Player Matchup

Hera
Hera
Gold II
 
Hera
Gold II
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
ChecoFuHer
Ares
Gold IV
Level 149
God Stats
11W - 5L
1,828 SR
Queue Stats
270W - 286L
1,492 MMR
Solo
Susano
Susano
Bronze III
MiniMachine16
Susano
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,519 MMR
Solo
King Arthur
King Arthur
Bronze III
perchecho
King Arthur
Bronze III
Level 118
God Stats
0W - 1L
1,331 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Cupid
Cupid
Gold III
sebtugo
Cupid
Gold III
Level 155
God Stats
20W - 15L
1,499 SR
Queue Stats
163W - 160L
1,502 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 158
1,532 SR
1,503 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 158
1,447 SR
1,505 MMR
Agni
Agni
Bronze III
 
Agni
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
BurtonGuster773
Cthulhu
Gold IV
Level 148
God Stats
1W - 1L
1,244 SR
Queue Stats
186W - 199L
1,490 MMR
Solo
Bellona
Bellona
Gold I
ZmansNut
Bellona
Gold I
Level 165
God Stats
5W - 3L
1,493 SR
Queue Stats
218W - 211L
1,518 MMR
Party 1
Set
Set
Gold I
jaymizal
Set
Gold I
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
218W - 211L
1,517 MMR
Party 1
Rama
Rama
Bronze III
zNiv
Rama
Bronze III
Level 161
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 17L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 0 / 0
5,911
591
3,208
4,232
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 0
4,854
485
2,689
10,421
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 1 / 0
4,702
470
2,652
9,712
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
perchecho
King Arthur
7
0 / 10 / 0
4,486
449
5,110
12,348
5,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
sebtugo
Cupid
10
0 / 0 / 0
4,879
488
2,952
5,123
1,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArachneBacchusBake Kujira

VS

Bans
PeleThorTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
1 / 1 / 0
5,252
525
4,341
5,879
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 1
5,541
554
3,672
7,447
5,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
ZmansNut
Bellona
12
9 / 0 / 1
7,491
749
10,902
12,050
8,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 3
5,449
545
2,166
7,255
3,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rama
zNiv
Rama
11
1 / 0 / 0
5,938
594
5,210
3,108
1,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
12
12
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
0
0
1
W
Agni
 
Agni
1
1
0
1
W
0
0
1
0.5
L
0
1
0
0
L
0
1
0
0
W
Bellona
ZmansNut
Bellona
9
0
1
9.5
W
1
0
3
2.5
L
King Arthur
perchecho
King Arthur
0
10
0
0
L
Cupid
sebtugo
Cupid
0
0
0
0
W
Rama
zNiv
Rama
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,611
Damage
26,291
41,836
Taken
35,739
19,277
Mitigated
20,584
10,396
Healing
14,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
3,208
277
0
1,385
4,232
1,488
156
2,024
1,910
43,851
1,720
W
Agni
 
Agni
4,341
664
0
2,145
5,879
2,008
0
2,340
3,539
39,247
0
W
3,672
699
0
1,978
7,447
5,422
0
2,157
5,290
22,495
1,175
L
2,689
191
0
2,892
10,421
6,857
153
2,327
8,058
23,830
0
L
2,652
777
0
4,014
9,712
3,262
0
1,769
7,705
0
34,437
W
Bellona
ZmansNut
Bellona
10,902
6,679
0
7,519
12,050
8,217
0
0
12,050
0
58,487
W
2,166
1,231
0
513
7,255
3,804
0
595
6,660
0
37,360
L
King Arthur
perchecho
King Arthur
5,110
1,694
0
251
12,348
5,786
0
0
12,348
0
23,478
L
Cupid
sebtugo
Cupid
2,952
1,778
75
1,779
5,123
1,884
0
1,177
3,946
0
38,935
W
Rama
zNiv
Rama
5,210
4,555
0
1,854
3,108
1,133
0
756
2,352
0
56,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,832
Gold Earned
29,671
269
Minions Killed
360
0
Camps Cleared
0
986,540
Distance Traveled
1,042,311
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,911
591
77
8
0
187,178
2
W
Agni
5,252
525
65
7
0
225,067
0
W
Cthulhu
5,541
554
25
3
0
199,608
5
L
Ares
4,854
485
31
3
0
207,093
4
L
Susano
4,702
470
62
6
0
231,583
0
W
Bellona
7,491
749
100
10
0
202,378
0
W
Set
5,449
545
60
6
0
216,815
0
L
King Arthur
4,486
449
32
3
0
192,040
0
L
Cupid
4,879
488
67
7
0
168,646
1
W
Rama
5,938
594
110
11
0
198,443
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role