrésIniesta
King Arthur
14
4 / 0 / 0
7,910
719
7,320
8,190
6,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Bluestreak48
Sylvanus
11
5 / 2 / 3
6,559
596
6,311
8,330
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Gr4ef
Ganesha
11
0 / 0 / 4
6,274
570
2,813
7,423
6,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
5 / 0 / 2
6,889
626
5,103
4,029
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
ZurgGryphon
Izanami
13
1 / 0 / 2
6,958
633
4,082
5,452
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
1 / 1 / 0
5,164
469
2,533
6,861
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
 
Kuzenbo
10
0 / 1 / 1
4,927
448
2,661
8,693
8,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
HolyDenimDan
King Arthur
10
0 / 4 / 0
5,260
478
3,868
11,616
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
SmellyFrog
Chang'e
8
1 / 4 / 1
4,932
448
2,381
6,262
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 5 / 1
4,956
451
3,881
5,797
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
15
Kills
2
2
Deaths
15
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
1
0
1
L
Kuzenbo
 
Kuzenbo
0
1
1
0.5
W
King Arthur
AndrésIniesta
King Arthur
4
0
0
4
W
Sylvanus
Bluestreak48
Sylvanus
5
2
3
3.25
W
Ganesha
Gr4ef
Ganesha
0
0
4
2
L
King Arthur
HolyDenimDan
King Arthur
0
4
0
0
L
Chang'e
SmellyFrog
Chang'e
1
4
1
0.38
W
5
0
2
6
W
Izanami
ZurgGryphon
Izanami
1
0
2
2
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,629
Damage
15,324
33,424
Taken
39,229
20,247
Mitigated
19,623
11,885
Healing
8,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,533
1,104
0
2,272
6,861
2,392
0
1,814
5,047
0
26,097
L
Kuzenbo
 
Kuzenbo
2,661
1,316
51
1,616
8,693
8,013
0
3,646
5,047
22,005
0
W
King Arthur
AndrésIniesta
King Arthur
7,320
1,468
0
2,543
8,190
6,130
0
0
8,190
292
65,796
W
Sylvanus
Bluestreak48
Sylvanus
6,311
2,265
402
3,504
8,330
4,063
0
2,095
6,149
34,408
12,243
W
Ganesha
Gr4ef
Ganesha
2,813
540
0
1,750
7,423
6,283
0
3,477
3,772
19,651
1,263
L
King Arthur
HolyDenimDan
King Arthur
3,868
1,011
0
2,849
11,616
5,739
0
64
11,552
0
40,571
L
Chang'e
SmellyFrog
Chang'e
2,381
446
320
1,266
6,262
2,027
0
3,536
2,726
22,192
0
W
5,103
689
0
484
4,029
1,730
127
2,158
1,843
53,522
0
W
Izanami
ZurgGryphon
Izanami
4,082
2,382
0
3,202
5,452
2,041
627
824
4,547
0
73,473
L
3,881
1,216
0
270
5,797
1,452
0
4,205
1,592
28,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,590
Gold Earned
25,239
419
Minions Killed
241
0
Camps Cleared
0
1,061,170
Distance Traveled
973,295
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,164
469
50
5
0
201,531
0
L
Kuzenbo
4,927
448
24
2
0
223,685
0
W
King Arthur
7,910
719
108
10
0
217,876
0
W
Sylvanus
6,559
596
75
7
0
203,038
0
W
Ganesha
6,274
570
5
0
0
227,597
2
L
King Arthur
5,260
478
63
6
0
200,700
0
L
Chang'e
4,932
448
40
4
0
173,558
0
W
Janus
6,889
626
99
9
0
225,939
4
W
Izanami
6,958
633
132
12
0
186,720
0
L
Zeus
4,956
451
64
6
0
173,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role