Player Matchup

Merlin
Merlin
Hail_the_King94
Merlin
Level 88
God Stats
2W - 0L
1,715 SR
Queue Stats
24W - 33L
1,377 Elo+
Party 3
Neith
Neith
JohnSilver6615
Neith
Level 89
God Stats
2W - 2L
1,304 SR
Queue Stats
72W - 78L
1,355 Elo+
Solo
Baron Samedi
Baron Samedi
JonesBones141
Baron Samedi
Level 28
God Stats
2W - 2L
1,319 SR
Queue Stats
58W - 110L
1,313 Elo+
Solo
Ah Puch
Ah Puch
Nika_HitoHito_
Ah Puch
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 30L
1,410 Elo+
Party 3
Nike
Nike
nnnechto
Nike
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
265W - 285L
1,386 Elo+
Solo
Team Averages
Level 52
1,468 SR
1,368 Elo+

VS

Team Averages
Level 69
1,591 SR
1,419 Elo+
Nike
Nike
Darthleo2015
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 108L
1,302 Elo+
Party 2
Cthulhu
Cthulhu
FridgeMagnet847
Cthulhu
Level 55
God Stats
4W - 2L
1,769 SR
Queue Stats
99W - 77L
1,463 Elo+
Party 1
Ishtar
Ishtar
Spartacus777267
Ishtar
Level 65
God Stats
11W - 11L
1,502 SR
Queue Stats
337W - 339L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
Temprah
Baron Samedi
Level 76
God Stats
1W - 2L
1,493 SR
Queue Stats
119W - 96L
1,463 Elo+
Party 1
Sol
Sol
blackhawk973
Sol
Level 122
God Stats
1W - 2L
1,692 SR
Queue Stats
20W - 24L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 13
9,981
713
10,632
7,014
3,615
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 2 / 13
10,610
758
11,225
12,170
6,489
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
JonesBones141
Baron Samedi
16
3 / 4 / 10
10,040
717
15,219
12,147
6,462
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 1 / 11
10,834
774
24,329
7,406
3,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
18
4 / 1 / 12
10,607
758
6,739
19,226
17,732
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
8,849
632
5,322
12,260
7,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 4 / 5
9,864
705
12,629
18,218
23,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 3 / 4
8,857
633
7,891
12,015
5,553
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Temprah
Baron Samedi
15
4 / 5 / 3
9,193
657
16,623
17,666
9,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 3 / 5
9,742
696
10,711
12,492
5,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
30
18
Kills
9
9
Deaths
19
59
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
2
4
5
1.13
W
2
1
13
8.5
W
4
2
13
5.25
W
Baron Samedi
JonesBones141
Baron Samedi
3
4
10
2
W
5
1
11
10.5
L
1
3
4
1
L
Baron Samedi
Temprah
Baron Samedi
4
5
3
1.1
L
1
3
5
1.17
W
Nike
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,144
Damage
53,176
57,963
Taken
72,651
38,175
Mitigated
52,172
29,048
Healing
23,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,322
524
0
792
12,260
7,426
0
9,570
2,690
3,364
7,840
L
12,629
26
1,939
1,443
18,218
23,492
0
11,616
6,602
23,124
210
W
10,632
431
401
657
7,014
3,615
1,801
5,069
1,945
22,463
213
W
11,225
3,733
2,952
5,595
12,170
6,489
3,228
8,287
3,883
0
27,921
W
Baron Samedi
JonesBones141
Baron Samedi
15,219
825
3,554
3,678
12,147
6,462
676
9,606
2,541
23,036
0
W
24,329
184
1,508
1,247
7,406
3,877
672
5,530
1,876
47,205
0
L
7,891
1,315
1,338
736
12,015
5,553
0
8,416
3,599
0
18,944
L
Baron Samedi
Temprah
Baron Samedi
16,623
317
5,389
6,361
17,666
9,712
0
11,114
6,552
26,489
0
L
10,711
2,084
2,288
3,607
12,492
5,989
0
9,375
3,117
31,862
1,389
W
Nike
6,739
263
1,579
7,877
19,226
17,732
414
13,006
6,220
0
16,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,072
Gold Earned
46,505
165
Minions Killed
161
0
Camps Cleared
0
1,326,636
Distance Traveled
1,211,671
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,849
632
8
1
0
229,514
0
L
Cthulhu
9,864
705
28
2
0
280,193
0
W
Merlin
9,981
713
22
2
0
232,510
0
W
Neith
10,610
758
36
3
0
252,045
0
W
Baron Samedi
10,040
717
27
2
0
262,577
0
W
Ah Puch
10,834
774
56
4
0
286,258
0
L
Ishtar
8,857
633
34
2
0
233,938
0
L
Baron Samedi
9,193
657
23
2
0
244,853
0
L
Sol
9,742
696
68
5
0
223,173
0
W
Nike
10,607
758
24
2
0
293,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role