Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BreaMarie253
Ah Muzen Cab
Level 104
God Stats
0W - 2L
1,177 SR
Queue Stats
22W - 22L
1,507 Elo+
Solo
Agni
Agni
Hex-Bocath_Fatal
Agni
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 135L
1,471 Elo+
Party 1
Amaterasu
Amaterasu
OkinaYume
Amaterasu
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 4L
1,854 Elo+
Solo
Da Ji
Da Ji
UmWhatHowOhOk
Da Ji
Level 35
God Stats
5W - 7L
1,484 SR
Queue Stats
38W - 46L
1,311 Elo+
Solo
Cerberus
Cerberus
toco-surdo
Cerberus
Level 26
God Stats
4W - 3L
1,876 SR
Queue Stats
15W - 26L
1,398 Elo+
Party 1
Team Averages
Level 72
1,508 SR
1,508 Elo+

VS

Team Averages
Level 90
1,502 SR
1,526 Elo+
Chang'e
Chang'e
Astrophyisics-
Chang'e
Level 87
God Stats
11W - 10L
1,528 SR
Queue Stats
125W - 122L
1,518 Elo+
Solo
Khepri
Khepri
EssenceHall
Khepri
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,575 Elo+
Solo
Danzaburou
Danzaburou
NotToXiCzPRz
Danzaburou
Level 99
God Stats
18W - 15L
1,448 SR
Queue Stats
89W - 68L
1,545 Elo+
Solo
Bakasura
Bakasura
Syrinium
Bakasura
Level 47
God Stats
5W - 2L
1,535 SR
Queue Stats
295W - 305L
1,464 Elo+
Solo
Guan Yu
Guan Yu
wartaco924
Guan Yu
Level 179
God Stats
7W - 6L
1,500 SR
Queue Stats
148W - 166L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BreaMarie253
Ah Muzen Cab
14
1 / 4 / 1
8,335
463
7,542
13,062
4,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 4 / 2
8,780
488
7,877
10,458
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
OkinaYume
Amaterasu
13
0 / 3 / 2
8,456
470
8,753
17,069
12,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 3 / 2
8,845
491
9,883
14,405
6,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
toco-surdo
Cerberus
12
1 / 6 / 3
7,861
437
3,643
18,144
14,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 2
9,094
505
9,735
11,113
4,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Khepri
16
2 / 0 / 8
9,743
541
7,045
10,468
10,743
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
NotToXiCzPRz
Danzaburou
17
2 / 1 / 3
9,477
527
7,741
11,143
5,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bakasura
Syrinium
Bakasura
16
8 / 3 / 2
9,689
538
13,319
20,697
9,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
wartaco924
Guan Yu
16
3 / 1 / 3
9,859
548
10,477
15,635
14,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
7
Kills
19
20
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
Ah Muzen Cab
BreaMarie253
Ah Muzen Cab
1
4
1
0.38
W
Khepri
2
0
8
6
L
1
4
2
0.5
W
Danzaburou
NotToXiCzPRz
Danzaburou
2
1
3
3.5
L
Amaterasu
OkinaYume
Amaterasu
0
3
2
0.33
W
Bakasura
Syrinium
Bakasura
8
3
2
3
L
4
3
2
1.67
L
Cerberus
toco-surdo
Cerberus
1
6
3
0.42
W
Guan Yu
wartaco924
Guan Yu
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,698
Damage
48,317
73,138
Taken
69,056
41,809
Mitigated
44,970
17,732
Healing
28,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,735
531
1,861
3,739
11,113
4,967
0
2,544
8,520
65,950
0
L
Ah Muzen Cab
BreaMarie253
Ah Muzen Cab
7,542
2,529
0
2,352
13,062
4,955
276
1,961
10,595
0
59,989
W
Khepri
7,045
1,107
0
2,496
10,468
10,743
101
2,678
7,790
30,384
1,287
L
7,877
932
0
1,100
10,458
3,512
0
4,777
5,273
58,720
3,360
W
Danzaburou
NotToXiCzPRz
Danzaburou
7,741
2,860
0
4,688
11,143
5,052
2,773
442
10,701
0
86,317
L
Amaterasu
OkinaYume
Amaterasu
8,753
3,069
0
7,571
17,069
12,255
569
2,482
14,146
0
63,993
W
Bakasura
Syrinium
Bakasura
13,319
7,037
0
10,485
20,697
9,590
215
2,931
17,672
0
65,081
L
9,883
2,745
0
1,572
14,405
6,331
0
3,664
10,176
0
67,984
L
Cerberus
toco-surdo
Cerberus
3,643
226
0
5,137
18,144
14,756
125
5,306
11,122
28,176
0
W
Guan Yu
wartaco924
Guan Yu
10,477
848
435
4,362
15,635
14,618
454
2,636
12,136
5,879
57,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,277
Gold Earned
47,862
460
Minions Killed
503
0
Camps Cleared
0
1,563,029
Distance Traveled
1,771,478
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,094
505
122
7
0
350,717
2
L
Ah Muzen Cab
8,335
463
91
5
0
300,136
2
W
Khepri
9,743
541
30
2
0
349,256
0
L
Agni
8,780
488
103
6
0
310,889
3
W
Danzaburou
9,477
527
133
7
0
277,103
0
L
Amaterasu
8,456
470
104
6
0
285,866
0
W
Bakasura
9,689
538
106
6
0
431,669
0
L
Da Ji
8,845
491
100
6
0
327,204
0
L
Cerberus
7,861
437
62
3
0
338,934
8
W
Guan Yu
9,859
548
112
6
0
362,733
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role