Player Matchup

Osiris
Osiris
ComicalCosme
Osiris
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,367 Elo+
Party 3
Artemis
Artemis
DaveMacaroni
Artemis
Level 76
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 80L
1,670 Elo+
Party 2
Anubis
Anubis
KidTocino
Anubis
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 29L
1,411 Elo+
Party 3
Anhur
Anhur
Lightinged
Anhur
Level 109
God Stats
2W - 1L
1,768 SR
Queue Stats
82W - 68L
1,670 Elo+
Party 2
Kali
Kali
Vague1n
Kali
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 75L
1,440 Elo+
Party 3
Team Averages
Level 108
1,554 SR
1,512 Elo+

VS

Team Averages
Level 102
1,383 SR
1,481 Elo+
Bake Kujira
Bake Kujira
AbarrotesDonChuy
Bake Kujira
Level 158
God Stats
2W - 5L
1,464 SR
Queue Stats
118W - 121L
1,507 Elo+
Party 4
Janus
Janus
Deadshoth990
Janus
Level 119
God Stats
0W - 1L
1,322 SR
Queue Stats
94W - 95L
1,472 Elo+
Party 4
Achilles
Achilles
GreatBattleMage
Achilles
Level 63
God Stats
8W - 6L
1,653 SR
Queue Stats
139W - 130L
1,482 Elo+
Party 1
King Arthur
King Arthur
Inimaesi
King Arthur
Level 69
God Stats
33W - 52L
1,341 SR
Queue Stats
173W - 175L
1,454 Elo+
Party 1
Neith
Neith
RAMBOKILL127
Neith
Level 99
God Stats
3W - 3L
1,134 SR
Queue Stats
319W - 295L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
0 / 3 / 4
7,935
529
4,966
11,310
6,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
DaveMacaroni
Artemis
15
5 / 4 / 5
9,111
607
12,101
10,667
4,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
KidTocino
Anubis
13
6 / 1 / 4
8,122
541
6,464
8,137
4,009
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
13
6 / 2 / 7
8,514
568
11,918
16,017
10,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kali
Vague1n
Kali
15
6 / 0 / 4
8,841
589
9,418
15,670
7,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
AbarrotesDonChuy
Bake Kujira
15
3 / 3 / 0
8,883
592
8,536
13,370
16,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 0
7,132
475
4,042
8,441
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
10
1 / 4 / 1
6,165
411
4,928
13,794
5,449
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Inimaesi
King Arthur
9
2 / 6 / 3
6,849
457
8,432
16,392
5,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
3 / 6 / 1
7,390
493
8,792
13,026
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
23
Kills
10
10
Deaths
23
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
AbarrotesDonChuy
Bake Kujira
3
3
0
1
W
Osiris
0
3
4
0.67
W
Artemis
DaveMacaroni
Artemis
5
4
5
1.88
L
1
4
0
0.25
L
Achilles
1
4
1
0.38
L
King Arthur
Inimaesi
King Arthur
2
6
3
0.58
W
Anubis
KidTocino
Anubis
6
1
4
8
W
Anhur
6
2
7
4.75
L
3
6
1
0.58
W
Kali
Vague1n
Kali
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,867
Damage
34,730
61,801
Taken
65,023
34,030
Mitigated
33,583
18,844
Healing
11,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
AbarrotesDonChuy
Bake Kujira
8,536
3,827
0
1,784
13,370
16,195
0
1,741
11,629
68,600
3,678
W
Osiris
4,966
2,621
0
700
11,310
6,801
0
5,114
5,628
0
69,631
W
Artemis
DaveMacaroni
Artemis
12,101
7,366
0
3,032
10,667
4,386
0
345
10,322
0
68,936
L
4,042
296
0
0
8,441
2,712
0
1,646
6,795
49,089
0
L
Achilles
4,928
916
0
5,317
13,794
5,449
0
2,345
11,449
0
35,615
L
King Arthur
Inimaesi
King Arthur
8,432
3,147
0
2,394
16,392
5,450
10
874
15,518
0
27,906
W
Anubis
KidTocino
Anubis
6,464
787
0
3,422
8,137
4,009
752
3,561
4,209
50,056
621
W
Anhur
11,918
6,510
0
4,054
16,017
10,887
0
1,038
14,899
2,874
33,067
L
8,792
3,315
0
2,139
13,026
3,777
0
74
12,952
0
46,794
W
Kali
Vague1n
Kali
9,418
3,886
0
7,636
15,670
7,947
486
1,693
13,840
0
61,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,523
Gold Earned
36,419
403
Minions Killed
333
0
Camps Cleared
0
1,425,541
Distance Traveled
1,393,097
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
8,883
592
111
7
0
223,043
4
W
Osiris
7,935
529
96
6
0
282,289
0
W
Artemis
9,111
607
106
7
0
249,250
0
L
Janus
7,132
475
86
6
0
292,429
0
L
Achilles
6,165
411
49
3
0
338,585
4
L
King Arthur
6,849
457
27
2
0
264,572
0
W
Anubis
8,122
541
64
4
0
275,585
5
W
Anhur
8,514
568
46
3
0
274,558
0
L
Neith
7,390
493
60
4
0
274,468
0
W
Kali
8,841
589
91
6
0
343,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role