Player Matchup

Ao Kuang
Ao Kuang
Aruca_H
Ao Kuang
Level 125
God Stats
15W - 19L
1,567 SR
Queue Stats
96W - 99L
1,421 Elo+
Party 1
Eset
Eset
Bama_Rex95
Eset
Level 123
God Stats
11W - 9L
1,468 SR
Queue Stats
182W - 170L
1,503 Elo+
Solo
Izanami
Izanami
Chesh00
Izanami
Level 122
God Stats
5W - 4L
1,387 SR
Queue Stats
117W - 111L
1,462 Elo+
Solo
Hercules
Hercules
GuilhermeAHP439
Hercules
Level 66
God Stats
1W - 2L
1,487 SR
Queue Stats
55W - 58L
1,407 Elo+
Party 1
Surtr
Surtr
RAS-Daryelis-_-
Surtr
Level 97
God Stats
222W - 194L
1,542 SR
Queue Stats
349W - 346L
1,499 Elo+
Solo
Team Averages
Level 107
1,490 SR
1,459 Elo+

VS

Team Averages
Level 86
1,510 SR
1,489 Elo+
Nu Wa
Nu Wa
HOOD PRODUCT
Nu Wa
Level 86
God Stats
81W - 47L
1,587 SR
Queue Stats
369W - 368L
1,540 Elo+
Party 3
Terra
Terra
IrishMonstr_69
Terra
Level 158
God Stats
1W - 1L
1,398 SR
Queue Stats
94W - 82L
1,463 Elo+
Party 2
Bake Kujira
Bake Kujira
fjdt
Bake Kujira
Level 82
God Stats
69W - 33L
1,699 SR
Queue Stats
365W - 366L
1,516 Elo+
Party 3
Bastet
Bastet
katlin654
Bastet
Level 53
God Stats
1W - 3L
1,332 SR
Queue Stats
52W - 62L
1,479 Elo+
Solo
Nut
Nut
mrwooten
Nut
Level 52
God Stats
5W - 4L
1,533 SR
Queue Stats
46W - 52L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aruca_H
Ao Kuang
15
3 / 3 / 0
8,658
509
7,211
17,729
7,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 5 / 1
7,874
463
7,838
11,683
3,668
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Chesh00
Izanami
13
1 / 3 / 1
7,588
446
9,733
10,778
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
10
0 / 4 / 2
6,802
400
8,049
17,362
10,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
0 / 1 / 1
7,196
423
5,793
17,213
14,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
9,012
530
14,815
9,608
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 4
8,443
497
5,896
16,552
13,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bake Kujira
fjdt
Bake Kujira
16
1 / 1 / 2
9,712
571
10,202
13,715
14,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
katlin654
Bastet
14
3 / 1 / 5
8,084
476
10,405
15,678
6,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

15
4 / 1 / 1
9,097
535
9,229
9,622
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
13
16
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Aruca_H
Ao Kuang
3
3
0
1
L
1
5
1
0.3
L
Izanami
Chesh00
Izanami
1
3
1
0.5
L
Hercules
0
4
2
0.25
W
4
1
6
7
W
1
1
4
3
L
0
1
1
0.5
W
Bake Kujira
fjdt
Bake Kujira
1
1
2
2
W
Bastet
katlin654
Bastet
3
1
5
5.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,624
Damage
50,547
74,765
Taken
65,175
39,711
Mitigated
42,499
24,474
Healing
18,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Aruca_H
Ao Kuang
7,211
1,768
0
8,675
17,729
7,090
0
5,035
12,558
62,219
0
L
7,838
443
14
1,933
11,683
3,668
0
5,979
5,704
76,623
1,148
L
Izanami
Chesh00
Izanami
9,733
6,767
0
2,018
10,778
3,734
0
3,334
7,444
0
67,969
L
Hercules
8,049
1,320
262
5,698
17,362
10,917
0
5,736
11,569
0
31,237
W
14,815
5,793
135
1,385
9,608
3,617
99
5,846
3,762
62,979
1,893
W
5,896
546
3,192
4,265
16,552
13,350
319
1,643
14,860
29,016
3,258
L
5,793
1,777
0
5,874
17,213
14,302
0
8,879
7,551
867
56,161
W
Bake Kujira
fjdt
Bake Kujira
10,202
4,611
0
3,605
13,715
14,671
0
3,721
9,289
94,613
4,311
W
Bastet
katlin654
Bastet
10,405
2,797
0
4,961
15,678
6,965
24
3,403
12,136
0
63,982
W
9,229
6,347
0
873
9,622
3,896
229
560
9,062
0
82,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,118
Gold Earned
44,348
469
Minions Killed
506
0
Camps Cleared
0
1,536,713
Distance Traveled
1,618,685
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,658
509
113
7
0
320,079
0
L
Eset
7,874
463
124
7
0
302,513
0
L
Izanami
7,588
446
113
7
0
316,732
6
L
Hercules
6,802
400
33
2
0
327,294
1
W
Nu Wa
9,012
530
95
6
0
299,702
0
W
Terra
8,443
497
38
2
0
335,931
5
L
Surtr
7,196
423
86
5
0
270,095
0
W
Bake Kujira
9,712
571
159
9
0
302,577
0
W
Bastet
8,084
476
77
5
0
377,789
0
W
Nut
9,097
535
137
8
0
302,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role