Player Matchup

Hades
Hades
Boise2men
Hades
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,568 Elo+
Party 2
Sun Wukong
Sun Wukong
ITheMonkeyManI
Sun Wukong
Level 145
God Stats
1W - 3L
1,455 SR
Queue Stats
98W - 85L
1,570 Elo+
Party 3
Anubis
Anubis
Seeyotos
Anubis
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,572 Elo+
Solo
Lancelot
Lancelot
Zob02
Lancelot
Level 154
God Stats
10W - 7L
1,611 SR
Queue Stats
142W - 128L
1,602 Elo+
Party 3
Camazotz
Camazotz
xStickLeex
Camazotz
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,565 Elo+
Party 2
Team Averages
Level 138
1,513 SR
1,575 Elo+

VS

Team Averages
Level 132
1,548 SR
1,592 Elo+
Ullr
Ullr
 
Ullr
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
IssacNewton
Zeus
Level 154
God Stats
2W - 1L
1,185 SR
Queue Stats
145W - 133L
1,512 Elo+
Solo
Charon
Charon
LlavateLasManos
Charon
Level 160
God Stats
19W - 6L
1,861 SR
Queue Stats
222W - 213L
1,559 Elo+
Party 1
Horus
Horus
TheGKey
Horus
Level 145
God Stats
2W - 0L
1,727 SR
Queue Stats
7W - 5L
1,782 Elo+
Solo
Eset
Eset
chaoticdonkey
Eset
Level 148
God Stats
7W - 5L
1,468 SR
Queue Stats
228W - 224L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Boise2men
Hades
14
1 / 4 / 5
8,164
816
7,814
13,507
8,964
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
ITheMonkeyManI
Sun Wukong
13
0 / 3 / 4
7,406
741
6,878
12,236
9,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Seeyotos
Anubis
14
0 / 4 / 3
7,858
786
6,467
8,964
4,801
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
Zob02
Lancelot
14
2 / 1 / 4
7,809
781
8,306
12,391
9,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
xStickLeex
Camazotz
15
4 / 2 / 3
8,385
839
9,741
13,503
7,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
6 / 1 / 7
8,958
896
10,054
10,084
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 0 / 6
9,041
904
17,841
3,537
2,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 2 / 10
8,256
826
6,307
10,199
10,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
TheGKey
Horus
14
1 / 2 / 9
7,949
795
8,726
12,971
8,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 2 / 4
8,213
821
6,360
8,626
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
7
Kills
14
14
Deaths
7
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
1
7
9.5
L
Hades
Boise2men
Hades
1
4
5
0.88
L
Sun Wukong
ITheMonkeyManI
Sun Wukong
0
3
4
0.67
W
5
0
6
8
W
1
2
10
3
L
Anubis
Seeyotos
Anubis
0
4
3
0.38
W
Horus
TheGKey
Horus
1
2
9
2.75
L
Lancelot
Zob02
Lancelot
2
1
4
4
W
1
2
4
1.5
L
Camazotz
xStickLeex
Camazotz
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,206
Damage
49,288
60,601
Taken
45,417
40,076
Mitigated
28,276
15,582
Healing
14,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
10,054
3,789
0
206
10,084
4,249
0
3,630
6,080
0
21,722
L
Hades
Boise2men
Hades
7,814
945
335
4,256
13,507
8,964
0
5,944
7,563
27,701
874
L
Sun Wukong
ITheMonkeyManI
Sun Wukong
6,878
792
0
1,312
12,236
9,086
0
6,872
5,364
0
18,121
W
17,841
1,100
0
829
3,537
2,028
0
815
2,722
43,784
0
W
6,307
1,167
0
2,406
10,199
10,103
0
4,157
5,864
17,179
1,347
L
Anubis
Seeyotos
Anubis
6,467
85
0
2,689
8,964
4,801
0
4,176
4,788
31,426
0
W
Horus
TheGKey
Horus
8,726
4,136
3,918
5,001
12,971
8,368
0
3,308
9,430
0
14,776
L
Lancelot
Zob02
Lancelot
8,306
881
0
3,225
12,391
9,890
15
7,152
5,239
0
18,765
W
6,360
389
515
1,449
8,626
3,528
0
2,088
6,317
25,541
0
L
Camazotz
xStickLeex
Camazotz
9,741
1,519
0
3,765
13,503
7,335
26
6,209
7,294
0
23,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,622
Gold Earned
42,417
215
Minions Killed
190
0
Camps Cleared
0
1,092,694
Distance Traveled
1,066,804
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,958
896
26
3
0
195,803
0
L
Hades
8,164
816
57
6
0
188,810
0
L
Sun Wukong
7,406
741
29
3
0
227,537
0
W
Zeus
9,041
904
66
7
0
208,213
0
W
Charon
8,256
826
31
3
0
221,677
1
L
Anubis
7,858
786
69
7
0
192,596
0
W
Horus
7,949
795
17
2
0
234,318
0
L
Lancelot
7,809
781
25
3
0
250,629
0
W
Eset
8,213
821
50
5
0
206,793
3
L
Camazotz
8,385
839
35
4
0
233,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role