Player Matchup

Bacchus
Bacchus
Diamond V
Raianator0421
Bacchus
Diamond V
Level 171
God Stats
6W - 6L
1,740 SR
Queue Stats
380W - 322L
2,115 MMR
Party 1
Medusa
Medusa
Platinum V
Renegade42k
Medusa
Platinum V
Level 117
God Stats
169W - 135L
1,565 SR
Queue Stats
353W - 282L
1,625 MMR
Party 1
Vulcan
Vulcan
Platinum V
Sniper Bolt
Vulcan
Platinum V
Level 118
God Stats
51W - 47L
1,633 SR
Queue Stats
131W - 134L
1,800 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,646 SR
1,847 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,511 SR
1,643 MMR
Surtr
Surtr
Gold I
JeremyrH
Surtr
Gold I
Level 124
God Stats
3W - 8L
1,327 SR
Queue Stats
87W - 86L
1,711 MMR
Party 2
Eset
Eset
Gold III
iizu
Eset
Gold III
Level 126
God Stats
5W - 7L
1,541 SR
Queue Stats
81W - 83L
1,587 MMR
Party 2
Danzaburou
Danzaburou
Gold V
mauito1809
Danzaburou
Gold V
Level 154
God Stats
4W - 2L
1,665 SR
Queue Stats
60W - 72L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
8 / 3 / 9
11,198
800
12,658
16,499
20,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Medusa
14
7 / 7 / 6
11,118
794
11,965
15,310
7,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
15
2 / 2 / 12
10,486
749
17,323
10,292
5,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ne ZhaThothAchillesCharonOdin

VS

Bans
GebAresBellonaAgniShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
JeremyrH
Surtr
15
4 / 4 / 5
9,948
711
9,570
19,067
17,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Eset
iizu
Eset
14
1 / 8 / 6
10,030
716
7,992
12,504
4,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
mauito1809
Danzaburou
16
7 / 5 / 3
12,392
885
11,670
16,308
7,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
17
Kills
12
12
Deaths
17
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Surtr
JeremyrH
Surtr
4
4
5
1.63
W
Bacchus
8
3
9
4.17
W
Medusa
7
7
6
1.43
W
Vulcan
2
2
12
4
L
Eset
iizu
Eset
1
8
6
0.5
L
Danzaburou
mauito1809
Danzaburou
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,946
Damage
29,232
42,101
Taken
47,879
33,199
Mitigated
29,951
5,628
Healing
6,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
JeremyrH
Surtr
9,570
2,311
0
1,861
19,067
17,595
0
10,641
7,288
1,118
29,742
W
Bacchus
12,658
1,536
0
2,238
16,499
20,756
477
2,936
12,584
26,900
1,853
W
Medusa
11,965
4,202
0
833
15,310
7,113
1,711
2,592
11,960
0
45,676
W
Vulcan
17,323
8,446
0
2,557
10,292
5,330
659
2,030
7,794
53,153
1,716
L
Eset
iizu
Eset
7,992
108
231
1,560
12,504
4,994
0
7,938
3,689
36,214
0
L
Danzaburou
mauito1809
Danzaburou
11,670
4,624
0
2,434
16,308
7,362
832
7,439
8,105
0
46,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,802
Gold Earned
32,370
198
Minions Killed
164
0
Camps Cleared
0
794,547
Distance Traveled
739,590
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,948
711
41
3
0
267,460
0
W
Bacchus
11,198
800
21
2
0
265,595
0
W
Medusa
11,118
794
77
6
0
242,758
0
W
Vulcan
10,486
749
100
7
0
286,194
0
L
Eset
10,030
716
55
4
0
235,781
9
L
Danzaburou
12,392
885
68
5
0
236,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role