Player Matchup

Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold II
Arturo bike2934
Bellona
Gold II
Level 108
God Stats
2W - 3L
1,748 SR
Queue Stats
215W - 221L
1,465 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
Cypress96
Ah Muzen Cab
Silver III
Level 86
God Stats
0W - 1L
1,188 SR
Queue Stats
17W - 24L
1,492 MMR
Solo
Athena
Athena
Gold IV
EGO CHECK 27
Athena
Gold IV
Level 204
God Stats
2W - 4L
1,469 SR
Queue Stats
328W - 336L
1,459 MMR
Solo
Izanami
Izanami
Silver II
Medcrafter
Izanami
Silver II
Level 125
God Stats
4W - 9L
1,615 SR
Queue Stats
16W - 29L
1,451 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,504 SR
1,473 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,618 SR
1,467 MMR
Hades
Hades
Gold IV
Coltssuperfan87
Hades
Gold IV
Level 149
God Stats
47W - 23L
1,690 SR
Queue Stats
107W - 96L
1,421 MMR
Solo
Thor
Thor
Gold III
HyddynReaper
Thor
Gold III
Level 150
God Stats
25W - 15L
1,798 SR
Queue Stats
80W - 76L
1,522 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
MrLeo714
Heimdallr
Gold IV
Level 128
God Stats
10W - 9L
1,603 SR
Queue Stats
54W - 57L
1,469 MMR
Solo
Sylvanus
Sylvanus
Silver III
Signaturee
Sylvanus
Silver III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,416 MMR
Solo
Vulcan
Vulcan
Gold III
Smokeythebearr
Vulcan
Gold III
Level 125
God Stats
8W - 5L
1,500 SR
Queue Stats
83W - 79L
1,507 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 2 / 0
7,050
542
6,817
11,670
7,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 1 / 1
6,540
503
3,061
10,919
7,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ah Muzen Cab
Cypress96
Ah Muzen Cab
11
0 / 3 / 2
6,377
491
3,584
6,550
2,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Athena
9
1 / 1 / 2
6,354
489
2,462
8,687
6,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Medcrafter
Izanami
10
0 / 5 / 1
6,109
470
2,714
8,606
2,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AresNeithAwilixCharybdis

VS

Bans
DanzaburouLancelotHerculesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
7,289
561
5,716
9,283
4,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
3 / 1 / 5
7,643
588
4,260
9,458
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
MrLeo714
Heimdallr
14
5 / 0 / 1
8,131
625
6,029
5,449
2,674
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Signaturee
Sylvanus
12
0 / 1 / 6
7,202
554
3,146
8,978
7,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 1 / 2
8,443
649
7,066
4,381
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
12
12
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
2
0
1.5
L
1
1
1
1.5
W
1
2
0
0.5
L
Ah Muzen Cab
Cypress96
Ah Muzen Cab
0
3
2
0.33
L
Athena
1
1
2
2
W
3
1
5
5.5
L
Izanami
Medcrafter
Izanami
0
5
1
0.1
W
Heimdallr
MrLeo714
Heimdallr
5
0
1
5.5
W
Sylvanus
Signaturee
Sylvanus
0
1
6
3
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,638
Damage
26,217
46,432
Taken
37,549
25,879
Mitigated
20,331
9,326
Healing
16,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,817
2,502
0
3,307
11,670
7,822
0
5,270
5,853
0
47,302
L
3,061
1,244
0
1,127
10,919
7,142
50
2,814
8,105
0
58,867
W
5,716
675
0
4,905
9,283
4,660
0
497
8,271
41,240
2,619
L
Ah Muzen Cab
Cypress96
Ah Muzen Cab
3,584
325
0
372
6,550
2,044
0
2,980
3,570
0
48,620
L
Athena
2,462
639
1,296
2,184
8,687
6,405
0
2,556
6,068
18,235
0
W
4,260
1,060
0
5,028
9,458
3,773
0
279
9,135
0
60,641
L
Izanami
Medcrafter
Izanami
2,714
1,946
0
1,040
8,606
2,466
323
1,342
7,264
0
39,585
W
Heimdallr
MrLeo714
Heimdallr
6,029
2,767
0
1,698
5,449
2,674
623
597
4,756
0
57,119
W
Sylvanus
Signaturee
Sylvanus
3,146
1,009
708
3,264
8,978
7,513
393
1,428
7,550
35,415
9,801
W
7,066
2,875
0
823
4,381
1,711
0
87
4,294
72,918
791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,430
Gold Earned
38,708
355
Minions Killed
510
0
Camps Cleared
0
1,319,200
Distance Traveled
1,336,033
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,050
542
71
5
0
242,079
1
L
Bellona
6,540
503
101
8
0
293,125
0
W
Hades
7,289
561
95
7
0
250,846
2
L
Ah Muzen Cab
6,377
491
88
7
0
263,923
2
L
Athena
6,354
489
18
1
0
283,711
4
W
Thor
7,643
588
115
9
0
297,598
6
L
Izanami
6,109
470
77
6
0
236,362
2
W
Heimdallr
8,131
625
99
8
0
272,432
0
W
Sylvanus
7,202
554
88
7
0
234,559
3
W
Vulcan
8,443
649
113
9
0
280,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role