Player Matchup

Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Derrieretoi23
Arachne
Level 47
God Stats
21W - 10L
1,597 SR
Queue Stats
50W - 68L
1,358 Elo+
Party 1
Kuzenbo
Kuzenbo
ROGNAREK01
Kuzenbo
Level 126
God Stats
17W - 11L
1,616 SR
Queue Stats
240W - 231L
1,357 Elo+
Solo
Team Averages
Level 79
1,543 SR
1,443 Elo+

VS

Team Averages
Level 94
1,504 SR
1,449 Elo+
Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
I-Tokino_
Ix Chel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,392 Elo+
Solo
Gilgamesh
Gilgamesh
StraaxTurtle
Gilgamesh
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
93W - 99L
1,474 Elo+
Solo
Thanatos
Thanatos
francisav
Thanatos
Level 98
God Stats
72W - 71L
1,521 SR
Queue Stats
333W - 346L
1,427 Elo+
Solo
Ra
Ra
oO-ATheNoN-Oo
Ra
Level 103
God Stats
15W - 18L
1,500 SR
Queue Stats
211W - 201L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 1 / 0
5,324
666
4,753
8,559
5,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kukulkan
 
Kukulkan
9
0 / 0 / 3
5,194
649
2,795
2,283
773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
 
Rama
8
0 / 0 / 5
4,590
574
3,097
3,444
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
10
6 / 0 / 0
5,645
706
3,029
6,029
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
ROGNAREK01
Kuzenbo
8
0 / 1 / 3
5,037
630
2,745
5,389
3,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 3 / 0
4,227
528
3,218
6,544
2,011
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ix Chel
I-Tokino_
Ix Chel
7
0 / 2 / 1
4,443
555
2,850
4,997
2,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
StraaxTurtle
Gilgamesh
7
0 / 2 / 1
4,363
545
4,516
7,304
5,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
francisav
Thanatos
4
1 / 0 / 0
3,584
448
1,080
1,530
504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
4,789
599
767
3,686
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
8
Kills
2
2
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
0
2
W
Kukulkan
 
Kukulkan
0
0
3
1.5
W
Rama
 
Rama
0
0
5
2.5
L
Anhur
 
Anhur
1
3
0
0.33
W
Arachne
6
0
0
6
L
Ix Chel
I-Tokino_
Ix Chel
0
2
1
0.25
W
Kuzenbo
ROGNAREK01
Kuzenbo
0
1
3
1.5
L
Gilgamesh
StraaxTurtle
Gilgamesh
0
2
1
0.25
L
Thanatos
francisav
Thanatos
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,419
Damage
12,431
25,704
Taken
24,061
13,013
Mitigated
12,264
12,678
Healing
5,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,753
1,256
0
4,846
8,559
5,279
0
0
8,124
0
34,292
W
Kukulkan
 
Kukulkan
2,795
232
0
779
2,283
773
0
727
1,498
34,692
2,579
W
Rama
 
Rama
3,097
2,754
0
1,811
3,444
1,214
0
1,380
2,064
0
31,150
L
Anhur
 
Anhur
3,218
1,186
0
2,180
6,544
2,011
0
1,918
4,626
0
22,512
W
Arachne
3,029
2,105
0
3,788
6,029
2,129
0
408
5,621
0
36,492
L
Ix Chel
I-Tokino_
Ix Chel
2,850
690
170
1,657
4,997
2,668
0
1,453
3,544
17,763
1,045
W
Kuzenbo
ROGNAREK01
Kuzenbo
2,745
869
0
1,454
5,389
3,618
10
978
4,411
17,143
0
L
Gilgamesh
StraaxTurtle
Gilgamesh
4,516
1,602
0
495
7,304
5,761
0
0
6,849
0
21,557
L
Thanatos
francisav
Thanatos
1,080
403
0
1,350
1,530
504
0
0
1,497
0
8,683
L
767
114
0
0
3,686
1,320
0
2,162
1,524
29,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,790
Gold Earned
21,406
246
Minions Killed
180
0
Camps Cleared
0
829,557
Distance Traveled
636,585
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,324
666
54
7
0
159,440
0
W
Kukulkan
5,194
649
61
8
0
147,053
0
W
Rama
4,590
574
54
7
0
151,843
0
L
Anhur
4,227
528
50
6
0
141,324
0
W
Arachne
5,645
706
62
8
0
208,411
0
L
Ix Chel
4,443
555
25
3
0
136,659
0
W
Kuzenbo
5,037
630
15
2
0
162,810
0
L
Gilgamesh
4,363
545
33
4
0
151,783
0
L
Thanatos
3,584
448
14
2
0
61,188
0
L
Ra
4,789
599
58
7
0
145,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role