Player Matchup

Olorun
Olorun
Ioss you
Olorun
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,406 Elo+
Solo
Danzaburou
Danzaburou
TheCurse0fJack
Danzaburou
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
29W - 47L
1,247 Elo+
Party 2
Chaac
Chaac
johncryst
Chaac
Level 32
God Stats
4W - 14L
1,303 SR
Queue Stats
30W - 47L
1,247 Elo+
Party 2
Team Averages
Level 42
1,434 SR
1,300 Elo+

VS

Team Averages
Level 49
1,616 SR
1,448 Elo+
Artemis
Artemis
Fancy Glass
Artemis
Level 67
God Stats
3W - 0L
1,739 SR
Queue Stats
400W - 391L
1,514 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Fancy QU33N
Morgan Le Fay
Level 36
God Stats
16W - 18L
1,470 SR
Queue Stats
127W - 108L
1,471 Elo+
Party 1
Bacchus
Bacchus
Hoxinho
Bacchus
Level 45
God Stats
8W - 2L
1,638 SR
Queue Stats
44W - 43L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ioss you
Olorun
13
0 / 3 / 3
9,598
600
4,457
10,399
4,407
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
TheCurse0fJack
Danzaburou
16
3 / 4 / 2
11,220
701
9,571
17,872
7,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
johncryst
Chaac
16
3 / 6 / 3
11,320
708
13,433
20,152
15,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fancy Glass
Artemis
18
4 / 1 / 7
11,527
720
14,886
11,636
5,471
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Fancy QU33N
Morgan Le Fay
18
7 / 2 / 4
12,307
769
17,065
12,890
6,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Hoxinho
Bacchus
16
2 / 4 / 7
10,634
665
8,508
14,027
17,854
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
13
13
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
Fancy Glass
Artemis
4
1
7
7.5
W
Morgan Le Fay
Fancy QU33N
Morgan Le Fay
7
2
4
4.5
W
Bacchus
Hoxinho
Bacchus
2
4
7
1.38
L
Olorun
Ioss you
Olorun
0
3
3
0.5
L
Danzaburou
TheCurse0fJack
Danzaburou
3
4
2
1
L
Chaac
johncryst
Chaac
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,461
Damage
40,459
48,423
Taken
38,553
27,365
Mitigated
29,763
9,885
Healing
7,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Fancy Glass
Artemis
14,886
6,610
0
4,567
11,636
5,471
2,069
1,034
10,363
0
61,859
W
Morgan Le Fay
Fancy QU33N
Morgan Le Fay
17,065
629
0
2,095
12,890
6,438
180
1,114
11,156
53,191
0
W
Bacchus
Hoxinho
Bacchus
8,508
905
0
1,076
14,027
17,854
174
2,338
11,395
17,162
690
L
Olorun
Ioss you
Olorun
4,457
1,242
533
1,992
10,399
4,407
495
4,315
5,760
30,163
0
L
Danzaburou
TheCurse0fJack
Danzaburou
9,571
2,822
82
1,450
17,872
7,298
668
9,447
7,805
0
40,899
L
Chaac
johncryst
Chaac
13,433
1,029
231
5,597
20,152
15,660
85
10,053
9,470
0
39,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,138
Gold Earned
34,468
181
Minions Killed
198
0
Camps Cleared
0
741,414
Distance Traveled
840,971
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,527
720
77
5
0
270,858
0
W
Morgan Le Fay
12,307
769
111
7
0
287,719
0
W
Bacchus
10,634
665
10
1
0
282,394
0
L
Olorun
9,598
600
52
3
0
182,388
1
L
Danzaburou
11,220
701
69
4
0
272,051
0
L
Chaac
11,320
708
60
4
0
286,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role