Player Matchup

Danzaburou
Danzaburou
DIRtyD_FROmdA91O
Danzaburou
Level 155
God Stats
7W - 4L
1,500 SR
Queue Stats
504W - 601L
1,510 Elo+
Party 1
Bacchus
Bacchus
ISmokeBuddd23
Bacchus
Level 67
God Stats
43W - 41L
1,594 SR
Queue Stats
115W - 162L
1,508 Elo+
Party 1
Ravana
Ravana
KeNs_Sins
Ravana
Level 107
God Stats
1W - 1L
1,710 SR
Queue Stats
137W - 163L
1,475 Elo+
Party 1
Zeus
Zeus
exotic_dayung_og
Zeus
Level 122
God Stats
0W - 3L
1,306 SR
Queue Stats
245W - 329L
1,492 Elo+
Party 1
Achilles
Achilles
xoHADOUKEN
Achilles
Level 127
God Stats
1W - 6L
1,251 SR
Queue Stats
128W - 169L
1,450 Elo+
Party 1
Team Averages
Level 116
1,472 SR
1,487 Elo+

VS

Team Averages
Level 91
1,576 SR
1,538 Elo+
Bastet
Bastet
 
Bastet
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Calichicano831
Hachiman
Level 65
God Stats
27W - 17L
1,678 SR
Queue Stats
174W - 137L
1,596 Elo+
Party 2
Cthulhu
Cthulhu
Hiikuh
Cthulhu
Level 164
God Stats
2W - 0L
1,729 SR
Queue Stats
111W - 95L
1,562 Elo+
Solo
Hades
Hades
Krathos7802
Hades
Level 64
God Stats
1W - 1L
1,231 SR
Queue Stats
121W - 115L
1,470 Elo+
Solo
King Arthur
King Arthur
molegaming
King Arthur
Level 65
God Stats
5W - 4L
1,741 SR
Queue Stats
184W - 147L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DIRtyD_FROmdA91O
Danzaburou
16
5 / 3 / 1
9,860
580
10,341
15,953
6,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bacchus
12
1 / 5 / 4
7,896
464
9,410
18,806
23,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
KeNs_Sins
Ravana
13
2 / 5 / 2
7,928
466
7,684
14,059
6,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 1
7,299
429
7,015
12,530
4,354
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
xoHADOUKEN
Achilles
15
1 / 3 / 1
8,146
479
9,723
17,789
17,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
7 / 1 / 8
9,508
559
14,917
17,346
7,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
14
4 / 2 / 6
8,821
519
13,338
12,424
4,598
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Hiikuh
Cthulhu
13
1 / 3 / 12
8,659
509
9,106
14,249
12,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 2 / 4
10,273
604
8,583
14,033
6,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
molegaming
King Arthur
15
2 / 1 / 2
9,230
543
11,822
18,375
17,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
9
Kills
20
20
Deaths
9
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
1
8
11
W
Hachiman
4
2
6
3.5
L
Danzaburou
DIRtyD_FROmdA91O
Danzaburou
5
3
1
1.83
W
Cthulhu
Hiikuh
Cthulhu
1
3
12
2.33
L
Bacchus
1
5
4
0.6
L
Ravana
KeNs_Sins
Ravana
2
5
2
0.6
W
6
2
4
4
L
0
4
1
0.13
W
King Arthur
molegaming
King Arthur
2
1
2
3
L
Achilles
xoHADOUKEN
Achilles
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,173
Damage
57,766
79,137
Taken
76,427
58,843
Mitigated
49,282
27,876
Healing
30,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
14,917
4,622
0
9,095
17,346
7,657
54
3,805
13,496
0
82,381
W
Hachiman
13,338
9,108
0
6,574
12,424
4,598
248
2,690
9,734
0
77,328
L
Danzaburou
DIRtyD_FROmdA91O
Danzaburou
10,341
4,821
0
8,548
15,953
6,997
2,510
2,954
12,995
0
94,172
W
Cthulhu
Hiikuh
Cthulhu
9,106
697
98
3,143
14,249
12,321
46
6,836
7,279
34,958
0
L
Bacchus
9,410
570
227
4,849
18,806
23,113
0
4,566
14,057
29,004
0
L
Ravana
KeNs_Sins
Ravana
7,684
2,253
0
4,240
14,059
6,932
0
3,402
10,537
0
48,721
W
8,583
674
1,408
7,290
14,033
6,881
784
4,424
9,609
71,090
1,497
L
7,015
963
0
3,814
12,530
4,354
0
5,109
7,153
50,795
0
W
King Arthur
molegaming
King Arthur
11,822
2,135
0
2,981
18,375
17,825
0
802
16,464
463
73,920
L
Achilles
xoHADOUKEN
Achilles
9,723
1,947
0
6,198
17,789
17,447
0
939
16,790
0
55,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,129
Gold Earned
46,491
413
Minions Killed
477
0
Camps Cleared
0
1,537,569
Distance Traveled
1,671,995
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,508
559
106
6
0
391,254
0
W
Hachiman
8,821
519
91
5
0
323,487
0
L
Danzaburou
9,860
580
151
9
0
287,155
0
W
Cthulhu
8,659
509
40
2
0
326,091
6
L
Bacchus
7,896
464
33
2
0
334,446
2
L
Ravana
7,928
466
71
4
0
301,465
0
W
Hades
10,273
604
136
8
0
301,721
2
L
Zeus
7,299
429
86
5
0
283,105
4
W
King Arthur
9,230
543
104
6
0
329,442
0
L
Achilles
8,146
479
72
4
0
331,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role