Player Matchup

Charybdis
Charybdis
II-GOAT-II1
Charybdis
Level 157
God Stats
4W - 0L
1,500 SR
Queue Stats
189W - 159L
1,575 Elo+
Solo
Cu Chulainn
Cu Chulainn
NumeratorBaron
Cu Chulainn
Level 213
God Stats
9W - 8L
1,626 SR
Queue Stats
358W - 269L
1,632 Elo+
Solo
Vulcan
Vulcan
WetMoldyButt
Vulcan
Level 159
God Stats
5W - 1L
1,698 SR
Queue Stats
102W - 82L
1,560 Elo+
Solo
Sobek
Sobek
WheelsTheLegMan
Sobek
Level 159
God Stats
9W - 1L
1,917 SR
Queue Stats
238W - 222L
1,590 Elo+
Solo
Chaac
Chaac
WorthyProduct65
Chaac
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
209W - 181L
1,567 Elo+
Solo
Team Averages
Level 169
1,648 SR
1,585 Elo+

VS

Team Averages
Level 167
1,533 SR
1,531 Elo+
Hel
Hel
 
Hel
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Foogazy Ns
Rama
Level 158
God Stats
17W - 21L
1,178 SR
Queue Stats
239W - 230L
1,569 Elo+
Solo
Tsukuyomi
Tsukuyomi
Frahstie
Tsukuyomi
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,496 Elo+
Party 1
Hun Batz
Hun Batz
Smith3y
Hun Batz
Level 143
God Stats
1W - 3L
1,799 SR
Queue Stats
170W - 146L
1,595 Elo+
Solo
Xing Tian
Xing Tian
SmokesLetsG0
Xing Tian
Level 206
God Stats
2W - 2L
1,689 SR
Queue Stats
104W - 113L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
II-GOAT-II1
Charybdis
11
0 / 0 / 2
6,110
611
5,919
7,884
2,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
NumeratorBaron
Cu Chulainn
12
3 / 0 / 0
7,109
711
9,165
10,718
6,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
12
1 / 1 / 1
6,498
650
5,374
4,330
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 3
5,877
588
2,446
7,053
5,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 1 / 1
5,767
577
3,790
6,792
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
3 / 1 / 0
6,315
632
3,829
4,563
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

8
0 / 2 / 2
4,691
469
3,974
6,366
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Frahstie
Tsukuyomi
9
0 / 2 / 0
4,578
458
3,639
9,759
6,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
Smith3y
Hun Batz
9
0 / 1 / 2
4,810
481
3,474
10,414
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
SmokesLetsG0
Xing Tian
8
0 / 2 / 2
4,776
478
2,667
9,300
5,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
3
3
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
1
0
3
L
0
2
2
0.5
L
Tsukuyomi
Frahstie
Tsukuyomi
0
2
0
0
W
Charybdis
II-GOAT-II1
Charybdis
0
0
2
1
W
Cu Chulainn
NumeratorBaron
Cu Chulainn
3
0
0
3
L
Hun Batz
Smith3y
Hun Batz
0
1
2
1
L
Xing Tian
SmokesLetsG0
Xing Tian
0
2
2
0.5
W
Vulcan
1
1
1
1.5
W
1
1
3
2.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,694
Damage
17,583
36,777
Taken
40,402
18,840
Mitigated
18,824
14,653
Healing
13,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,829
226
0
1,348
4,563
1,192
0
2,110
2,273
51,470
0
L
3,974
2,881
0
848
6,366
1,851
0
649
5,717
0
29,449
L
Tsukuyomi
Frahstie
Tsukuyomi
3,639
771
0
3,144
9,759
6,909
0
512
9,229
0
26,462
W
Charybdis
II-GOAT-II1
Charybdis
5,919
2,902
0
4,142
7,884
2,733
572
682
7,202
0
49,737
W
Cu Chulainn
NumeratorBaron
Cu Chulainn
9,165
931
0
3,974
10,718
6,137
401
505
9,693
0
59,203
L
Hun Batz
Smith3y
Hun Batz
3,474
726
0
5,236
10,414
3,135
0
2,170
8,144
0
39,087
L
Xing Tian
SmokesLetsG0
Xing Tian
2,667
185
254
2,236
9,300
5,737
0
1,979
7,297
11,511
718
W
Vulcan
5,374
2,136
0
1,004
4,330
1,302
0
2,601
1,729
47,918
733
W
2,446
143
0
3,121
7,053
5,433
0
1,328
5,725
15,918
0
W
3,790
878
0
2,412
6,792
3,235
0
1,210
5,544
0
37,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,361
Gold Earned
25,170
341
Minions Killed
284
0
Camps Cleared
0
1,046,455
Distance Traveled
1,033,748
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,315
632
108
11
0
224,753
3
L
Rama
4,691
469
56
6
0
178,210
0
L
Tsukuyomi
4,578
458
36
4
0
183,722
0
W
Charybdis
6,110
611
84
8
0
181,082
0
W
Cu Chulainn
7,109
711
93
9
0
206,792
0
L
Hun Batz
4,810
481
68
7
0
232,265
1
L
Xing Tian
4,776
478
16
2
0
214,798
0
W
Vulcan
6,498
650
94
9
0
209,730
0
W
Sobek
5,877
588
16
2
0
223,055
2
W
Chaac
5,767
577
54
5
0
225,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role