Player Matchup

Bellona
Bellona
Bronze III
Debilidad
Bellona
Bronze III
Level 156
God Stats
1W - 0L
1,498 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 156
1,498 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 46
1,500 SR
1,400 MMR
Chang'e
Chang'e
Bronze III
SHEW22
Chang'e
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Debilidad
Bellona
17
2 / 0 / 0
12,315
947
9,106
16,151
13,362
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
KaliZeusAh Muzen CabUllrHachiman

VS

Bans
BastetErlang ShenOdinSun WukongAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
SHEW22
Chang'e
15
0 / 2 / 0
9,828
756
4,523
13,771
5,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
Debilidad
Bellona
2
0
0
2
L
Chang'e
SHEW22
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,106
Damage
4,523
16,151
Taken
13,771
13,362
Mitigated
5,580
10,364
Healing
3,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Debilidad
Bellona
9,106
3,102
0
10,364
16,151
13,362
1,297
5,198
10,953
0
81,595
L
Chang'e
SHEW22
Chang'e
4,523
372
0
3,105
13,771
5,580
0
146
13,625
46,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,315
Gold Earned
9,828
127
Minions Killed
80
10
Camps Cleared
0
272,818
Distance Traveled
225,970
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,315
947
127
10
10
272,818
1
L
Chang'e
9,828
756
80
6
0
225,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role