Player Matchup

King Arthur
King Arthur
Gold V
Hykiri
King Arthur
Gold V
Level 232
God Stats
8W - 21L
1,462 SR
Queue Stats
43W - 60L
1,369 MMR
Party 1
Bakasura
Bakasura
Silver IV
LAGGIlIN
Bakasura
Silver IV
Level 92
God Stats
8W - 5L
1,683 SR
Queue Stats
72W - 99L
1,166 MMR
Solo
Artio
Artio
Silver V
Vaelushyn
Artio
Silver V
Level 227
God Stats
9W - 16L
1,650 SR
Queue Stats
53W - 100L
731 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 184
1,598 SR
1,089 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,505 SR
1,141 MMR
Fenrir
Fenrir
Silver II
ImFearedMost
Fenrir
Silver II
Level 127
God Stats
1W - 2L
1,730 SR
Queue Stats
278W - 278L
1,194 MMR
Party 2
Sun Wukong
Sun Wukong
Silver V
MaliciousDFC
Sun Wukong
Silver V
Level 124
God Stats
0W - 3L
1,400 SR
Queue Stats
5W - 25L
1,032 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
meowman420
Zhong Kui
Silver I
Level 155
God Stats
9W - 12L
1,384 SR
Queue Stats
320W - 332L
1,196 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hykiri
King Arthur
17
1 / 0 / 7
10,526
658
10,214
18,286
21,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
LAGGIlIN
Bakasura
17
5 / 2 / 3
11,571
723
24,558
22,520
14,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Vaelushyn
Artio
17
3 / 3 / 6
10,762
673
7,519
16,752
18,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
VulcanAchillesKuzenboKukulkanMulan

VS

Bans
BacchusXing TianAgniSurtrThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 3 / 2
9,890
618
7,037
15,937
16,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
MaliciousDFC
Sun Wukong
16
2 / 2 / 2
10,411
651
9,498
16,480
17,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
meowman420
Zhong Kui
15
2 / 4 / 2
10,291
643
22,498
19,124
17,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
9
Kills
5
5
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Hykiri
King Arthur
1
0
7
4.5
L
Fenrir
1
3
2
0.67
W
Bakasura
LAGGIlIN
Bakasura
5
2
3
3.25
L
Sun Wukong
MaliciousDFC
Sun Wukong
2
2
2
1.5
W
Artio
Vaelushyn
Artio
3
3
6
2
L
Zhong Kui
meowman420
Zhong Kui
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,291
Damage
39,033
57,558
Taken
51,541
54,973
Mitigated
51,868
23,769
Healing
8,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Hykiri
King Arthur
10,214
100
0
6,403
18,286
21,837
134
7,912
10,374
2,338
36,522
L
Fenrir
7,037
982
278
2,328
15,937
16,826
162
2,053
10,932
0
34,062
W
Bakasura
LAGGIlIN
Bakasura
24,558
12,752
0
8,104
22,520
14,389
2,416
7,880
14,348
0
51,263
L
Sun Wukong
MaliciousDFC
Sun Wukong
9,498
1,171
0
1,428
16,480
17,852
0
2,885
11,068
0
32,704
W
Artio
Vaelushyn
Artio
7,519
189
1,789
7,473
16,752
18,747
273
6,258
10,494
25,532
2,054
L
Zhong Kui
meowman420
Zhong Kui
22,498
2,543
0
4,664
19,124
17,190
132
1,359
14,691
63,279
3,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,859
Gold Earned
30,592
173
Minions Killed
182
0
Camps Cleared
0
899,833
Distance Traveled
800,607
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,526
658
48
3
0
288,999
0
L
Fenrir
9,890
618
33
2
0
269,384
0
W
Bakasura
11,571
723
89
6
0
300,839
0
L
Sun Wukong
10,411
651
36
2
0
281,404
0
W
Artio
10,762
673
36
2
0
309,995
7
L
Zhong Kui
10,291
643
113
7
0
249,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role