Player Matchup

Shiva
Shiva
 
Shiva
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mudd_Butt11
Danzaburou
Level 124
God Stats
29W - 14L
1,530 SR
Queue Stats
335W - 320L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
THE_CA_OUTLAW
Nu Wa
Level 114
God Stats
1W - 0L
1,892 SR
Queue Stats
17W - 18L
1,461 Elo+
Party 1
Arachne
Arachne
TossSaladsAllDay
Arachne
Level 106
God Stats
7W - 7L
1,592 SR
Queue Stats
12W - 13L
1,532 Elo+
Party 1
Sylvanus
Sylvanus
thefireblaster93
Sylvanus
Level 128
God Stats
4W - 3L
1,462 SR
Queue Stats
45W - 43L
1,478 Elo+
Party 1
Team Averages
Level 120
1,595 SR
1,483 Elo+

VS

Team Averages
Level 114
1,555 SR
1,496 Elo+
Cernunnos
Cernunnos
Afgana-Rand
Cernunnos
Level 114
God Stats
5W - 8L
1,711 SR
Queue Stats
38W - 38L
1,526 Elo+
Party 3
Gilgamesh
Gilgamesh
Chikcin
Gilgamesh
Level 65
God Stats
1W - 3L
1,481 SR
Queue Stats
53W - 46L
1,513 Elo+
Solo
Merlin
Merlin
JuiceMcDaniels
Merlin
Level 151
God Stats
144W - 145L
1,513 SR
Queue Stats
431W - 432L
1,430 Elo+
Party 2
Loki
Loki
Super-Rio26
Loki
Level 160
God Stats
133W - 134L
1,424 SR
Queue Stats
535W - 531L
1,430 Elo+
Party 2
Ymir
Ymir
juicefizz
Ymir
Level 79
God Stats
26W - 28L
1,648 SR
Queue Stats
27W - 32L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
2 / 0 / 1
8,268
551
8,783
12,902
11,142
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Danzaburou
Mudd_Butt11
Danzaburou
13
1 / 0 / 3
7,847
523
8,602
9,691
4,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 3 / 2
7,571
505
4,528
8,182
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 2
7,440
496
6,065
11,602
4,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 2
7,968
531
6,513
16,070
12,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Afgana-Rand
Cernunnos
12
3 / 1 / 0
6,611
441
9,102
8,388
3,283
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Chikcin
Gilgamesh
13
0 / 1 / 0
7,453
497
7,283
14,923
15,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 0 / 0
9,187
612
5,842
5,552
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 1 / 2
7,181
479
6,253
10,534
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
11
0 / 3 / 1
6,896
460
5,537
13,374
11,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
6
Kills
6
6
Deaths
6
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
1
2.5
L
Cernunnos
Afgana-Rand
Cernunnos
3
1
0
3
L
Gilgamesh
Chikcin
Gilgamesh
0
1
0
0
L
3
0
0
3
W
Danzaburou
Mudd_Butt11
Danzaburou
1
0
3
2.5
L
0
1
2
1
W
0
3
2
0.33
W
1
1
2
2
L
Ymir
0
3
1
0.17
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,491
Damage
34,017
58,447
Taken
52,771
34,977
Mitigated
35,516
25,527
Healing
17,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,783
1,960
0
3,494
12,902
11,142
239
0
12,188
0
54,002
L
Cernunnos
Afgana-Rand
Cernunnos
9,102
4,116
0
2,827
8,388
3,283
0
1,713
6,675
0
49,173
L
Gilgamesh
Chikcin
Gilgamesh
7,283
2,164
0
1,732
14,923
15,085
0
447
13,276
0
52,482
L
5,842
0
0
2,204
5,552
1,886
0
2,693
2,859
77,290
2,401
W
Danzaburou
Mudd_Butt11
Danzaburou
8,602
3,464
0
4,027
9,691
4,493
2,274
2,003
7,688
0
71,367
L
6,253
294
0
5,961
10,534
3,951
0
1,566
8,886
0
70,416
W
4,528
1,199
24
1,415
8,182
2,577
0
3,585
4,115
56,983
0
W
6,065
4,691
0
6,673
11,602
4,335
734
1,684
9,640
0
60,160
L
Ymir
5,537
317
253
4,062
13,374
11,311
0
4,337
8,990
31,713
0
W
6,513
1,991
3,754
6,140
16,070
12,430
244
3,218
12,852
28,873
2,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,094
Gold Earned
37,328
425
Minions Killed
460
0
Camps Cleared
0
1,453,316
Distance Traveled
1,469,549
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,268
551
84
6
0
270,883
0
L
Cernunnos
6,611
441
93
6
0
276,319
0
L
Gilgamesh
7,453
497
89
6
0
268,310
1
L
Merlin
9,187
612
136
9
0
300,097
5
W
Danzaburou
7,847
523
113
8
0
278,242
0
L
Loki
7,181
479
100
7
0
332,513
0
W
Nu Wa
7,571
505
106
7
0
269,496
11
W
Arachne
7,440
496
87
6
0
369,027
0
L
Ymir
6,896
460
42
3
0
292,310
4
W
Sylvanus
7,968
531
35
2
0
265,668
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role