Player Matchup

Hachiman
Hachiman
Diamond IV
Baz2013
Hachiman
Diamond IV
Level 177
God Stats
7W - 10L
1,575 SR
Queue Stats
115W - 102L
1,916 MMR
Solo
Ares
Ares
Platinum V
Knawl
Ares
Platinum V
Level 76
God Stats
2W - 2L
1,399 SR
Queue Stats
40W - 34L
1,608 MMR
Solo
King Arthur
King Arthur
Platinum III
LEAUS
King Arthur
Platinum III
Level 109
God Stats
4W - 4L
1,158 SR
Queue Stats
323W - 308L
1,826 MMR
Solo
Chang'e
Chang'e
Platinum II
Moonlîght
Chang'e
Platinum II
Level 161
God Stats
78W - 49L
1,733 SR
Queue Stats
256W - 249L
1,958 MMR
Party 2
Kali
Kali
Platinum III
cyberspero
Kali
Platinum III
Level 153
God Stats
23W - 19L
1,718 SR
Queue Stats
96W - 99L
1,877 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,517 SR
1,837 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 159
1,537 SR
1,811 MMR
Serqet
Serqet
Platinum II
 
Serqet
Platinum II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
Bunnyol
Erlang Shen
Gold II
Level 159
God Stats
6W - 5L
1,910 SR
Queue Stats
60W - 60L
1,880 MMR
Party 1
Chiron
Chiron
Platinum V
Chelo921
Chiron
Platinum V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 92L
1,983 MMR
Party 1
Bacchus
Bacchus
Gold I
DJL4
Bacchus
Gold I
Level 158
God Stats
5W - 5L
1,500 SR
Queue Stats
285W - 277L
1,818 MMR
Solo
Janus
Janus
Platinum IV
SL FeaRz
Janus
Platinum IV
Level 156
God Stats
0W - 2L
1,276 SR
Queue Stats
169W - 161L
1,874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Baz2013
Hachiman
18
8 / 1 / 5
11,239
702
12,424
9,457
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
Knawl
Ares
13
2 / 3 / 13
8,917
557
9,712
14,373
13,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
LEAUS
King Arthur
15
2 / 1 / 1
9,454
591
12,838
15,940
20,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Moonlîght
Chang'e
16
4 / 1 / 5
10,063
629
9,251
9,816
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 1 / 4
8,492
531
6,580
12,254
5,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ArachneKuzenboThorSusano

VS

Bans
AgniAo KuangThanatosBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
1 / 2 / 3
7,944
497
5,314
14,082
5,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Bunnyol
Erlang Shen
13
2 / 3 / 0
7,792
487
10,446
20,680
17,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
Chelo921
Chiron
13
3 / 6 / 0
7,957
497
4,876
12,808
4,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
DJL4
Bacchus
12
0 / 5 / 4
7,358
460
6,037
14,375
14,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Janus
SL FeaRz
Janus
13
1 / 3 / 0
7,694
481
6,795
7,908
3,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
7
7
Deaths
19
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
2
3
1.25
W
Hachiman
Baz2013
Hachiman
8
1
5
10.5
L
Erlang Shen
Bunnyol
Erlang Shen
2
3
0
0.67
L
Chiron
Chelo921
Chiron
3
6
0
0.5
L
Bacchus
DJL4
Bacchus
0
5
4
0.4
W
Ares
Knawl
Ares
2
3
13
2.83
W
King Arthur
LEAUS
King Arthur
2
1
1
2.5
W
Chang'e
Moonlîght
Chang'e
4
1
5
6.5
L
Janus
SL FeaRz
Janus
1
3
0
0.33
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,805
Damage
33,468
61,840
Taken
69,853
46,452
Mitigated
45,137
24,417
Healing
22,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,314
1,215
0
5,643
14,082
5,925
0
3,786
10,296
0
70,749
W
Hachiman
Baz2013
Hachiman
12,424
6,488
0
6,029
9,457
3,705
0
1,923
7,244
0
117,915
L
Erlang Shen
Bunnyol
Erlang Shen
10,446
6,301
0
10,283
20,680
17,409
0
2,629
18,051
0
58,186
L
Chiron
Chelo921
Chiron
4,876
2,268
263
2,253
12,808
4,380
0
2,050
10,758
0
59,034
L
Bacchus
DJL4
Bacchus
6,037
927
0
3,105
14,375
14,031
0
5,099
9,276
21,505
0
W
Ares
Knawl
Ares
9,712
1,506
0
1,595
14,373
13,204
0
4,891
9,278
25,662
0
W
King Arthur
LEAUS
King Arthur
12,838
2,227
0
1,870
15,940
20,142
48
435
15,442
557
78,631
W
Chang'e
Moonlîght
Chang'e
9,251
655
2,265
6,014
9,816
3,810
85
3,910
5,328
86,236
3,332
L
Janus
SL FeaRz
Janus
6,795
500
0
918
7,908
3,392
0
5,464
2,444
65,526
0
W
6,580
2,376
0
6,644
12,254
5,591
0
1,629
10,263
0
63,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,165
Gold Earned
38,745
583
Minions Killed
474
0
Camps Cleared
0
1,637,077
Distance Traveled
1,637,170
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,944
497
124
8
0
380,249
8
W
Hachiman
11,239
702
175
11
0
294,697
0
L
Erlang Shen
7,792
487
91
6
0
319,714
0
L
Chiron
7,957
497
107
7
0
293,160
0
L
Bacchus
7,358
460
21
1
0
321,825
2
W
Ares
8,917
557
20
1
0
324,411
5
W
King Arthur
9,454
591
132
8
0
274,856
0
W
Chang'e
10,063
629
173
11
0
356,414
7
L
Janus
7,694
481
131
8
0
322,222
3
W
Kali
8,492
531
83
5
0
386,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role