Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BreckaLeyend
Nu Wa
Level 155
God Stats
7W - 3L
1,517 SR
Queue Stats
141W - 137L
1,558 Elo+
Solo
Ravana
Ravana
C4 op42
Ravana
Level 228
God Stats
4W - 2L
1,684 SR
Queue Stats
290W - 275L
1,519 Elo+
Solo
Neith
Neith
KevZWarrior
Neith
Level 115
God Stats
3W - 3L
1,822 SR
Queue Stats
101W - 88L
1,542 Elo+
Solo
Fenrir
Fenrir
savagemonk
Fenrir
Level 193
God Stats
3W - 3L
1,500 SR
Queue Stats
243W - 224L
1,581 Elo+
Solo
Team Averages
Level 168
1,605 SR
1,540 Elo+

VS

Team Averages
Level 157
1,426 SR
1,521 Elo+
Fenrir
Fenrir
Aplezorah
Fenrir
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 64L
1,507 Elo+
Party 1
Serqet
Serqet
AppointedKhan
Serqet
Level 154
God Stats
0W - 1L
1,703 SR
Queue Stats
97W - 81L
1,503 Elo+
Party 1
Ymir
Ymir
SixLayerDrip
Ymir
Level 161
God Stats
40W - 34L
1,274 SR
Queue Stats
247W - 223L
1,499 Elo+
Solo
Ishtar
Ishtar
Wedgly2345
Ishtar
Level 156
God Stats
1W - 3L
1,345 SR
Queue Stats
554W - 488L
1,604 Elo+
Solo
Olorun
Olorun
thechubakabra
Olorun
Level 159
God Stats
4W - 3L
1,307 SR
Queue Stats
48W - 41L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
2 / 1 / 6
5,578
558
3,714
7,166
4,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 0 / 6
6,478
648
8,356
4,359
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
C4 op42
Ravana
9
0 / 5 / 0
5,268
527
5,297
9,551
7,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 0 / 3
6,331
633
6,962
5,778
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
savagemonk
Fenrir
12
9 / 1 / 6
7,217
722
10,028
11,725
5,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aplezorah
Fenrir
9
0 / 5 / 1
5,115
512
1,390
10,696
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 0
4,924
492
2,072
10,189
5,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
6 / 1 / 0
7,095
710
7,202
10,326
5,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Wedgly2345
Ishtar
9
0 / 3 / 1
5,402
540
5,149
7,314
2,672
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 0
5,207
521
4,343
9,678
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
18
Kills
7
7
Deaths
18
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
6
5
L
Fenrir
Aplezorah
Fenrir
0
5
1
0.1
L
1
3
0
0.33
W
2
0
6
5
W
Ravana
C4 op42
Ravana
0
5
0
0
W
5
0
3
6.5
L
6
1
0
6
L
Ishtar
Wedgly2345
Ishtar
0
3
1
0.17
W
Fenrir
savagemonk
Fenrir
9
1
6
12
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,357
Damage
20,156
38,579
Taken
48,203
20,138
Mitigated
20,941
11,274
Healing
14,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,714
678
0
1,327
7,166
4,209
0
1,594
5,369
0
16,001
L
Fenrir
Aplezorah
Fenrir
1,390
406
0
3,606
10,696
3,927
0
1,829
8,643
0
31,925
L
2,072
714
0
1,489
10,189
5,956
0
1,126
8,883
0
9,874
W
8,356
2,272
0
500
4,359
1,412
170
1,607
2,560
41,566
2,419
W
Ravana
C4 op42
Ravana
5,297
762
0
3,346
9,551
7,091
0
5,601
3,348
0
34,050
W
6,962
2,787
0
1,475
5,778
1,953
0
420
5,253
0
43,379
L
7,202
2,541
0
4,545
10,326
5,129
0
243
9,232
40,063
3,044
L
Ishtar
Wedgly2345
Ishtar
5,149
3,294
0
1,673
7,314
2,672
810
440
6,778
0
41,150
W
Fenrir
savagemonk
Fenrir
10,028
4,300
0
4,626
11,725
5,473
0
747
10,718
0
50,308
L
4,343
1,304
130
2,795
9,678
3,257
0
3,314
5,926
39,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,872
Gold Earned
27,743
297
Minions Killed
293
0
Camps Cleared
0
1,051,857
Distance Traveled
1,018,052
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,578
558
18
2
0
227,825
0
L
Fenrir
5,115
512
65
7
0
204,794
1
L
Serqet
4,924
492
12
1
0
234,642
4
W
Nu Wa
6,478
648
85
9
0
216,514
0
W
Ravana
5,268
527
49
5
0
165,975
0
W
Neith
6,331
633
75
8
0
199,542
2
L
Ymir
7,095
710
80
8
0
205,231
0
L
Ishtar
5,402
540
74
7
0
199,694
2
W
Fenrir
7,217
722
70
7
0
242,001
0
L
Olorun
5,207
521
62
6
0
173,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role