Player Matchup

Charybdis
Charybdis
JurtSkrt
Charybdis
Level 98
God Stats
0W - 1L
1,218 SR
Queue Stats
10W - 6L
1,743 Elo+
Solo
Odin
Odin
Latentlebron
Odin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,488 Elo+
Solo
Yu Huang
Yu Huang
SniffNCheetos
Yu Huang
Level 166
God Stats
4W - 2L
1,513 SR
Queue Stats
24W - 21L
1,528 Elo+
Solo
Team Averages
Level 103
1,411 SR
1,587 Elo+

VS

Team Averages
Level 104
1,536 SR
1,588 Elo+
Sol
Sol
Dhapsis
Sol
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,704 Elo+
Solo
Chiron
Chiron
Spetro22
Chiron
Level 143
God Stats
8W - 2L
1,666 SR
Queue Stats
207W - 208L
1,587 Elo+
Solo
Chaac
Chaac
TsunamiStriker
Chaac
Level 64
God Stats
28W - 30L
1,443 SR
Queue Stats
598W - 656L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JurtSkrt
Charybdis
12
1 / 2 / 0
7,447
745
5,672
8,861
3,021
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 1
6,335
634
2,956
11,716
9,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
SniffNCheetos
Yu Huang
10
0 / 4 / 0
6,134
613
6,164
8,034
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
4 / 0 / 4
8,343
834
10,242
9,067
5,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Spetro22
Chiron
14
2 / 0 / 6
7,860
786
6,970
5,965
2,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
3 / 1 / 5
7,852
785
7,901
8,694
6,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
9
9
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
4
0
4
6
L
Charybdis
JurtSkrt
Charybdis
1
2
0
0.5
L
0
3
1
0.17
L
Yu Huang
SniffNCheetos
Yu Huang
0
4
0
0
W
Chiron
Spetro22
Chiron
2
0
6
5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,792
Damage
25,113
28,611
Taken
23,726
15,462
Mitigated
14,234
1,211
Healing
8,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
10,242
4,351
0
3,853
9,067
5,440
1,622
2,573
6,208
42,788
7,035
L
Charybdis
JurtSkrt
Charybdis
5,672
2,271
0
591
8,861
3,021
0
2,259
6,588
0
35,043
L
2,956
798
0
380
11,716
9,286
0
3,656
8,026
0
9,275
L
Yu Huang
SniffNCheetos
Yu Huang
6,164
519
0
240
8,034
3,155
0
3,486
4,522
23,742
619
W
Chiron
Spetro22
Chiron
6,970
1,170
767
2,145
5,965
2,112
247
1,249
4,568
0
30,057
W
7,901
623
0
2,186
8,694
6,682
584
1,889
6,605
0
26,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,916
Gold Earned
24,055
124
Minions Killed
145
0
Camps Cleared
0
560,867
Distance Traveled
571,117
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,343
834
61
6
0
189,678
0
L
Charybdis
7,447
745
64
6
0
176,798
0
L
Odin
6,335
634
14
1
0
206,963
0
L
Yu Huang
6,134
613
46
5
0
177,106
0
W
Chiron
7,860
786
51
5
0
188,092
0
W
Chaac
7,852
785
33
3
0
193,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role